Mash has kept on tweaking his Fallout resolution patches. Fallout 1 High Resolution patch hits 1.1, Fallout 2 High Resolution patch hits 1.5 and the modding tool Mapper2 High Resolution Patch hits 1.1. The list of updates for both Fallout 1 HR Patch and Fallout 2 HR Patch:<blockquote>* Includes a fix for the Dialog NPC Screen, found by "weak-ling"
* Includes improved map loading, improved Ending Slide show and full screen credits.
* Includes a new fix for map scrolling boarders.
* Fixes the scroll jamming problem which occured on some maps.
* Fixed - NPC should now appear in the dialog view window unless they are off the screen.
* The Fallout 1 HR Patch now runs on US 1.1, TeamX 1.2 and Polish 1.2/TeamX versions. The Fallout 2 HR patch now supports US 1.02d, UK 1.02e, French 1.02d, German 1.02d, and Chinese versions of the fallout2.exe, as well as working with MIB88's MegaMod and killap's Restoration Project.</blockquote>Sorrow returned to his old Fatal Damage Mod and overhauled it into Fallout Revisited for Fallout 1, which changes a lot of the combat mechanics and fictionalizes some of Fallout 1's real-life guns.
TeamX also returns to the fray in updating their patch for Fallout 1 to 1.3.4 for both the English version and the Russian version. They have also updated the NPC mod to 3.4, also available in Russian or English. Patch notes for 1.3.4:<blockquote>Generic bugs:
- Fixed duplicated string numbers in obj_dude.msg, combatai.msg, pipboy.msg (tell-me-about, combat taunts, holodiscs data).
- Fixed broken NPC's comments in 1.3.3 patch.
- "Mr. Handy" robots now correctly use their guns (fixed wrong "Body Type" parameter).
Random encounters:
- Killing a child in the random encounter will affect your karma and Childkiller status now.
- Enemies in random encounters now don't carry weapons, they can't use.
Vault-13:
- Fixed infinite loop in Overseer's dialogue after "stupid" Dude became an enemy of the Vault.
Shady Sands:
- Katrina's reply to "stupid" Dude is now displayed in dialogue window instead of message window.
- Fixed "bad" colors in "good" floating messages for guards.
Raiders:
- Diana won't show sequentially two branches of her dialog during the conversation. If you are a Garl's freind already you'll see "friend's" part only. "Stranger's" part will be hidden.
- Removed "smart" option for "stupid" Dude in Gwen's dialogue.
Junktown:
- Killian:
* fixed infinite money bug;
* it is possible now for "stupid" Dude to take a "Stop Gizmo" quest (there are options for "stupid" ones allover the dialogue, but only one time in one neutral option "[More]" IQ requirements were too high).
- Dr. Morbid:
* his dialogue with the "stupid" Dude no longer ends unexpectedly when Morbid asks about examination payment (added "stupid" options);
* he no longer starts examination after choosing an option "Nothing, just making small talk."
- Now you can't steal armor from Killian's guard (left from shop's door).
- Ring guard's ammo are now consistent with his weapon (10mm JHP).
- Marcelle no longer falls asleep during "Save Sinthia" quest.
Hub:
- Fixed rare "error" message in Cleo's dialogue.
- Kane now sends Dude off immediately, if he became an enemy of Underground, not after his dialogue with Decker (which should never be possible in this case).
Boneyard:
- Zimmerman's guard now attacks Dude if he tries to use something on him (like he does if Dude tries to steal something from him).
- Fixed infinite money bug with Smitty and Nicole.
The Cathedral:
- Morpheuses ammo are now consistent with his weapon (5mm).
- Zark, Cathedral Thug, and Slummer, Brainwashed member of the Children, no longer mixed up.
BOS:
- Now you can't enter BOS bunker by picking up it's door with the electronic lockpick.
- Returned bad reaction check in Kyle's dialogue which was lost in 1.3.3 patch.
Military Base:
- Sarah no longer says "Can you excuse us, we're talking here!", if Flip is not near her holding cell.
- Sarah no longer says "No thanks, I already have a boyfriend." to female player.
Removed incorrect fixes:
Random encounters:
- Lance the scout for Shady Shads can be encountered as an alive character. Not as a dead body only. </blockquote>Jotisz' Vault Doors are also worth mentioning because - well - they're cute.
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Just look at them buggers go. Jotisz is currently helping several of the Fallout 2 conversion projects like Mutants Rising and Between Good and Evil to get appropriate Vault doors into the game.
In other news, the Vault of the Mad Brahmin-hosted Custom Art Repository is back on its feet and steadily filling up with FRMs to be used in Fallout mods.
* Includes improved map loading, improved Ending Slide show and full screen credits.
* Includes a new fix for map scrolling boarders.
* Fixes the scroll jamming problem which occured on some maps.
* Fixed - NPC should now appear in the dialog view window unless they are off the screen.
* The Fallout 1 HR Patch now runs on US 1.1, TeamX 1.2 and Polish 1.2/TeamX versions. The Fallout 2 HR patch now supports US 1.02d, UK 1.02e, French 1.02d, German 1.02d, and Chinese versions of the fallout2.exe, as well as working with MIB88's MegaMod and killap's Restoration Project.</blockquote>Sorrow returned to his old Fatal Damage Mod and overhauled it into Fallout Revisited for Fallout 1, which changes a lot of the combat mechanics and fictionalizes some of Fallout 1's real-life guns.
TeamX also returns to the fray in updating their patch for Fallout 1 to 1.3.4 for both the English version and the Russian version. They have also updated the NPC mod to 3.4, also available in Russian or English. Patch notes for 1.3.4:<blockquote>Generic bugs:
- Fixed duplicated string numbers in obj_dude.msg, combatai.msg, pipboy.msg (tell-me-about, combat taunts, holodiscs data).
- Fixed broken NPC's comments in 1.3.3 patch.
- "Mr. Handy" robots now correctly use their guns (fixed wrong "Body Type" parameter).
Random encounters:
- Killing a child in the random encounter will affect your karma and Childkiller status now.
- Enemies in random encounters now don't carry weapons, they can't use.
Vault-13:
- Fixed infinite loop in Overseer's dialogue after "stupid" Dude became an enemy of the Vault.
Shady Sands:
- Katrina's reply to "stupid" Dude is now displayed in dialogue window instead of message window.
- Fixed "bad" colors in "good" floating messages for guards.
Raiders:
- Diana won't show sequentially two branches of her dialog during the conversation. If you are a Garl's freind already you'll see "friend's" part only. "Stranger's" part will be hidden.
- Removed "smart" option for "stupid" Dude in Gwen's dialogue.
Junktown:
- Killian:
* fixed infinite money bug;
* it is possible now for "stupid" Dude to take a "Stop Gizmo" quest (there are options for "stupid" ones allover the dialogue, but only one time in one neutral option "[More]" IQ requirements were too high).
- Dr. Morbid:
* his dialogue with the "stupid" Dude no longer ends unexpectedly when Morbid asks about examination payment (added "stupid" options);
* he no longer starts examination after choosing an option "Nothing, just making small talk."
- Now you can't steal armor from Killian's guard (left from shop's door).
- Ring guard's ammo are now consistent with his weapon (10mm JHP).
- Marcelle no longer falls asleep during "Save Sinthia" quest.
Hub:
- Fixed rare "error" message in Cleo's dialogue.
- Kane now sends Dude off immediately, if he became an enemy of Underground, not after his dialogue with Decker (which should never be possible in this case).
Boneyard:
- Zimmerman's guard now attacks Dude if he tries to use something on him (like he does if Dude tries to steal something from him).
- Fixed infinite money bug with Smitty and Nicole.
The Cathedral:
- Morpheuses ammo are now consistent with his weapon (5mm).
- Zark, Cathedral Thug, and Slummer, Brainwashed member of the Children, no longer mixed up.
BOS:
- Now you can't enter BOS bunker by picking up it's door with the electronic lockpick.
- Returned bad reaction check in Kyle's dialogue which was lost in 1.3.3 patch.
Military Base:
- Sarah no longer says "Can you excuse us, we're talking here!", if Flip is not near her holding cell.
- Sarah no longer says "No thanks, I already have a boyfriend." to female player.
Removed incorrect fixes:
Random encounters:
- Lance the scout for Shady Shads can be encountered as an alive character. Not as a dead body only. </blockquote>Jotisz' Vault Doors are also worth mentioning because - well - they're cute.
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Just look at them buggers go. Jotisz is currently helping several of the Fallout 2 conversion projects like Mutants Rising and Between Good and Evil to get appropriate Vault doors into the game.
In other news, the Vault of the Mad Brahmin-hosted Custom Art Repository is back on its feet and steadily filling up with FRMs to be used in Fallout mods.