I'm not saying that Fallout 3 will be as good as Fallout 1 and 2. Bethesda has no pure-RPG experience, so how good Fallout 3 will be from an RPG standpoint remains to be seen. It might be great, or it might suck.
But, what I'm almost sure of, is that it will not suck because of being a TES-style game in a fucked-up Fallout setting. And that, while Bethesda might not succeed in making a true Fallout game, they are at least trying to (or are trying very hard to appear so, which is very unlikely).
First, here's a interview which isn't on NMA's list, and which has some very interesting details about Fallout 3: http://www.duckandcover.cx/content.php?id=66
Second, there's the E3 2006 poster: http://www.primotechnology.com/issues/001/44/fallout-3.html. It's not the ultimate proof that Fallout 3 will be a true Fallout game, but it makes it less likely that it will not. It could have been a poster showing a cool, muscular guy dual wielding a rocket launcher and a mega-laser, fighting an army of ghouls and mutants, alongside with a half-naked girl with a laser pistol. It wasn't. It ressembled a propaganda poster for the vaults. Even if it wasn't perfect, and least they tried the right thing.
But, what I'm almost sure of, is that it will not suck because of being a TES-style game in a fucked-up Fallout setting. And that, while Bethesda might not succeed in making a true Fallout game, they are at least trying to (or are trying very hard to appear so, which is very unlikely).
First, here's a interview which isn't on NMA's list, and which has some very interesting details about Fallout 3: http://www.duckandcover.cx/content.php?id=66
How true that is, we don't know. But it's quite likely that it is, and it shows Bethesda aren't afraid to talk to the devs of Fallout 1 and 2.Are there any plans to have contact with developers who have worked on the franchise before, for consultation on the Fallout universe or any other aspect of development of Fallout 3?
Yes, that's already occurred. There's a lot of passion from everyone to see Fallout return.
To those who keep screaming about how Fallout 3 will have wiki dialogue and NPCs with 3 lines. Not that it isn't obvious that Bethesda couldn't have made each of the 1500 talking NPCs in Morrowind and Oblivion have unique, deep, branching dialogue, with choices and consequences, or that Bethesda couldn't have made 50 deep NPCs in total to distribute on a 10 square miles world. Maybe the dialogues won't be as complex or interesting as in Fallout. But they will be as long and branching as in Fallout.What, in your mind, are some of the things that differentiate the Fallout games (ignoring FO: Tactics and FO: Brotherhood of Steel, which didn't happen) from the Elder Scrolls series of RPGs?
Outside of the obvious flavor and setting, the number one thing is stronger characters. Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them. With Oblivion, we're doing a much better job than we've done before, but the scale of game is so different that without sacrificing some of what makes The Elder Scrolls what it is, I don't think we'd be able to have the same level of characterization in NPCs Fallout did. So with Fallout 3, that's something we want to do well, a limited number of super-deep NPCs.
This is the most interesting thing in that interview. I wouldn't have expected Bethesda to know that Fallout 2 wasn't the best representation of a Fallout-like setting. That they do shows that they have read many of the community's opinions (and not the mainstream "I <3 Fallout 2" community), and that they care about them.What are your thoughts on the timeframe and location for the game? By the end of Fallout 2, the world had changed a lot from the way it was when first emerging from the vault at the start of Fallout 1.
Ok, I can say it takes place after Fallout 2. But it's much more in the Fallout 1 flavor. I'm not sure if that makes sense without the specifics, but Fallout 1 is more our role model than Fallout 2.
Both of which are true. There are many people who have a strong dislike for turn-based, without being able to give any reason for it. But those people are not essential in making a successful game.Whilst every fan tends to have a different idea of what precisely Fallout 3 should be, there are a few things that most of us are unified on. Are you aware of the strong desires for turn-based combat and the classic 3/4 top-down viewpoint? Do you think pure turn-based combat in an RPG is viable in today's market?
Yes, of course we've heard many of the old-school fans regarding the view and combat resolution. What's viable today? Certainly turn-based combat limits your audience to a small number, but I do find that audiences will come if your game is good enough and the presentation is superb. Ultimately we'll do what we think will be the most fun.
Not that they would have a reason not to use it, but some people seem to think that they do.Will you be using the SPECIAL system in Fallout 3?
Yes, we have rights to it and plan on using it.
Second, there's the E3 2006 poster: http://www.primotechnology.com/issues/001/44/fallout-3.html. It's not the ultimate proof that Fallout 3 will be a true Fallout game, but it makes it less likely that it will not. It could have been a poster showing a cool, muscular guy dual wielding a rocket launcher and a mega-laser, fighting an army of ghouls and mutants, alongside with a half-naked girl with a laser pistol. It wasn't. It ressembled a propaganda poster for the vaults. Even if it wasn't perfect, and least they tried the right thing.