Fallout 1 and 2 becoming non isometric

Actually Daggerfall's fast travel is even better than the Fallout and Fallout 2 ones. It takes into account a lot of things and make it more flexible.
For example, you go to the map and pick the place you want to travel to, then you have options depending on your finances and possessions (by foot, by horse and by ship IIRC), then you can pick if you want to use inns or will camp during travel, you can pick how fast you travel too (cautious and reckless IIRC). All of this will affect the time and the cost it takes to reach the location. I think it also took into account stuff like weather conditions and stuff like that. I think it even took into account if you were a vampire or not.

Oh the joys of a real Bethesda RPG... All lost now... :sad:
Ah... I stand corrected. Hardcore corrected.

Although weren't arena and daggerfall developed by Bethesda softworks rather than Bethesda game studios? Bethesda game studios didn't step in in till morrowind iirc.
 
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rather have fallout 1 and 2 remake on unreal 4 and get it Isometric.

isometric in modern engine is just gorgeous!
 
rather have fallout 1 and 2 remake on unreal 4 and get it Isometric.
With cinematic dialogue camera and overall cinematic feel.
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Ah... I stand corrected. Hardcore corrected.

Although weren't arena and daggerfall developed by Bethesda softworks rather than Bethesda game studios? Bethesda game studios didn't step in in till morrowind iirc.
They are the same. Bethesda Softworks was a developer of games and then when Zenimax bought it it decided to use it as a distributor, so it grabbed all the developers from Bethesda Softworks and put them in the now newly created Bethesda Game Studios.
So in short, the Bethesda Softworks of today only has the name of the old Bethesda Softworks and it is a publisher while all the people who worked in it were moved into a newly made (back in the early 2000s) Bethesda Game Studios.
 
They are the same. Bethesda Softworks was a developer of games and then when Zenimax bought it it decided to use it as a distributor, so it grabbed all the developers from Bethesda Softworks and put them in the now newly created Bethesda Game Studios.
So in short, the Bethesda Softworks of today only has the name of the old Bethesda Softworks and it is a publisher while all the people who worked in it were moved into a newly made (back in the early 2000s) Bethesda Game Studios.
Neat. Alway love to hear the origins of devs and publishers and idk I just find all the inner workings of that stuff really interesting. Do you happen to have a source?
 
Neat. Alway love to hear the origins of devs and publishers and idk I just find all the inner workings of that stuff really interesting. Do you happen to have a source?
A source? Can't be that hard since Bethesda is so popular. I will check if I can find anything about it in writing.

EDIT: I found something (seems like most articles I find these days mix both together so it's hard to find an article that tells about the developers moving from one to another):
http://research.omicsgroup.org/index.php/Bethesda_Game_Studios
History
Bethesda Game Studios was established in 2002. All of the developers from Bethesda Softworks moved to Bethesda Game Studios in 2001. Then Bethesda Softworks and Bethesda Game Studios became separated between publisher and developer.

Also the Wikipedia article about it says exactly the same:
https://en.wikipedia.org/wiki/Bethesda_Game_Studios
 
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A source? Can't be that hard since Bethesda is so popular. I will check if I can find anything about it in writing.

EDIT: I found something (seems like most articles I find these days mix both together so it's hard to find an article that tells about the developers moving from one to another):
http://research.omicsgroup.org/index.php/Bethesda_Game_Studios


Also the Wikipedia article about it says exactly the same:
https://en.wikipedia.org/wiki/Bethesda_Game_Studios
Thanks. Greatly appreciated.
 
Actually Daggerfall's fast travel is even better than the Fallout and Fallout 2 ones. It takes into account a lot of things and make it more flexible.
For example, you go to the map and pick the place you want to travel to, then you have options depending on your finances and possessions (by foot, by horse and by ship IIRC), then you can pick if you want to use inns or will camp during travel, you can pick how fast you travel too (cautious and reckless IIRC). All of this will affect the time and the cost it takes to reach the location. I think it also took into account stuff like weather conditions and stuff like that. I think it even took into account if you were a vampire or not.

Oh the joys of a real Bethesda RPG... All lost now... :sad:
I've thought about trying to implement this in a mod for a while, but I always flake out. It's always seemed odd to me that something that would be relatively easy to implement (only one coder and a few testers) has been completely ignored.

BTW, do you remember if Daggerfall had random encounters during fast travel?
 
I've thought about trying to implement this in a mod for a while, but I always flake out. It's always seemed odd to me that something that would be relatively easy to implement (only one coder and a few testers) has been completely ignored.

BTW, do you remember if Daggerfall had random encounters during fast travel?

There is a mod for New Vegas that does some of this.

http://www.nexusmods.com/newvegas/mods/52129/?
 
Honestly the idea of making the original two games non-iso is a fun idea so long as the dialogue and tone are kept. I don't thin the experienced would be improved with just smoother mechanics and prettier scenery. I would just play the originals instead of spending money on that, really. But a something like New Vegas would be interesting for the different experience, if nothing else.

Hell, it could possibly get non-isometric fans to experience the original two games as well. Just so long as it's not streamlined to be "action action action" like 4. But that's pretty obvious.
 
No.

I'm going to go full on snobbish and say a 3D fallout 1 wouldn't work.

The levels aren't designed for it, they were built around the Iso camera. Changing it would ruin the experience.

Not only that, but every detail in the originals can't be replicated in a 3D environment.
 
BTW, do you remember if Daggerfall had random encounters during fast travel?
Good question. I guess that is the thing that Fallout Fast travel has better and I totally forgot about it.
I haven't played Daggerfall for many years but I am sure it doesn't have encounters while fast traveling.
IIRC it only has a chance of spawning monsters/enemies when you sleep, but since you don't actually sleep while fast traveling then you don't get encounters.

By the way. How about a Fallout 3/NV/4 made in Isometric or Isometric + TB? Would any of those games be improved in any way?
 
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