DwayneGAnd
Look, Ma! Two Heads!

Recently, I've beaten the first game again. Since I was using patch 1.3.6 which came with the NPC mod (this one doesn't change hairstyles on companions after they change armor to leather or metal), I could keep my followers around for longer as the armor improved their survivability.
When I play the game, I tend to pick up my companions earlier so I can have more pack mules and more allies in combat. Without the NPC mod, they would get killed quickly when fighting Super Mutants and Deathclaws. With the NPC mod, they can survive those battles easier. The mod also allows me to tell Dogmeat to wait somewhere.
However, in the final stages of the game, the Cathedral and the Military Base, they got in the way alot, especially in the Cathedral when I enlisted the aid of the Followers. And in the Military Base, they blocked my progress in the elevator arriving at level 3. I had given combat armor to Tycho, Brotherhood Armor to Ian, and Power Armor to Katja. They survived the Cathedral, but not the Military Base, probably due to all those red forcefields.
So I'm wondering if even having an NPC mod is even a good idea if they just get in the way during the endgame part.
How long do you tend to keep your allies for? When would be a good time to dismiss them? Should I keep using my setup or should I make a fresh reinstall without the mod?
When I play the game, I tend to pick up my companions earlier so I can have more pack mules and more allies in combat. Without the NPC mod, they would get killed quickly when fighting Super Mutants and Deathclaws. With the NPC mod, they can survive those battles easier. The mod also allows me to tell Dogmeat to wait somewhere.
However, in the final stages of the game, the Cathedral and the Military Base, they got in the way alot, especially in the Cathedral when I enlisted the aid of the Followers. And in the Military Base, they blocked my progress in the elevator arriving at level 3. I had given combat armor to Tycho, Brotherhood Armor to Ian, and Power Armor to Katja. They survived the Cathedral, but not the Military Base, probably due to all those red forcefields.
So I'm wondering if even having an NPC mod is even a good idea if they just get in the way during the endgame part.
How long do you tend to keep your allies for? When would be a good time to dismiss them? Should I keep using my setup or should I make a fresh reinstall without the mod?