Fable: The Lost Chapters

Joachim said:
Fable is more of a game for having fun and not really of if you can beat it

I agree with that, and I had fun with the original Xbox version. The only problem was that I was borrowing it from a friend and it was really scratched so it would crash every ten minutes.
 
*bump*

I have just uninstalled Fable and I must say it is the worst game I have played since Dungeon Siege four years ago - which is quite an accomplishment considering that Dungeon Siege was pretty awful for its time.

I don't even know where to begin listing everything I hated about Fable. Perhaps the best route would be to refute the ubiquitous moronic slapping of "RPG" label on Fable. FABLE IS NOT AN RPG! Yes, it has a few basic player stats. Yes, it has a reputation system. No, those traits don't make Fable an RPG no more than high quantities of lead make American tap water suitable shotgun ammunition.

Fable is a 3D action game, and - like most console action games - a rather mediocre one. Twitchy and frivolous combat versus no less than five or more enemies at any time is the staple of Fable gameplay, and all you need to really "get into the game" are fast reflexes, a good mouse and no brain. It's especially important to make sure your mouse has a well-positioned middle button (assigned to block function by default), because you will be keeping it pressed 99% of the time (it's like a legitimate, built-in god mode).

But though the combat system is far from remarkable, it is in other areas that Fable gameplay completely falls apart. Quests, one of the defining points of any good RPG, are mostly linear and very, very generic. It seems that half of them are based on the ominous "rescue & protect" template, which, combined with retarded AI, twitchy combat and hordes of enemies charging mindlessly at your objective, makes for an utterly frustrating and unenjoyable experience. A few hours into the game I was starting to feel a mixture of dread and disgust prior to undertaking a quest because I knew I would soon experience 30 minutes of extreme frustration. It was at that point I uninstalled Fable, deciding that a game which unceasingly felt like a chore wasn't worth another minute of my time.

Unfortunately, boring combat and frustrating quests are actually the only elements which give this game some semblance of substance. Asinine story, shallow characters, drab game world and dull, generic NPC interaction will leave anyone who expected to find quality RPG elements in Fable thoroughly disappointed. If it weren't for very nice visuals and pleasant audio, the game would have no redeeming features at all.

In conclusion, I will state that this is the last console port I am ever going to get. No, let me rephrase that - this is the last console *title* I am ever going to get. One of the few affirmative things I can say about Lionhead's Fable is that it has done a great job solidifying my conviction that console games are synonymous with insipid crap nowadays.
 
Thank you for that wonderful addition to this discussion. Like your other posts all over the forums recently, it has immeasurably added to the topic at hand. You alone have proved that brevity is no obstacle to a substantial contribution.
 
Heh. What else did you expect from a guy who thinks Fable is the best RPG since Fallout?
 
I beat Fable about three weeks ago.
The story is nothing special, hero, villain, takes away his family, villain tries to take over the world but needs you, lalala bla bla bla...
been there, done that. So there is no real depth, or real character development in story... I had a feeling that things were moving tooo fast, like the story was written just because it has to have some sort of excuse for hack & slash.
Game is too short. But I mean, really too short. You know, really really short. Dunno why, but it's trend of somekind... short games... well, they suck, people. God damn, i could play BG2 for weeks, with all the sidequests, and I finished this one in about 15 hours ( first and last time trough). Quests are pretty much linear and unimaginative, sometimes boring. You finish them just because you have to, not because you want to. You think that by gaining reputation you will get some badass quests, but no... boring "save my brother/sister/bitch thing.
Combat system and monsters also suck. Nevermind the unimaginative and stupid monsters, combat is all about 2 or three spells ( timestop, multistrike + your great axe, or some area effect spell like flamestrike ( or whatever it's his name ) ), and monsters will just run into death. It's not bravery, it's being stupid as hell.
Graphic is really nice, you can tell that the game is developed for consoles basically.
Reputation and evil/good thing is also good, it could be more, a lot more...
The aging thing is not so good, when I finished the game my character was old man with 60 years, and Thunder was still young like he was at the beginning of the game.
One thing i really liked about the game was Demon Doors. especially it wasn't just about "kill 666 monsters and enter", but because you had to think to get in. And some of them were fun ( like that one that wants you to give him a rose... ).

Bla...
 
Anack said:
The aging thing is not so good, when I finished the game my character was old man with 60 years, and Thunder was still young like he was at the beginning of the game.
You can actually take some years (seven, I think) off your age by donating 50,000 gold (give or take a few thousand) to the Temple of Avo - a trivial sum which you can have within the first thirty minutes of the game by exploiting a gargantuan flaw in the laughably simplistic in-game economy. At times I can't help but think Fable was designed by complete idiots with no grasp of even basic math.
 
I forget the developers name.....Fuck it. Anyway "that guy" always overhypes his games. He makes them sound so fuckin cool. Then it comes out, and your like.... WTF mate? Where is the revelutionary character development? What about the 100+ hours of gameplay?No dragons? Linear gameplay...... ARRRGHHH!

Fuck this game!

* tosses CD into the garbage*

*goes to play Fallout
 
Good that someone bumped the Fable thread, I was just about to do it to say that the fucking save system is giving me a fucking aneurism. I play for hours, my comp crashes and I have to do it again?! Well, fuck you, Fable!
 
You played for hours? How? I finished it in like 42 minutes, and that including doing that really annoying ghost side quest.
 
Well my friend gave me a copy of Fable TLC for my birthday (nov 27)
and I cracked it open a few days ago.

I swear I did everything the game had to offer, and my save game still came out to 10 hours of play.

That was my first and last run through Fable TLC.

I honestly have no f'n idea in the world, how any gaming magazine could of gave this more than 1 star?

This was suppose to be an extended version right? It was one of the shortest games I have ever played, and it wasn't even good.

For anyone thinking of purchasing this crap RPG, buy, The Chronicles Of Riddick, instead. It's a much better console port and it also comes with modding tools.

EDIT: God, I just realized when I was reading through the thread, to check my own post for spelling errors, that THIS was the game Molyneux was hyping all those years!!! Now I am even more shocked than ever at how crappy it was.

...

WAIT A MINUTE! Molyneux isn't the one developing SPORE is he??? Because I have been wanting to play that game, or atleast hear more news of it, so bad. If he's the main guy developing that game, than fuck it, you know its gonna suck.
 
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