cronicler
Lurksalot
Blame Slaughter, Commander Capslock and Williem the Demp for this topic for their banter in the FO1/2 port tread as they rekindled a very, very old fantasy of mine;
Somewhen around late 99 or early 00, I had created a decent chunk of a rough design draft while discussing games on a local board. The "my fantasy best" RPG/Tactics game if you will. Looking back on it, with 22+ years of advancements in tech and software... It pains me to say that there is but a "2" additional game system/element that I would add to my original formula (apart from the incremental advancements in UI, Mechanics and so on)
My original "fantastic game" design was quite simple: Take the Fallout formula and marry it to the tactical combat of Jagged Alliance 2, with rebalancing/restructuring the SPECIAL side to a bit better functionality.
The additional 22 years worth of games only added 2 main mechanics to this base formula and they are from the same, single game: SilentStorm;
-"Panzerklein" mechanicss to represent Armour, Power Armour and Vehicles much better in the game and,
-the addition of +/- 4 stories of verticality to the maps along with vertical movement mechanics.
And, yeah, that's basically it really.
Sure, I would love to add an investment system and social dynamics within settlemens, actual intra-settlement economy / power balance mechanics (or something that gives the impression to the player), an HQ & HQ construction system, Player Research & Production / Crafting mechanics and so on but all of these are basically garnish on the side. All you need is a simple, straightforward game system with both good and intelligent writing, smart tool choices, believable world and a compact, decent, "simple" story to create a solid foundation that can be expanded upon.
So, what do you think? Am I stupid for wishing a FO/JA2 hybrid instead of the modern XCOM:EU clones?
Somewhen around late 99 or early 00, I had created a decent chunk of a rough design draft while discussing games on a local board. The "my fantasy best" RPG/Tactics game if you will. Looking back on it, with 22+ years of advancements in tech and software... It pains me to say that there is but a "2" additional game system/element that I would add to my original formula (apart from the incremental advancements in UI, Mechanics and so on)
My original "fantastic game" design was quite simple: Take the Fallout formula and marry it to the tactical combat of Jagged Alliance 2, with rebalancing/restructuring the SPECIAL side to a bit better functionality.
The additional 22 years worth of games only added 2 main mechanics to this base formula and they are from the same, single game: SilentStorm;
-"Panzerklein" mechanicss to represent Armour, Power Armour and Vehicles much better in the game and,
-the addition of +/- 4 stories of verticality to the maps along with vertical movement mechanics.
And, yeah, that's basically it really.
Sure, I would love to add an investment system and social dynamics within settlemens, actual intra-settlement economy / power balance mechanics (or something that gives the impression to the player), an HQ & HQ construction system, Player Research & Production / Crafting mechanics and so on but all of these are basically garnish on the side. All you need is a simple, straightforward game system with both good and intelligent writing, smart tool choices, believable world and a compact, decent, "simple" story to create a solid foundation that can be expanded upon.
So, what do you think? Am I stupid for wishing a FO/JA2 hybrid instead of the modern XCOM:EU clones?