Evil genius

Very interesting faq, tough i still think of dogs humping when i read the word "heat"
 
/Gravedig.

I'm playing it now, much fun to be had. I forgot about it, but since Silent Hill 4 won't run, I decided to play it.
 
Evil Genious is about 500 times better than dg2 imo. You start with a huge mountain Island to build your base in, you can fill it with minions and loot and research even cooler traps. The goal is to build a doomsday device I think, havent gotten that far.
Sounds exactly like dg2 I know but its still better.
 
There is far less control over your minions then in Dungeon Keeper two. The pace is also slower while at the same time more hectic (I know that doesnt make alot of sense) Mostly because it seems to take a long time for your workers to do anything. I really miss being able to pick up and slap around the minions, but there are a few special units that can be controlled directly. The rest you have no direct influence over then to set policy and things of that nature (Like ordering an agent to be killed or captured, or ordering a new room to be built in your lair)

The fact that your workers tend to be really stupid would have been okay if you could snatch them from harms way or send them to other places, but you can't and its very frustrating, although just like the movies where stupid goons are getting beat up all over the place.

Those are just some minior complaints, the idea is solid, the style is delightful and while some of the controls and minor details make me cringe a little, I'd say its very good. Not as good as Dungeon Keeper 2 but still very good, and it is more open ended, which I really like.
 
Copied from a thread in the Order... basically because it applies.

I would hardly say that it is a fantastic game, it's okay, but has some major flaws. The concept is all there, and it could have been a fantastic game, but it falls flat. Same things with Republic: The Revolution, Elixer has a major problem. They come up with great ideas, but fail in execution. I would recommend Startopia or Dungeon Keeper 2, both in the same microgenre over Evil Genius any day.

It's also very frustrating, a game bug has made the game unplayable for me. Trying to access the technology screen will crash the game. I'm about ten or fifteen hours in, so I have a good idea about the game, though I haven't completed it. Currently awaiting the patch. Quality assurance fails once again.

To go over some of the issues, research is a pain. It's a matter of skewing your minion demographic over to scientist types, and hoping that enough of them don't have other jobs to do that they actually research. It came down to that I would have to turn off my control room to have any research be done. It would have been so much nicer to allocate some scientists to only do research rather than hope the AI decides to research when it doesn't have an active task to do. On the same topic, the AI is terrible at replenishing it's needs, I've had far too many minions collapse because they ignored their need to replenish one of their stats. You have to love when your Quantum Physicist decides it's his task to move a dead body from the middle of a fire-fight and gets himself killed as well.

The fact that you can't place global tags for enemy agents proves a problem. When saboteurs sneak into your base and start destroying things, you would expect people to stop them from placing bombs in the middle of the control room. I know traps are meant to protect such places, but with the high-level enemies avoiding or destroying traps, and your attention required on the World screen much of the time, it's all to easy for attention to slip. Traps also end up killing your own minions far too often. Besides the fact that security cameras won't mention enemies unless they are tagged, which is quite annoying (it's those calls to attention which usually warn me something is wrong when I'm looking elsewhere).

Elixer certainly did not learn from it's largest mistake in Republic: The Revolution. The problem was that while the city had nice enough graphics, you spent most of your time on the city screen, which was very dull. It was simply underdeveloped. The same problem exists in Evil Genius, you are required to spend large amounts on time with World Domination Screen... which isn't that exciting. It just serves to distract you from the better part of the game, the Evil Base. Again, this aspect of the game is underdeveloped. All you do is move people to a territory, set them to Plot/Steal/Hide, and set them to acts of infamy. Considering the amount of time you have to spend on this screen, there could have been plenty more there. There isn't enough warning if you men are in danger, so when I switch back to my base, it always seems I lose an entire region's minions because of a Super Agent or agent of justice. All it would take is a little warning, but there isn't communication between the two gameplay modes (the security alerts I mentioned previously, same problem).

I was disappointed, another game of wasted potential from Elixer.
 
All true. If you want your minions to do anything Iv'e found out that having more than you need fixes that. Your minions dont replenish their stats because theres work to do, when theres no work they fufill their replenishment and secondary tasks, ie research.
I always see to that I have lots and lots of lockers in the early stages of the game to get more minions. When you get enough notority from the world domination map you can sell these lockers and keep the minions. maximum is 100.
 
The interface is better than DG2, i found it almost exaspering at the time. Startopia was interesting, but i never passed the early stages of the demo. Well DG2 and this one seemed like good fun with many disapointing flaws, i can`t really say wich is better. I`ll probably buy it when it reaches the budget stands.
 
As far as i'm concerned, it's crap when compared to DK. I know i said good things about the demo, but the full game really disapoints, just about everything that was excluded from the demo sucked. Research, as has been said, is a pain in the ass to get going. Both traps and psychological attacks are useless, traps tend to kill your minions more then anything else, and the victim of a psychological attack is simply escorted outside the base, simply to come back in again as easily as the first time. The World screen is, in my fair opinion, crap, I don't know how they could've been satisfied with releasing their game with something so "anti-fun" in it.

Bottom Line, i'd have to agree with this:

Kotario said:
The concept is all there, and it could have been a fantastic game, but it falls flat. Same things with Republic: The Revolution, Elixer has a major problem. They come up with great ideas, but fail in execution. I would recommend Startopia or Dungeon Keeper 2, both in the same microgenre over Evil Genius any day.

Anyway, just my 2 cents. If you want a recomendation, just go get rome or dawn of war.
 
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