Ok, i'll start to give a few ideas so that we could discuss about the chance to create this mod.
First of all, many quests don't have the chance to be completed in a evil way. That means that we should start to propose alternative solutions about solving quests.
If i forgot some quests tell me, of course you should propose something too
.
1)Arroyo [Temple of trials]
-Defeat the tribal in order to get the V13 suit:
We can complete it (1)defeating the tribal in unarmed combat (2)If you have a good Speech skill you can convince to avoid this fight.
Now an alternative with an evil character maybe (1) If you decide to fight him, as soon as you defeat him (he always runs away when you defeat him) a dialog starts so that you can decide to kill him or leaving him in peace (2) With a high value in Speech you can try to threaten him/his family so that you don't have to fight
2)Arroyo [Village]
-Akunin has troubles with plants:
You kill plants in Akunin's garden and you get karma for this.
An evil solution maybe that you find several seeds in the area around Arroyo and you show them to Akunin. He declares that those seeds would add new evil plants in his garden. SO if you decide to use them in the ground, new evil plants would grow and Akunin would get angry with you.
-Get the dog back for your cousin:
Instead of taking back the dog to your cousin, you could (if you have a high speech skill) attract him toward the geckos so that they eat him. Then you get his collar, take it back to your cousin and tell him that you couldn't save him.
-Get flint in order to improve you spear:
(1)With a high speech skill we could threaten the tribal guarding the bridge to give us the spear he's holding/We could ask him to follow us in the forest and then kill him in order to get the spear.
(2)The same thing for our aunt Morlis: Threathen her for flint/Killing her for Flint (of course they would both need good speech value...what's the point of killing both of them in front of the village and turning into a criminal?).
3)Klamath [technically we could introduce a couple of new evil quests for Klamath]
-I wouldn't bother with the quest concerning Brahmins, we already have the evil option here (if i remember correctly).
-We could threathen the whore inside the bathouse (Jenny) in order to tell us where Vic is located (we should be able to beat her too!).
-Instead of killing the god rat in the undrground, we could set explosive so that rats find an easy way to the surface and invade the town.
-Instead of repairing the stew for Whisky Bob, we could destroy it and totally ruining him.
-After saving Smiley from the Toxic Caves, before the entrance of the cave if we have a good Speech skill/high combat skill, we could persuade him to teach us the Skinning perk and then killing him. Then we take something from his body and take it back to the widow in Klamath. With a high Speech skill we can convince her that we couldn't save him, but we did all what we could and we get a reward for this.
Ok,now about The Den...this is gonna be interesting
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