you gave 250$ to AfterReset?!I pledged to his other project After Reset RPG? $250 please.
![Laughing :lol: :lol:](/../../xencustomimages/smilies/icon_lol.gif)
you gave 250$ to AfterReset?!I pledged to his other project After Reset RPG? $250 please.
I remember reading something about Battle Brothers and Kickstarter. They wanted to make a Kickstarter for the game, but back then Kickstarter didn't support Germany.Age of Decadence or Battle Brothers haven't been funded by Kickstarter, authors never asked their audience for any money prior to release of playable build.
So they wanted a Kickstarter for the game, but Kickstarter was too slow to offer support for German projectsGeneral Questions
Q: How is the development of Battle Brothers funded and what are your future plans?
Right now we are funding the development out of our own pockets and most of us work on the game in our spare time. Here’s a quick overview of our future plans in chronological order:
1. Steam Greenlight campaign – we will start this step as soon as our trailer is finished, probably in September 2014.
2. A possible Kickstarter campaign by November 2014. If Kickstarter decides to come to Germany, that would make the process a lot easier.
3. Early Access to fund further development by the end of 2014 or early 2015.
4. Full game release sometime at the middle of 2015 via digital distribution plattforms.
So what's the details of the game's roleplaying mechanics?
Stat system? Ranging from what numbers?
Skill system? What skills?
Perks?
Traits?
Talents?
Is it free choice or tree format?
Branching dialogue or is it just asking questions so NPC's can spew exposition?
What can be expected from quest design in terms of choice and consequence and variable outcomes?
Will there be content locked out from the player depending on the character they choose to play as/develop over time that will only be accessible in future playthroughs? (which adds to replayability)
We got two videos of encased's music so far, so we an have an idea of what it will sound like. One of them has just been recently uploaded.
I guess the music is okay, but bland and forgettable. Sounds like stock music. Guess it goes with the 70's sci-fi vibe they are going for though. The rest of the game looks good though, just that music is disappointing.
It might be licensing sometimes, but what is more important also - the game and video of the game have a very different nature. In the game you may wander in the wastes for 20 minutes, by just looking at dark corners for secrets and loot. In the vids you need to show something really quick, cause the attention of the viewer is very split up and he can turn it off any moment.It always is a bit weird to me why the (original) trailer mixes/themes most of the times don't just find their way into the OST compilation or even the game, but I assume it's normally because of the nature of the song's licensing and copyrights?
thank god because that first track sounds like something from spyro the dragon and the second could be someone's first adventure in fruity loopsI need to clarify - these both tracks are for Dev Vids, trailers etc - not fin-gameame music and ambient
Only for this video, about the narrator of the final game we still not decided. Kickstarter take all our time and energy)The pre-alpha gameplay looks pretty good, but what's unclear to me is if the voice-over is the actual game's narrator or is the narration only there for the purpose of this video?
@TorontRayne
Is it weird that I prefer a system which you only have direct control over your main character? I know that AI can be very stupid but I prefer that the balancing of the combat system be done in the tactics spin-off.