Fallout 1 and 2 becoming non isometric

Throatpunch

Banned
What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
 
I mean, it wouldn't work. The maps are too big, the encounters would have to be redesigned, too much dialogue would need to be voiced even by today's standards, and honestly the entire idea of removing the element of imagination as to what each character looks and sounds like would remove a little bit of the fun of the older games.

Anyway, I think it's a bad idea. Leave them where they lie, they're still perfectly playable.
 
I've seen a mod for new Vegas that aims to try and do it. And tbh i think its kinda crappy ? I mean its kinda cool but like you have to make so many assests e.g such as sand creat. I mean junk town looked pretty cool but is that sort thing worth the effort when we've already played the games? It would take so much effort to be honest with you more than making like a completely new mod witch I kinda perfer.

To referecne this with my mod 'Fallout Atlanta' it would take alot more time than something that you can already play for my mod. But i don't see how that will add more depth ect To something we have already played. I mean would it be cool ? Yes. Would it be worth spending thounsdans of hours making ? No
 
What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
Considering that some assets in Fallout 1 & 2 were 3D models originally, why not? Molten Clouds are paying really close attention to them. And also that's why FNV based F1 remake won't head anywhere soon or at all or be satisfying.
example be...
 
Last edited:
My general policy on remakes is that if the games are still playable, play them.

The artists of the game spent lots of time and effort making the game, so I think you should experience it in the way they wanted it to be experienced, and if that involves isometric perspectives, so be it.

Besides, some aspects of the isometrics wouln't work in first person, for example allowing you to use a skill-dex to test your individual skills in a situation, or allowing you to simply find your way around without relying on map markers. While these are minor things, they ultimately change the overall mood of the game.
 
What do you guys think of the idea of Fallout 1 and 2 becoming non isometric
I mean I could see it working as long as they kept the writing and world intact and didn't deviate from the source material too much except in the few areas that are require for the new gameplay perspectiv-
and running on the gamebryo engine
3020901-businessman-with-thoughts-of-suicide.jpg
 
What's the point? I mean I disliked fo1 & fo2 at first but I'd played them so much that they grew on me. Actually to the point where I prefer turn based combat now. That coupled with the fact that fo1(and to a certain extent even fo2) is much prettier than either 3 or NV I don't see the point. Because we sure as hell don't want fo1 or 2 to be done fo4 style. I say leave them as they are. They're perfect.
 
Because we sure as hell don't want fo1 or 2 to be done fo4 style.

You mean you don't want a lore broken, poorly written, badly voice acted, game mechanically gutted, alien filled, Lovecraftian, dumbed down first person shooter with crappy settlement building and radiant quests tacked on?

Imagine you could meet new characters, like Preston's grandfathers. Imagine how many settlements could be marked on your map!
 
What do you guys think of the idea of Fallout 1 and 2 becoming non isometric and running on the gamebryo engine in 1st/3rd person the way New Vegas does?
I would always prefer the originals because I always prefer turn based, the art style, the game rules and systems of the classics.
But I have nothing against some people join in and make it a reality. I was always interested in Fallout: The Story mod for FNV. It was going well and they had people making new resources/assets for it and they looked quite good. They even made a overland map traveling kinda like the classic games too.

Although I don't know the status of the project now since my friend that was working on it had to leave modding for a while because serious family issues.
 
Well it better be the best damn remake I've ever played, Bethesda would have to stay a light year away from it, the writing would have to be untouched and then I might except it.
 
The artists of the game spent lots of time and effort making the game, so I think you should experience it in the way they wanted it to be experienced, and if that involves isometric perspectives, so be it.
I'm not a fan of this kind of argument, because I often see people use it as an excuse to hide technophobia or other irrational biases. I'm not saying this applies to you, just wanted to warn about my own knee-jerk reaction to it. On to the devil's advocacy.

Designers sometimes make bad choices and sometimes--or often with big companies--the "design" isn't a design at all, but focus group driven ping pong, which is even worse than design by committee. So you can get into a lot of trouble with "the way it was meant to be played" arguments. But these are general truths and don't apply to the early Fallouts, so let's talk about those.

Leonard Boyarsky just dropped a bomb in his recent interview, when he said "I am still envious that we weren't the ones who got to make a Fallout game where you explored the wasteland from first person.". They'd considered 3D and first person, but didn't think the tech at the time could support the level of art that he wanted. So, by your own logic, isn't a first-person 3D port just realizing the One True Vision that was previously stymied by immature tech? And an argument could be made that a new first person version is the correct one, and previous releases illegitimate, because it's not what the designers wanted, but what they settled for. (Of course then you can descend into arguments about how great art comes as a result of the limitations imposed, etc. But I don't think that route is compatible with the Shrine of Most Sacred Design, because it's claiming the opposite: that great art comes about in a reactionary rather than proactive process.)

Of course, as we all know that the only real RPG is a VGA blobber with 256 colors. Sure, some might argue that that's too many colors at too high a resolution, and that it distracts from the pure essence of the game with it's focus on fancy graphics over gameplay, but I believe that the enhanced immersion is a worthy trade off to the nearly divine perfection of the amber screen.
 
Leonard Boyarsky just dropped a bomb in his recent interview, when he said "I am still envious that we weren't the ones who got to make a Fallout game where you explored the wasteland from first person.". They'd considered 3D and first person, but didn't think the tech at the time could support the level of art that he wanted. So, by your own logic, isn't a first-person 3D port just realizing the One True Vision that was previously stymied by immature tech? And an argument could be made that a new first person version is the correct one, and previous releases illegitimate, because it's not what the designers wanted, but what they settled for. (Of course then you can descend into arguments about how great art comes as a result of the limitations imposed, etc. But I don't think that route is compatible with the Shrine of Most Sacred Design, because it's claiming the opposite: that great art comes about in a reactionary rather than proactive process.)
I never really took in to account that they may have preffered First Person.

If that's the case, then perhaps I'd be open minded about a First Person Fallout 1 or 2, so long as they kept the basic design principles the same, and used an engine that could mimic everything the Isometric engine offered(Not the Gamebryo)
 
To me, some things pass the point of being transferable to a new engine. This is mostly due to how the engines have evolved in some ways by devolved in others. Oblivion would do well with a remake, Morrowind would not. New Vegas would look a lot nicer with better graphics, but the core game is handled well enough. I would never play NV with the current engine. That being said, I think any attempts to 'remake' 1, 2 in a newer engine would take a lot of creativity to translate the feeling of 1 and 2. Some have tried, but there is a lot of map that is not covered in those games, how do you fill that up and keep it interesting and true to the feeling?
 
I never really took in to account that they may have preffered First Person.

If that's the case, then perhaps I'd be open minded about a First Person Fallout 1 or 2, so long as they kept the basic design principles the same, and used an engine that could mimic everything the Isometric engine offered(Not the Gamebryo)
Yeah, that's the problem. There would have to be a new engine, or one that was more flexible than Gamebryo. Plus, honestly, I'd rather see a new game like New Vegas then rehashing the same story. I've never been a fan of remaking classics that don't need to be remade. In addition to not adding much except "improved" visuals, you're likely to get results similar to the recent Thief game. No thanks.

I'm not sure that they preferred first person, just that they thought it would be compelling to experience it that way, but didn't feel like it was an option at the time. And thanks for not getting heated at my smart-assedness. I was just kidding around while making my point. ;)
 
I've only really seen one good video game remake. Resident evil 2002. I'm playing it as I type this. Sure the enemies do seem a little too drunk at times but whatever. This Is such a great remake because it plays the same as the original but has much improved visuals, a completely redesigned mansion, and has changed the puzzles a bit. It leads you too the same end in a similar but distinctly different fashion to the original. I don't see how any of that could be applied to a remake of an rpg. Especially one that covers all of southern California and was designed so well. There's so many ways of discovering the Sm's or discovering the base...

Just off the top of my head

>Harold
>dying mutant
>BOS

I really don't see any way of redesigning the games world to carry the same feel, accomplish the same goal, and lead the PC the same way. While having it feel fresh.
It really can't be done in my eyes.

Plus non-isometric? P.U.
 
Last edited:
As the RE remake shows, a remake can work. But the first Resident Evil on PlayStation had much that needed fixing, but I don't think F1 and 2 do. Besides as you said, the RE remake still plays the same as the original.

When does it stop anyway? Remake a game, then what? Remake it every ten years, when the technology improves? To me that would just stagnate the game and take away what it's about.
 
I never really took in to account that they may have preffered First Person.

If that's the case, then perhaps I'd be open minded about a First Person Fallout 1 or 2, so long as they kept the basic design principles the same, and used an engine that could mimic everything the Isometric engine offered(Not the Gamebryo)
If that's the case... Fuck their original wishes bc then we would've gotten a daggerfall type deal where the world is 95% randomly generated and you gotta walk for actual days to get anywhere. Fuck that... Mang. Seriously if they were ever considering that... Its good they decided against because the overworld is so much better than the shit we got in games like arena or daggerfall. Seriously first person rpgs just don't work imo.
 
If that's the case... Fuck their original wishes bc then we would've gotten a daggerfall type deal where the world is 95% randomly generated and you gotta walk for actual days to get anywhere.
Actually Daggerfall's fast travel is even better than the Fallout and Fallout 2 ones. It takes into account a lot of things and make it more flexible.
For example, you go to the map and pick the place you want to travel to, then you have options depending on your finances and possessions (by foot, by horse and by ship IIRC), then you can pick if you want to use inns or will camp during travel, you can pick how fast you travel too (cautious and reckless IIRC). All of this will affect the time and the cost it takes to reach the location. I think it also took into account stuff like weather conditions and stuff like that. I think it even took into account if you were a vampire or not.

Oh the joys of a real Bethesda RPG... All lost now... :sad:
 
Back
Top