Throatpunch
Banned
What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
Considering that some assets in Fallout 1 & 2 were 3D models originally, why not? Molten Clouds are paying really close attention to them. And also that's why FNV based F1 remake won't head anywhere soon or at all or be satisfying.What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
I mean I could see it working as long as they kept the writing and world intact and didn't deviate from the source material too much except in the few areas that are require for the new gameplay perspectiv-What do you guys think of the idea of Fallout 1 and 2 becoming non isometric
and running on the gamebryo engine
Because we sure as hell don't want fo1 or 2 to be done fo4 style.
I would always prefer the originals because I always prefer turn based, the art style, the game rules and systems of the classics.What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
I'm not a fan of this kind of argument, because I often see people use it as an excuse to hide technophobia or other irrational biases. I'm not saying this applies to you, just wanted to warn about my own knee-jerk reaction to it. On to the devil's advocacy.The artists of the game spent lots of time and effort making the game, so I think you should experience it in the way they wanted it to be experienced, and if that involves isometric perspectives, so be it.
What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
I never really took in to account that they may have preffered First Person.Leonard Boyarsky just dropped a bomb in his recent interview, when he said "I am still envious that we weren't the ones who got to make a Fallout game where you explored the wasteland from first person.". They'd considered 3D and first person, but didn't think the tech at the time could support the level of art that he wanted. So, by your own logic, isn't a first-person 3D port just realizing the One True Vision that was previously stymied by immature tech? And an argument could be made that a new first person version is the correct one, and previous releases illegitimate, because it's not what the designers wanted, but what they settled for. (Of course then you can descend into arguments about how great art comes as a result of the limitations imposed, etc. But I don't think that route is compatible with the Shrine of Most Sacred Design, because it's claiming the opposite: that great art comes about in a reactionary rather than proactive process.)
Yeah, that's the problem. There would have to be a new engine, or one that was more flexible than Gamebryo. Plus, honestly, I'd rather see a new game like New Vegas then rehashing the same story. I've never been a fan of remaking classics that don't need to be remade. In addition to not adding much except "improved" visuals, you're likely to get results similar to the recent Thief game. No thanks.I never really took in to account that they may have preffered First Person.
If that's the case, then perhaps I'd be open minded about a First Person Fallout 1 or 2, so long as they kept the basic design principles the same, and used an engine that could mimic everything the Isometric engine offered(Not the Gamebryo)
If that's the case... Fuck their original wishes bc then we would've gotten a daggerfall type deal where the world is 95% randomly generated and you gotta walk for actual days to get anywhere. Fuck that... Mang. Seriously if they were ever considering that... Its good they decided against because the overworld is so much better than the shit we got in games like arena or daggerfall. Seriously first person rpgs just don't work imo.I never really took in to account that they may have preffered First Person.
If that's the case, then perhaps I'd be open minded about a First Person Fallout 1 or 2, so long as they kept the basic design principles the same, and used an engine that could mimic everything the Isometric engine offered(Not the Gamebryo)
Actually Daggerfall's fast travel is even better than the Fallout and Fallout 2 ones. It takes into account a lot of things and make it more flexible.If that's the case... Fuck their original wishes bc then we would've gotten a daggerfall type deal where the world is 95% randomly generated and you gotta walk for actual days to get anywhere.