ChrisB
First time out of the vault
I think you're missing the point. I guess I should just drop it.
Well I see your point. I wasn't trying to insist on one canon. But I think the idea of an agreed upon alternative canon, curated by the community. I don't exactly know how this would work. If I'm shooting myself in the food, I'd like to stop doing that. We still are getting content by not only Creation engine modders, but FOline games. I don't know what to call it, or how to approach it. And it's not an attempt to ban differing opinions on what should be canon. A NMA curated canon? I don't know.The problem is that you don't seem to grasp that something doesn't necessarily have to be canon to appear in a wiki, to be discussed or to be relevant. Your wiki can be a great idea, but you seem to be shooting your own leg by insisting to only have one canon.
That sounds good. I assume though every fan game ignores other fan games' lore.The community could establish labeled "timelines", and call them that. In this way they could make mods for a specific timeline, or make mods that were timeline indifferent —not contradicting, and could be used by either. Timelines could have major historical events in common, or be a complete schism from all others after a certain date.
Some fans even ignore Bethesda. FO3? What FO3?That sounds good. I assume though every fan game ignores other fan games' lore.
I know.Some fans even ignore Bethesda. FO3? What FO3?
That is the idea. The mod designer labels it whatever timeline is appropriate; using an existing one(s) or new one. The label lets the user know what mods are a cohesive timeline.Some fan mod can be worked on concurently for more than a decade. They ought to contradict each other or not aknowledge titles that were released during their development cycle.