Fallen Earth Lead Designer Interview

The Vault Dweller

always looking for water.
A rather unique realm is in the making in the form of "Fallen Earth" a post-apocalyptic MMORPG that's set in a world that seems rather complex and perhaps more interesting than most MMORPG's. It's been in the making for some four years now and appears to be progressing smoothly. What follows are parts of an interview with the Lead Designer Lee Hammock. Some things to note are:<blockquote>Fallen Earth is set in a post-apocalyptic world, set in the southwestern United States , a hundred years after a nuclear and biological cataclysm. The Grand Canyon is one of the few places that remain habitable after this event.

...Acquiring resources is a little different in Fallen Earth, and consists mainly of scavenging, "Digging through piles of garbage, finding scrap metal, unburied bodies or even graves," grins Lee, You can look at the dead guy and say, 'Huh, this guy doesn't need his pants' ...and then take his pants."

"At the start of the game, my weapons are a rolling pin and a pipe," says Lee, "As you go through the game, you dig through piles of junk and find something like 'torn cotton', which you can use to make a shirt. Or you can take an existing shirt that you don't like, tear it apart to get some cotton out of it, and make a different shirt. 95% of the items in our game are craftable."

Players will be kept busy building and maintaining player-run towns. "Our PvP is largely based on taking over towns for your faction, governing them and keeping control of them," explained Lee. One of the underlying ideas of the game is rebuilding the world in accordance to the manner you think is best. You will need to align with one of the six factions in Fallen Earth.

"We are shooting for a very grim game," Hammock laughs. It's a post-apocalyptic, dog-eat-dog world, where the factions that have formed each have their own very specific view of how civilization should be rebuilt. Therein lies the political motivation of the game, and the basis of PvP in Fallen Earth.</blockquote>I'm sure many of you will find the setting interesting and also the idea of crafting a very good addition to such an environment. Let's hope it turns out well.

Spotted at RPGwatch.com.

Sincerely,
The Vault Dweller
 
Beta was actually delayed very recently, and moved towards Spring 2008 probably. So release will be either late Summer or Fall 2008.

All hypothetical of course.
 
Wow... is this another post apocalyptic MMORPG? I don't know, but it seems to me that there are more than four in development recently.
In some you are playing a car or a truck ... that's so confusing. :crazy:

So the chance that one will be good is rather high, isn't it? =)
 
I really like the idea with player run towns and what it could bring. Just hope they get it spinning the right direction and not accidently turns into another grinder
 
Yea, that thing with player-run towns is great. When i tried to construct fallout mmorpg in my head, that was like one of the priorities.
 
Sigoya I have to thank you alot for bringing so much extra information.

Even though I don't play MMORPG's the idea of a post-apocalyptic world with craftings using broken, worn-out, discarded parts as well as having player run towns with factions is totally appealing and fitting for the setting. In fact if things turn out the way they say and are of decent quality I would consider playing it.

Sincerely,
The Vault Dweller
 
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