Evergreen mills

I mean I get what people are getting at here they should of been unqiue NPC that would have the capacity to trap a Behemoth. Behemoths are mostly used as a game play feature though and not really much else. So yeah I would say don't look to much into however I do think it was a missed opptuitny to create a new faction or make the location its self more instresting. Like maybe the leader of the group had an idea to capture an animal or something and thye captured that or something. But yeah it does beg that question why generic raider would/want or be able to catch a thing. But there you are.

I do believe certain thing would just happen for example but why are there not notes/Terminal notes or etc explaining this. I can just imagine the raider boss being so dam pleased to capture that 'Thing' and that he plans to use it to take over megaton or soemthing. Ya know sometihng like that would of been cool but yeah just fuck it

I'd say forget the Behemoth.

Off the top of my head, have a situation like Evergreen Mills is still run by the raiders (or a gang of sorts) but they don't shoot on sight. The Madame has been abducting young women for her brothel and you're either tasked with taking out Evergreen or you could work for the Madame instead.

Or if you must have the Behemoth, have a plausible reason, say it was unusually docile or something. I dunno.
 
I'd say forget the Behemoth.

Off the top of my head, have a situation like Evergreen Mills is still run by the raiders (or a gang of sorts) but they don't shoot on sight. The Madame has been abducting young women for her brothel and you're either tasked with taking out Evergreen or you could work for the Madame instead.

Or if you must have the Behemoth, have a plausible reason, say it was unusually docile or something. I dunno.

Thats a good idea. I would defo love anything that isn't shoot first but story/choose. and more dialogue
 
I'd say forget the Behemoth.
I already forgot the Behemoths, all of them!
What I can't forget is... The size of their fire-hydrant. :wiggle:

Ok, I didn't meant it as a dirty joke (or did I?), what I mean is where did they find a fire-hydrant so big to serve as a club? The Fire-hydrant is bigger than a human:
Behemoth_Inauguration_Day_-_Capitol_Building.jpg

That always annoyed me... They could as easily made the club being a steel bar or something, but no, it is a massive oversized fire hydrant that is totally unrealistic.
I guess fire hydrants also grow with age in post apocalyptic Washington DC.
 
Why are the raiders at Evergreen Mills? I don't know, why are the Khans at the khan camp? Who gives a rat's ass?
I do. The khans are at the "khan camp " because they were kicked out of bitter springs by the ncr . Before that they were kicked out of the strip by the families and mr house . So they are now out there out of reach , being hunted by most everyone in the mojave .

See , in new vegas there is an explanation for most things . Unlike fallout 3 .
 
I'd say forget the Behemoth.

Off the top of my head, have a situation like Evergreen Mills is still run by the raiders (or a gang of sorts) but they don't shoot on sight. The Madame has been abducting young women for her brothel and you're either tasked with taking out Evergreen or you could work for the Madame instead.

Or if you must have the Behemoth, have a plausible reason, say it was unusually docile or something. I dunno.

Heck, even say they were trying to capture something else. Brahmin or even a deathclaw. They left out bait in a trap, and now they have a VERY angry behemoth that they don't know what to do with. Part of your quest to take down Evergreen Mills can be to release the behemoth who goes on a rampage.
 
Verisimilitude.

A good Fallout game should try and explain why things are the way they are, so that the universe feels plausible and complete.

You can't just make a mildly interesting location, and then leave it half-arsed with no explanation behind it. If you want to do something interesting, then explain why it is like that. It would be way more interesting a location had they told the story of how they captured that Behemoth, then if they just put a Behemoth there for the rule of cool.

Is it plausible to knock out a Behemoth?, I guess in theory, but you'd have to be well armed, and super skilled to do it right.

Is it plausible for a bunch of crazies who look like they've just stepped out of a metallica concert, armed with only 10mm pistols to knock out a behemoth?, No.

latest
If you look at this image, the staircase is roughly the same size as the mother Death-claw.

While it may be a bit uncomfortable for a full grown Deathclaw to climb in and out of the basement, it's nowhere near impossible.
Fair enough. I like your reasoning.
 
I do. The khans are at the "khan camp " because they were kicked out of bitter springs by the ncr . Before that they were kicked out of the strip by the families and mr house . So they are now out there out of reach , being hunted by most everyone in the mojave .

See , in new vegas there is an explanation for most things . Unlike fallout 3 .
I was referring to the ones outside of Shady Sands but I get your point
 
For me, the Behemoth is there to demonstrate the Raiders aren't complete screw-ups and captured something like it for their own amusement.
 
For me, the Behemoth is there to demonstrate the Raiders aren't complete screw-ups and captured something like it for their own amusement.
Very plausible. I mean they tried to show off their fortitude with the underground excavating near vault 101 as well
 
There is nothing to contribute. The Behemoth at Evergreen Mills doesn't need an explanation, it's not significant enough to warrant explanation. This isn't a plot point.
Messing plot point and consistency point : check.
There's a reason why there are farms around the Hub in Fallout 1, even if the said reason serves zero narrative purpose. A sense of consistency that makes the world alive and immersive.

Just like making a settlement around an active atomic bomb or how they grabbed Harold and make it so he became a living breathing tree with his inner vital organs spread all over the roots while he can produce seeds for several different tree species and other plants
About that. Now, it's litteraly impossible to put Harold, aka one of the franchise's mascot, in any future title. It's a detail, but hell. It's exactly like with David Fincher's Alien 3. There was an unspoken rule that every Alien title would be made by someone else who'd propose his/her own vision of Ripley's adventures. Until Fincher decided to kill her, forcing the franchise to do narrative gymnastics that ended in a mediocre Alien 4. To his defense, the ending scene of Alien 3 is one of the greatest of the franchise, but you get the idea. It's the same thing for Harold, now. Too bad, it would have been pleasant to meet the old man in Zion National Park or in the Commonwealth.
 
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For me, the Behemoth is there to demonstrate the Raiders aren't complete screw-ups and captured something like it for their own amusement.

That's idiotic though. They'd lose some of their own numbers to it and they're wasting power sources to keep it in its pen. For what? So they can point at it and say "Yeaahhhh, we're badass"? Or a message perhaps? I could sorta buy that if raiders weren't universally feared and known as psychos to stay away from.

Fair enough you've found a reason you like but I just can't.

Very plausible. I mean they tried to show off their fortitude with the underground excavating near vault 101 as well

As stupid as digging from all that way to Vault 101 is, at least there's a somewhat valid reason for it. Digging into a sanctuary with clean water, supplies and safe from the outside would be a dream to wastelanders.

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I already forgot the Behemoths, all of them!
What I can't forget is... The size of their fire-hydrant. :wiggle:

Ok, I didn't meant it as a dirty joke (or did I?), what I mean is where did they find a fire-hydrant so big to serve as a club? The Fire-hydrant is bigger than a human:
Behemoth_Inauguration_Day_-_Capitol_Building.jpg

That always annoyed me... They could as easily made the club being a steel bar or something, but no, it is a massive oversized fire hydrant that is totally unrealistic.
I guess fire hydrants also grow with age in post apocalyptic Washington DC.

You know, judging from the poor texture quality of the skulls and that, I think they made the behemoth a normal sized Super Mutant and then just inflated it to a ridiculous size. It's something lazy they'd do.
 
Messing plot point and consistency point : check.
There's a reason why there are farms around the Hub in Fallout 1, even if the said reason serves zero narrative purpose. A sense of consistency that makes the world alive and immersive.

The fact is the Raiders are all about establishing how badass and terrifying they are. Why do they have a Superhuman Behemoth? Probably for entertainment value for an incredibly jaded and bloodthirsty group ala Jabba's rancor. These people decorate their homes in rotting human corpses after all.

About that. Now, it's litteraly impossible to put Harold, aka one of the franchise's mascot, in any future title. It's a detail, but hell. It's exactly like with David Fincher's Alien 3. There was an unspoken rule that every Alien title would be made by someone else who'd propose his/her own vision of Ripley's adventures. Until Fincher decided to kill her, forcing the franchise to do narrative gymnastics that ended in a mediocre Alien 4. To his defense, the ending scene of Alien 3 is one of the greatest of the franchise, but you get the idea. It's the same thing for Harold, now. Too bad, it would have been pleasant to meet the old man in Zion National Park or in the Commonwealth.

I'm all for Harold showing up as a mobile 20ft tall Treebeard-esque creature.

That's idiotic though. They'd lose some of their own numbers to it and they're wasting power sources to keep it in its pen. For what? So they can point at it and say "Yeaahhhh, we're badass"? Or a message perhaps? I could sorta buy that if raiders weren't universally feared and known as psychos to stay away from.

The idea that people would risk and lose their lives for prestige and glory in a violent prestige-based society pretty much describes the majority of societies in history. Capturing a Behemoth demonstrates the power of the Raiders and makes them terrifying to people who would mess with them.
 
This is why I hate hate hate when interesting locations are plastered with nameless characters that turn hostile within eyesight. Imagine being able to speak to the raiders about when the mills were formed, how they trapped the behemoth inside a cage, and gossiped with you about various conflicts within their own ranks and such. These raiders have their own societies and there was this entire section of prostitutes as well. It all just went to waste the second they saw you.

Maybe they were attempting a way to make the behemoth obedient and be on "their side" so to speak before crusading across the Capital Wasteland (with you on their side maybe?).

The slaves could have been given names and had their own quest line to help them escape and release the behemoth as a fuck you to the raiders before leaving the mill for good. Or ignored their pleas depending on your character.



There's just so much that could have been done.
 
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