The third major update for the Encased early access is now available. You can read all about it here.
New stuff:
New objects and art
- Building types: research modules, town buildings, underground structures;
- Biome elements;
- Weapons of different degrees of deadliness: particle accelerator "Supernova", dart gun "Wasp", acid gun "Viper", disc thrower "Slingshot";
- Non-lethal weapons: sprays with pepper and sleeping gas, taser;
- Models of inventory items: food, items, books;
- Models of tools: teleporter, cloaking devices;
- Equipment of the Phalanx and the Church factions;
- Models of truck vehicles;
- Redesign of weapons to match manufacturer styles;
- NPC portraits for the Phalanx and the Church factions;
- Concord station;
- Parking lots of Magellan and Nashville;
- Renewed Sonora bunker;
- Radioactive cemetery;
- Crossroads location;
- Location with weapon dealer shop;
- Enter into Kaleidoscope project bunker;
- Kaleidoscope project bunker and ventilation on the technical floor of Magellan;
- Technical floor of Magellan;
- Some smaller locations were completely remade;
- Sewers;
- All toilets on all location ;
- Status effects active within a certain radius from the object or character have been improved;
- Reworked companion behavior;
- Reworked combat system;
- Reworked addictions to alcohol and various other substances;
- Reworked death status;
- Difficulty levels;
- Profile system;
- Added new character parameters: Learning ability, Skill Points, Inspiration and Authority. "Learning ability" shows how much experience a character gains from certain actions; "Skill Points" shows how many corresponding points the character will gain as his level increases; "Inspiration" increases party evasion rate from enemy attacks; "Authority" increases the chance of critical hit for your party;
- Visual effects for new combat abilities and the weapon itself;
- Visual effects for non-combat abilities;
- Ability sounds;
- Combat animations: jumps, knockdown, push forward and back;
- Turrets animation;
- New random encounters;
- Random encounters during sleep;
- New side-quests;
- Companion reactions to in-game events;
- NPC reactions to player companions;
- Added an option to skip a part of tutorial;
- Added the path for the Orange Wing in the "Detective" quest;
- Puzzle in the Nashville cave;
- Special prologue playthrough for the mentally powerless character (with the Indicator of Brains equal to no more than 2 points);
- A lot of new abilities for each weapon class;
- Dozens of new perks, reworked old perks;
- New types of weapons and equipment of different quality with new icons and models have been added to the game;
- Reworked properties and parameters of weapons and equipment;
- New equipment: portable teleporter;
- New items: training books, strengthening and health restoration items for robotic partners;
- New equipment for Wings;
- Fleshed out recipes and the possibility of gradual improvement of weapons, with improved quality and transition between tiers;
- New relics;
- New enemies with new abilities;
- A redesigned progression of skills such as Hacking, Stealing, Barter;
- "Leadership" skills are now combined with "Communication" skills;
- "Gambling" skills are now combined with "Criminal" skills;
- Some psionic abilities now increase fatigue after use;
- Added "Teleportation" ability;
- Some weapons now have a "cone" damage zone (flamethrower, chemical sprayer, etc.).;
- Added spread of shotgun pellets (multi-target attack);
- Added stealth mode;
- You can now play through the game without killing anybody.