chaos_ocean said:At least i hope in future there will be a dynamic system that can create or change its OWN scripts according to your behaviours in the game.
Oh, kinda like the monsters in Oblivion?
chaos_ocean said:At least i hope in future there will be a dynamic system that can create or change its OWN scripts according to your behaviours in the game.
Sorrow said:You mean a true AI?
So, people who are players in PnP games don't play the game, but a gamemaster plays with them?chaos_ocean said:Sorrow, i didn't "mentioned" a true AI. Perhaps my visions about the game made you think like that. But, if there was an AI, which (or must i say who) contols the gameplay, I wouldn't be playing the game. The game would play with me.
How about just roleplaying a lonely wanderer by picking low charisma score and not recruiting NPCs?chaos_ocean said:So, I meant, a script creator program, that could create random events that you are likely to love. For example, if you became a healer in the game, or you used your doctor or first aid ability lots of times, the script editor would create some more events to use your skills so that you would feel "noticed" by the game. Or, you were like to play a lone wanderer, the script editor could smply leave you alone, could make NPCs less sensitive about you and could make you feel lone.... Just like that. But these were only examples.
Wooz said:That's about as unlikely as it gets. Kind of like waiting until the first robot paints a work of art.
chaos_ocean said:For example, you are man whose lockpick ability is perfect. The program will take that into consideration and write or change the existing scenarios according to your gameplay, for example putting traps to doors to make you learn new things, just to make the game better.
chaos_ocean said:When a lockpicking character realizes that he has to improve other talents, then become a perfect thief maybe.
E said:This type of coding may control the contents of the (supposed to be difficult) secret tunnel to the bad guys lair.
"Select from character WEAKEST skill"
If skill = Traps then run add_nasty_trap
If skill = persuasion then run Add_intercom_door
If skill = Doctor then add Run_dying_guard_with_code
etc.
Use this type of thing to surprise the re-player