mortiz said:
I think the whole Booth Babe phenomenon was perhaps the single most poignant aspect of the downfall of E3.
E3 completely lost focus, anyone and their grandma could get a pass and it simply became an event where the people could go to play a few games early instead of actually reporting on new games.
Exactly, rather than as some reason for the expo, to showcase new technologies and advancements of the industry. E3 has become little more than a hype preview show.
Good riddence to E3 in its current form I say, the industry is in a bad enough state as it is without E3 adding fuel to the fire that the games industry is still unprofessional and for "kids", as it is often seen from the outside.
I know that from first hand experience. When people ask me what I want to do and I tell them I want to work in the games industry they give me this little smile as if to say "Why don't you get a real job?".
Amazing, for an industry in the US that has such a corporate mindset, that the US is now considered immature in the games development industry. Instead of being just for kids, the industry with the help of E3,
has thrown quality and imagination away in lieu of shallow effects for shitty console games, and one of the biggest culprits was Bethesda.
The core problem resulted from numerous failure business majors flooding in over from the dotcom bust, scooped up by game publishers cheap because these dotcom majors have no other use in this world except McDonald's. I'd go so far as to include Pete Hines and any other PR spokesman hired after 1998 in this list,
as if it doesn't take much to see that this child doesn't know shit about the industry's history or making games*, who looks like he graduated business and marketing school in time to be a spectacular dotcom failure, and then "earn" the position of "Vice President for PR and Marketing" when he couldn't bear salting the fries for the rest of his life while paying back the loans for the overpriced and shitty "business school". All who have the hype mentality, but like the dotcom, can't be bothered to feasibly produce quality work, or in many cases, any work at all. Or be honest.
These are the failures the games industry "inherited" from the dotcom bust, now advocating MMOGs and other stupid shit in the same market model used by marketing idiots who treat game development like high fashion or a dotcom investment convention, where the leaders are the only ones right.
We need to get rid of them, quickly, if the US industry is going to be respectable anymore.
* - From
here.
Most of Bethesda’s games are released on PC and X-box. We’ve already seen that a complex RPG is possible on a console (cfr. Morrowind). Do you think an old-school RPG with lots of text and turn-based action like Fallout is going to appeal to, for instance, the average PS2 gamer?
Well, Morrowind had over a million words of text in the game, and given the great success of that game on a console, I don't think text is something that will make or break a game. And obviously turn-based combat has worked well on consoles, since KOTOR blew people away last year and FF has a very large and loyal following**. I think what we're finding out is that the stereotype of what a console gamer is, or what they want, isn't necessarily what it used to be. You can't define a game just by what features it has, you really have to define the experience. Some stuff works well on any platform because it's so brilliantly done, and some stuff won't work on any platform because it's the right features with the wrong implementation.
** About the only thing in this answer that Pete has said correctly, as the rest is just clueless shit, in particular what people expect from consoles. Yes, console-itis is starting to become a problem in PC development again, as it was in the mid-90's with the Nintendo affecting some stupid business majors. Now we have X-Box making the business majors even dumber than before, because the retards can't understand that the X-Box is pretty much only for the US market the publishers and developers have dumbed down through releasing insipid garbage.
Extra amusement, aside from "I don't think we could make a great game without staying true to Fallout.":
If you work for Bethesda, you must be an RPG lover. What type of character do you like to play in an RPG?
I usually play a kind of jack-of-all-trades. I'm always the good guy, dunno why that is. When the Fellowship of the Ring first came out I remember looking at Aragorn and saying, "there's my character, that's the guy I always play." Whenever I play party-based games, there's never enough room for all the characters I want to bring along. I like to have a little bit of everything, cover all my bases.
Too bad you can't play a JOAT class in Oblivion. Good one, Pete. Now only if you played the games you lie and hype about, you wouldn't be regarded as such a useless liar outside of the TES crowd.