Eurogamer Fallout retrospective

Per

Vault Consort
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Eurogamer has a three-page retrospective that paints the previous games in a rosy light. Scott Bennie speaks a little.<blockquote>Practically nobody bought the Fallout games. Lifetime sales in the UK, for instance, barely topped 50,000 units for the pair of them. Commercially, they were utterly disastrous. But if you can find one person who did play them and talks about them with anything other than near-rabid devotion, it'd be quite a feat. Few games inspire such passion, but embarking upon a search for its source, it's difficult to find anything that's not worth loving about Fallout. From the unrelentingly bleak, darkly ironic tone to the novelty of the open-world, post-apocalyptic setting, from the inspired, cerebral turn-based combat system to the immense degree of variety and personality in the character-customisation, the superbly-written quests and characters and the gallows humour that underpins the games without lessening their emotional impact, even the well-placed, gritty violence; there's very little about the games that doesn't command as much respect now as they did a decade ago.</blockquote>Wow, they must be great games! If only they were on sale somewhere, somehow. [/whorery]
 
euhm, i was under the impression that FO1/2 didn't sell badly at all, when looking over a longer period of time? so what gives?
 
SuAside said:
euhm, i was under the impression that FO1/2 didn't sell badly at all, when looking over a longer period of time? so what gives?

Yeah, they get a bit confused. 50k lifetime in the UK - not exactly the biggest game market out there - isn't horrifying. They sold 1 million combined over their lifetime, probably more by now but we don't really know.

Both were profitable titles. Not smash hits, but hardly letdowns
 
They also mixed up the two Chrises:

Scott Bennie, a designer who helped to write and design Fallout along with Chris Avellone (who later wrote Planescape: Torment and is now the creative director at Obsidian) and Fallout 2 hero Chris Taylor

ChrisT worked on FO1, MCA worked on FO2.
 
I'd like to know what the budgets were for FO 1, 2, and now 3. Anybody know?

My guess is that FO3's budget is at least 20 times bigger than either FO1 or 2. FO1's budget may be less than what they spent on Liam Neeson alone.
 
They sold fine for that time. It's silly to compare thier sales to those of modern AAA titles.
 
Ausir said:
They sold fine for that time. It's silly to compare thier sales to those of modern AAA titles.
...and budgets - gaming today is big-media/big-money compared to to anytime in the 90s
 
Also, let's not forget that Fallout Tactics had more pre-orders at the Interplay store than Baldur's Gate 2. A proper and timely Fallout 3 back in the day would have been a phenomenal performer if Herve had given it a chance.
 
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