Also they dont exist in documentation either...
(M_) ROCKET_LAUNCHER WEAPONS ANIMATIONS:
MA - ROCKET_LAUNCHER_IDLE/RELOAD
MB - ROCKET_LAUNCHER_WALK
MC - ROCKET_LAUNCHER_PULL_OUT
MD - ROCKET_LAUNCHER_PUT_IN
ME - ROCKET_LAUNCHER_DODGE
MH - ROCKET_LAUNCHER_AIM
MI - ROCKET_LAUNCHER_PULL_DOWN
MJ - ROCKET_LAUNCHER_SHOT
(N_) TARGET_PICTURE:
na - TARGET PICTURE
(R_) DEAD_BODIES ANIMATIONS:
RA - DEAD_LYING_BACK
RB - DEAD_LYING_FRONT
RC - DEAD_LYING_BACK (???, it looks the same as ******ra.frm, check hfcmbtrc.frm, probably unused)
RD - DEAD_LYING_HOLE
RE - DEAD_LYING_BURNED
RF - DEAD_LYING_PERFORATED_FRONT
RG - DEAD_LYING_PERFORATED_BACK
RH - DEAD_LYING_BURNED (???, the same as ******re.frm, this was probably intended to be ELECTRIC_BURNED)
RI - DEAD_LYING_SLICE_IN_TWO
RJ - DEAD_LYING_ASHES
RK - ASHES (!!!literaly)
RL - DEAD_LYING_BLOW_EXPLOSION
RM - DEAD_LYING_MELTDOWN
RO - DEAD_LYING_BLEED_BACK
RP - DEAD_LYING_BLEED_FRONT