Post-apocalyptic MMO Fallen Earth has been getting a mixed reception. Rock, Paper, Shotgun.<blockquote>Wrapping and moulding Fallen Earth to fit three words would be easy; it’s just a matter of conjuring a certain picture in your head and pointing at it and saying ‘That! That’s basically it!’. Of course, that’d be incredibly unfair to the developers, and all but dismiss their game as a fan service. So it would be entirely wrong to call Fallen Earth Fallout: the MMO. But it’s the thought on your mind when you begin to play, and the niggle that stays with you throughout you playing, slowly fading to a dull impression, until it’s gone entirely.
Fallen Earth has all the staples that would make a Fallout MMO: it’s a post apocalyptic setting where you’re an outsider who has to learn the ways of the wasteland, and establish yourself a life there. It’s hardly fair though, and is just as useful as claiming that World of Warcraft is Lord of the Rings: The MMO. Beyond a casual reference it doesn’t hold any water.</blockquote>Games Radar 6/10.<blockquote>Yet, despite its glaring errors, Fallen Earth remains oddly compelling. It hasn’t achieved its hugely ambitious aims, lacking the polish of the Fallout games, but there’s a kernel of underlying excitement beneath the engine and interface problems. Ever-evolving MMORPGs are tough to judge in their opening weeks. If Fallen Earth manages to sort its issues quickly, the interesting setting and sense of reward afforded by making your own way in its wasteland could draw in a dedicated player base. Until then, it’s an opportunity missed.</blockquote>GamesNation (Eyetalian) 8.2.<blockquote>Fallen Earth is truly a nice MMORPG. In spite of its mix of well-known and overused gameplay formulas and storyline ideas, some of which are very close to Fallout 3, the end product is really various and immersive, and its 5000 square kilometres map is simply astonishing.</blockquote>
Fallen Earth has all the staples that would make a Fallout MMO: it’s a post apocalyptic setting where you’re an outsider who has to learn the ways of the wasteland, and establish yourself a life there. It’s hardly fair though, and is just as useful as claiming that World of Warcraft is Lord of the Rings: The MMO. Beyond a casual reference it doesn’t hold any water.</blockquote>Games Radar 6/10.<blockquote>Yet, despite its glaring errors, Fallen Earth remains oddly compelling. It hasn’t achieved its hugely ambitious aims, lacking the polish of the Fallout games, but there’s a kernel of underlying excitement beneath the engine and interface problems. Ever-evolving MMORPGs are tough to judge in their opening weeks. If Fallen Earth manages to sort its issues quickly, the interesting setting and sense of reward afforded by making your own way in its wasteland could draw in a dedicated player base. Until then, it’s an opportunity missed.</blockquote>GamesNation (Eyetalian) 8.2.<blockquote>Fallen Earth is truly a nice MMORPG. In spite of its mix of well-known and overused gameplay formulas and storyline ideas, some of which are very close to Fallout 3, the end product is really various and immersive, and its 5000 square kilometres map is simply astonishing.</blockquote>