Facing Fallout, Todd Howard on Next Gen

Brother None

This ghoul has seen it all
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Next-gen.biz has a report up in which Todd Howard speaks on Fallout 3 in early April (before the full purchase). He notes they're big fans, but more importantly that they're completely done with Oblivion and fully focusing on Fallout 3. Pay attention to the last quoted paragraph:<blockquote>He says it’s that fan mentality that lead the company to take the unusual step of buying in external IP, in the form of Fallout, back in the summer of 2004. The developer spent a reported $1.14 million (in guarantees) on the property, taking it from defunct publisher Interplay.

Characteristically, Bethesda isn’t saying much about the game itself but Howard is happy to talk about the company’s approach to the problem of bringing a classic franchise into a development environment where original IP has generally held sway.

“We had known that Fallout had been left behind (when Interplay went bust). The developers were saying ‘we’re really interested in doing something with this IP’ so the business people came back six months later and handed it over saying ‘have fun’. We liked the previous games, but we really loved the world. It’s so unique we were really excited about the idea of working on it.”

(...)

Interplay had already produced a lot of work on Fallout 3, but Bethesda has decided to go it alone. The firm has made it known that it will take the IP in its own direction. Having won major plaudits and awards for The Elder Scrolls IV: Oblivion, it can afford to exercise some creative risks.

He says, “When something is as successful as Oblivion, it affords you a certain amount of freedom. You can take some more chances. We’ve always tried to do big crazy things but you can do it even more.”

(...)

While Fallout 3 has been in pre-production, Bethesda has been finishing up its commitments to Oblivion, with the release of The Shivering Isles expansion pack. He says, “Right now that’s the only expansion we have planned. We do all the stuff in-house so it’s all about bandwidth. We have pretty much everybody on Fallout 3 right now. It started off kind of small and then we add people to it and now the expansion’s done, all those people have come on to Fallout 3. That’s the thing we want to focus on right now, so I think I’d be surprised if we do another expansion.”

(...)

Bethesda isn’t just about development. The company publishes and produces external work. So why not farm out some expansions – or some core projects to trusted development partners?

He says, “The expansion is successful. Financially, the obvious question to ask is, ‘why don’t we do more of this?’ But we have always viewed ourselves, over the last 20 years, as a boutique. We have some crazy ideas and we get it in there and we get a lot of them right and we get some of them wrong. That process has worked for us. We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content. It’s very personal to me and the guys I work with so it needs to be nurtured and well fed.”</blockquote>So there's the answer to the people vaguely hoping that they'll pull a BioWare one day and let Obsidian handle development of a Fallout sequel: not a chance.

Link: Facing Fallout on Next-Gen.biz

Thanks Talamos for pointing out the CvG coverage.
 
Brother None said:
So there's the answer to the people vaguely hoping that they'll pull a BioWare one day and let Obsidian handle development of a Fallout sequel: not a chance.
Duh!

That comment about taking risks is hilarious to the MaXX. Commercially, this'll be no risk at all. They'll make sure the standard gamer will love it and that it will sell 2-3 mil units upwards. The only "risk" they're taking is that you guys will hate it, but seriously, financially that hardly makes a difference.
 
Brother None said:
Bethesda isn’t just about development. The company publishes and produces external work. So why not farm out some expansions – or some core projects to trusted development partners?
...and produce more flops like StarTrek:Legacy?
He says, “The expansion is successful. Financially, the obvious question to ask is, ‘why don’t we do more of this?’
For heavens sake.
We have some crazy ideas and we get it in there and we get a lot of them right and we get some of them wrong.
Unfortunately one wrong idea can destroy a game.
We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content.
No one can screw like Beth, that's right.
 
We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content.

read: We don't want veteran Fallout designers/developers/etc. to make the game the way FO fans deserve and upstage our massive success in Oblivion so we'll make an FPS crapshoot and slap FO fans in the face with a dead fish yet again.
 
nobuo said:
We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content.

read: We don't want veteran Fallout designers/developers/etc. to make the game the way FO fans deserve...

And that's the part that gets my goat the most. They've had plenty of opportunities to bring aboard people who actually worked on the original Fallout and who were working on F3 at BIS, but they seemed to refuse to even entertain the idea of hiring them (or at least gave the impression of refusing). Just sayin'.
 
Brother None said:
We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content. It’s very personal to me...

Maybe he should consider how the original developers feel having Beth work on their stuff. He says it's personal yet it was not originally his or related to him, it was someone else’s... just makes me stabby.
 
nobuo said:
We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content.

read: We don't want veteran Fallout designers/developers/etc. to make the game the way FO fans deserve and upstage our massive success in Oblivion so we'll make an FPS crapshoot and slap FO fans in the face with a dead fish yet again.

I could be wrong here but wouldn't that cost more than it would make? Or do many think that Beth is banking on the fact that folks will purchase a game based on its name?

Edit: Oh right... Deus Ex 2... Masters of Orion 3... Down Beth's ally the Star Trek Games... Now I'm kind of depressed.

Well those folks at Iplay are right, there is not a tougher person to dupe than a fallout fan... Oh wait no it was "no worse fan than a fallout fan." :p
 
fallout did not top sales charts when it was initially released, but it sold constantly throughout its lifetime and still sells today in jewel packs.

its made considerably more to this date than it cost to make it initially.
 
Maphusio said:
nobuo said:
We’re really getting into the stuff we’re doing with Elder Scrolls and Fallout and I guess we’re shy about having someone else start making content.

read: We don't want veteran Fallout designers/developers/etc. to make the game the way FO fans deserve and upstage our massive success in Oblivion so we'll make an FPS crapshoot and slap FO fans in the face with a dead fish yet again.

I could be wrong here but wouldn't that cost more than it would make? Or do many think that Beth is banking on the fact that folks will purchase a game based on its name?

Edit: Oh right... Deus Ex 2... Masters of Orion 3... Down Beth's ally the Star Trek Games... Now I'm kind of depressed.

I think this is much of a personal matter for them. Beth are just wanting to say at the time of release "WE made it" but not "we made it together with those previous developers". It's just for their ego - to show that they are capable of doing such a game from blank. That's why they also didn't take the Van Buren stuff. Maybe they are eager to convince themselves in it even more than the audience.
 
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