enough skill points to make all rounder but not mediocre?

Discussion in 'Fallout: New Vegas Gameplay & Tech' started by wintermute000, Oct 25, 2010.

  1. guillxer

    guillxer First time out of the vault

    Oct 29, 2010

    Why is there a level cap? Why? :_(

    Now we have to wait for DLC.
  2. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Re: ):

    Sorry, kiddo, but real RPGs have this thing called "game balance", which basically means you can't be good at every skill, otherwise the game would be too easy. If it makes you feel better, you can always switch on god mode.
  3. Jet1337

    Jet1337 It Wandered In From the Wastes

    Aug 27, 2009
    Not only is it balancing, but it encourages to make more characters that are good in specific areas. My character is a guns/EW type and from the quests I've done, every time I wish I had a high enough speech skill to pass those checks to see how they turn out.

    I really didn't wanna have to kill that Nightkin leader in Jacobstown, but Pushy had a different idea. >:}
  4. wintermute000

    wintermute000 First time out of the vault

    Oct 25, 2010
    Well as the original poster, I ended up with something like

    guns 100
    energy weapons 50
    lockpick 90
    repair 90
    science 70
    speech 80
    sneak 70
    melee 30 (wasted points)
    unarmed 90
    everything else n00b

    preferred kit: silenced sniper, all american (all round), that machine (COD flashbacks), pushy/ballistic fist

    Even by around level 22 it was getting too easy lol. Sniper rifle + decent sneak = easy mode. Lets not even mention unique powerfists. By the time I got power armour I was on full autopilot

    I ended up having a lot more fun with fists than guns but its not always practical to run straight at a minigun lol.

    With above build, I could usually nail the non violent way in 90% of quests even if a magazine or two was involved.
  5. DasCryborg

    DasCryborg It Wandered In From the Wastes

    Nov 2, 2010
    Ok really quick let's see what kind of bonuses we can get from items and equipment. 100 lock pick is alright but I've picked every very hard lock pick with a 70 lock pick from the jumper that give +10 lock pick and the +20 from comprehension. Say you have an average perception of 5 and an average luck of 5 your skill in lock pick will be 17 when you start the game with 4 books that can give + 4 to your skills permanently that's an extra 16 bringing it to 33 so effectively you should only need to dump 37 points into lock picking but if you buy the perception implant make that 35 oh wait I have these 35 mentats I've never touched and there's a temp plus of 4 and what's this? Another plus 1 perception from a common hat! Well there's another 2 and you can use cyotee tobacco for another plus 1 to perception bringing you to a 10 perception thus adding 10 skill points meany bringing the skill up to 60 is more than enough ... and you'll be able to find all of these items with Ease thus wasted skill points if you went and got 100 in lockpicking only thing id ever max out are fighting everything else can be supplimented via items and equipment!