Before I start this thread I wanted to make one thing clear, I've never looked at the Fable series as an "rpg" series. It was clear from the moment they first previewed it wasn't going to be very rpg oriented. I've always looked at it like an acion-adventure series. With that in mind, I liked the first game. I liked the second game also, though the DLC about Knothole Island and that other merchant guy was overly short with a stupid story. So then I play the third Fable. What the hell happened in between Fable II and Fable III. It's like they decided to throw away anything good about the game, and keep everything bad. Everything is a simplified piece of shit, with an elements from Fable II that were already simple being watered down even more to the point where I felt like I was playing a game meant for, well I don't know who the hell this game could have possibly been meant for... The Crawler was an extremely stupid villain with no proper story writing whatsoever. Why does he want to destroy Albion? They give you no real clue besides that usual "he's a demonic entity, what reason does he need!" style that's been far too overplayed in games. It's like they think of ideas that could have a lot of potential, and then just completely flush them. It's like the writers sat down with Peter, and wrote down a story in a day's time with almost no effort. Logan could have made a good villain, but they decide to cut it short halfway through and bring his character to a short and unsatisfying end. Then the "second half of the game" was a downright joke. Twenty minutes making decisions that have no real effect on anything but the way the world looks. Not to mention the NPC's aren't anything but SIMs now anyways. In the first two games I at least felt like I wanted the people's support. In this game they present no real argument of why you would want to save any of them except "you're the King, it's your duty!" Thoughts?