Fallout 1 or Fallout 2?

i agree with both sides.

fallout 1 was dark and depressing and cohesive, all traits that i appreciated.

it was more linear. like when they make your first friend die in like the second city??? how could you not care?? it really emotionally effected you that the game just took him away.



but fallout 2 had no time limit, huge world. bigger, more massive, more stuff.

who is to say certain things dont fit in?? it is the world that the developers created, not what we think it should be.

i prefer fallout 2.
 
matt said:
it was more linear. like when they make your first friend die in like the second city??? how could you not care?? it really emotionally effected you that the game just took him away.

Please explain... Which friend: you could keep your entire party alive throughout the game if you were smart enough. If we're being proper the second city should probably be Junktown and you don't even need to kill anyone if you don't want.

matt'nocaps'0199 said:
who is to say certain things dont fit in?? it is the world that the developers created, not what we think it should be

The amount of threads that discuss this is phenominal! FO has a defined setting. FO2 disregards that in many many ways. Its inconsistant and full of plot holes. Your opinion on this is pretty much worthless until you can come up with a few convincing arguments (after reading all of those noob's strawman/broken record arguments who have argued and fell before you)
 
matt0199 said:
i agree with both sides.

fallout 1 was dark and depressing and cohesive, all traits that i appreciated.

it was more linear. like when they make your first friend die in like the second city??? how could you not care?? it really emotionally effected you that the game just took him away.
No, it isn't more linear. In fact, one should say it's less linear, since the there are actually multiple ways to resolve the final battle.



but fallout 2 had no time limit, huge world. bigger, more massive, more stuff.

who is to say certain things dont fit in?? it is the world that the developers created, not what we think it should be.
Yes, and the developers have stated clearly, over the past years, what the setting elements were. Hence we can easily see what does and what doesn't fit in.
 
Morpoggel said:
I'm not really bothered by those things... (yeah ok, except all the "ancient modern" weapons).

I have to admit that Fallout 2 isn't Fallout, but still, it's bigger than Fallout, and basically more of the same, only different... if you get what I mean.

Also, to illustrate my point a little (I'm bored, sorry)... if I play Fallout, I play it seriously... but if I play Fallout 2, I just FALCHE my character and try to do all the silly stuff you can do in the game... like get married, get addicted to everything you can get addicted to, slaughter the VC Citizens... slaughter the Den... slaughter Broken Hills... :roll:
I agree, actually.
In Fallout 2, one time around I decided to kill every living thing in the game. I pretty much succeded, except for a few....exceptions.
 
Also, when playing Fallout 1, I often enjoyed just staring at the world map, listening to the music, exploring the wastes and getting random encounters. Which were far more interesting than the general "Do you wish to encounter (insert group 1) fighting (insert group two) [and slaughter everything]?" In Fallout 1 we could encounter Brotherhood patrols, and demand them to take us to Lost Hills, people attacked by raiders, than kill the raiders and *actually* get rewarded ("For your help we award you these 382 cap", brings a tear to my eye), Patrick the Celt, caravaneers with names, fishermen, Hub patrols, old battlezones, we could go on regular, unbugged caravans to different cities, explore ruins of old (Vault 15, Vault 12, WestTech Research Facility, Barstow, LA Boneyard and it's random encounters), get Tarot readings, fight/sneak ever-respawning Deathclaws, become a member of the Brotherhood of Steel (damn, so little quests...), impersonate a Child of Cathedral in Mariposa and the demonstration Vault, get 'healing' from Dr Wu, expose the underground cannibal ring, work for the mafia, and I mean *truly* work (Daren Hightower's assasination, Jain's...), become a member of the Thieves' Circle, get Dogmeat, Ian, Tycho, Katja (such beautiful NPCs... yes Ian, you too. Now, stop shooting me and MOVE from the corridor!), equip opressed Adytowners with guns for their revolt (yes, I took the time and planted weapons on them, after consulting the FRM viewer), observe the Boneyard from the top of Cathedral's tower, learn about the Holy Flame and listen to Dane's ravings, talk and interact with Zax, feel the thrill when entering Glow's fifth level and terror, when fighting robots armed with only a Glock 86 and your comrades, help a farmer reclaim his home from the raiders, encounter Set, feel the depressive and crumbling atmosphere of the Necropolis, learn of Harold's history, explore the horrifying underground of the Cathedral, talk to and comprehend the Master's plan, explore the possibilities at Mariposa, finding about the Super Mutant / human romance sub plot, see CoC technicians commit suicide, eavesdrop on Van Hagen and the Lieutenant, be interrogated by the lieutenant, fool Super Mutants, acquire the help of Brotherhood's Paladins in storming the military base, wander the wastes, read detailed and immersive item descriptions, read the holodisks, with background, cohesive history...

That is Fallout. Fallout 1 is immersion and fun, I truly FELT that I was there. I felt the dusty pavement beneath my boots. I felt the fear when I was pinned to a wall by the Deathclaw while emptying my shotgun into his eyes, supported by Dogmeat biting away at him. I felt the primal instinct of satisfaction when slaughtering raiders in my T-51b and a Plasma Rifle. I felt the cramped, dead atmosphere of the Glow, as I was exploring the burnt out base. I felt satisfaction, when I ended Master's vision. I felt the disappointment and anger, as I blew away at the Overseer, ending his life and reign.

I can write like that all day... but one thing will sum it up.

Fallout is an experience. Fallout 2 is (just) a game.
 
BEST...

FALLOUT...

DEDICATION...

EVAAAAAAAAAAAAR!!!


You've just described everything that i've ever loved about Fallout! No other game out there has ever provided me with the support, replayability and total imersion that you've just described! This community too. It all brings a tear to my eye!
 
Fallout 3 is my favorite because it has cliff racers strapped with nuclear launchers and wearing night vision googles.

Fuck i love realism.


But really no Fallout 1 is alot better, presentation,story and atmosphere. Fallout 2 I had i think more fun playing it, but it wasn't as much an emotional experience as Fallout 1 was. The Masters condition was very symbolic of the man/ego strive to perfection. The fact is, he became a perfect being just not in the sane, physically appealing sense.
 
This thread seems rather... Noob/spamish/we've done this beforeish

But I've never made my beliefs known. Little did anyone know I'm not a TRUE Fallout fan! I ENJOY/ED FO2!!!1
 
I find the second game a lot of fun. It's big, but every area still feels indiviual. I got a kick from finding Dogmeat, loved Cassidy as a party NPC and thought that having places like NCR and Vault City who I absolutely hated, and them not being villains was a lot of fun, and gave me motive to work against their best interests, and hence explore the world more fully. It has it's flaws, and some of the bashing it routinely gets here it has earnt. But not all.

It's a close run thing between the two of them for me. I think it depends on what mood I'm in.
 
Fallout 1 has something I know of no other game. It is very impressive. This is a feeling I used to have else only after watching a good movie such as blade runner or alien(1) or even 2001.

After I was talking to the master whom I already knew, from his diary and the chat with 'ol Harold back then, seeing that he knew what was wrong with his plan of the unity of scattered humankind (not just the sterility), sending me away and destroying himself, I sat dazzled in my chair and couldn't even follow the lead out sequence. I had to reload the savegame to watch it again...later. An 'End-Boss-with-wits'!
You had a couple of ways to play the game, you didn't even need to fight.
The time limit? Does no harm to the game in my eyes, because when you listen to the overseer: "...and at a startling Rate". Besides can you stop it by completing one of your main goals.
For the 21 level cap, who really cares? First did I never reach it, and second do I play Fallout. There was never any point for me to rush from level to level to improve, I could enjoy the game and it's story. You had no such 'uber-mobs' there, and therefore no need to.

But if, on the other hand, I just like to screw around poking people or even enslave my best friend Sulik(yes, I'm very sick) then I need just a game, Fallout 2. But it is one of the rare games where my interest lasted until I had it finished.
And tribals, why not? If escaped the madness of nuclear desaster, wouldn't that be the best option?
The only thing that pisses me off a bit at Fallout 2 is, it ain't *not* really a 'post nuclear' RPG, it just pretends to be one.

Edit: What I mean is that F2 looks like 'post nuclear' but the 'people' don't really act like it, though.

Well, back to the Topic, I can't really tell wich I like more, too. Fallout 1 at the moment, sure.
Alex
 
As much as I love F2, I'll always have a great soft spot for F1. I don't know why exactly, I just love the game. The general atmosphere is a big one. I remember the first time I played and finding the dead supermutant and going "Oh crap, I'm going to have to fight these guys!"

My only real issue with F2 is there's no driving reason to visit most of the areas. Once you get to Vault City, you know exactly where you have to go, so for me it hurts the RP value a tad. Redding, Broken Hills, Modoc, Military Base, etc etc. If you're in a race to save your village from extinction, what reason do you have to become a deputy, save a ghost, deliver a meal, help an old ghoul get himself off, find a lost watch, etc. Y'know?

F1 had the same problems (in fact every RPG I've ever played has - why the hell should I walk across the damn street to buy a book for somebody?), but at least had flimsy reasons to hit the areas. The Glow to get into the Brotherhood, the Boneyard to get info about the CoC, etc. Too many blatant clues as to where to find the water chip IMHO, but other than that not bad.

Heh - ever notice NPC's are almost always completely incapable of doing anything for themselves? That is a nice thing about the Fallouts - if you don't join in on busting the Skulz, Lars and the guards can handle it just fine on their own.

Just my $0.02
 
Nimrod said:
The Glow to get into the Brotherhood, the Boneyard to get info about the CoC, etc. Too many blatant clues as to where to find the water chip IMHO, but other than that not bad.
Well, taking in account that there was a time limit, I think that being able to find clues about where the WC is was absolutely necessary.
 
Sorrow said:
Nimrod said:
The Glow to get into the Brotherhood, the Boneyard to get info about the CoC, etc. Too many blatant clues as to where to find the water chip IMHO, but other than that not bad.
Well, taking in account that there was a time limit, I think that being able to find clues about where the WC is was absolutely necessary.

Fair enough. Personally, I pretend I don't get the clues for RP reasons. For example, you have an option to ask the guard at the BoS if they have a water chip, and (he/she/it?) tells you you'll have to ask the scribes. Enough of a bump to send me down to the Glow. Even visiting all the areas ecept the Military Base and the Cathedral, doing Necropolis "last", and returning to V13 at least once, I generally have at least a month left before the vault runs out of water, and that doesn't include hiring the water merchants. Only thing that screws it up a tad is the return to the Hub with the caravans bug (which I tend not to do, since it's so clunky).

And totally irrelevant to the conversation, I love your signature. The SPECIAL system is a good one, but GURPS would have been even better IMHO. Then again, I'm a loooooooong time GURPS player.
 
lmao said:
I love and adore them both, but they don't honestly seem like separate games to me. it's almost like they're mutual expansion packs with different storylines. Taken separately, Fallout is the better game from a technical standpoint - it's cohesive, intelligent, and driven. but Fallout 2 is my favorite simply because it's more of what I like in an RPG - it's sprawling, hilarious, and varied.

I recently revved up Fallout for the first time in a couple years. I wanted to play Fallout 2, but my brother took it upon himself to delete the game off his computer, and when I went to reinstall it, the disc would no longer work (GRRRRRR.) the excellence of Fallout shouldn't be underrated, but after about a week I had beaten it and there was literally nothing else to do. it's such a SMALL world compared to Fallout 2, and while it lends it more focus, it also feels constricting to me. There's less of everything, and while some people prefer a smaller environment, I'm more of a crowd person.

There are some things Fallout does better, though. The Glow and the Brotherhood, for one. I still get shivers when I think of the Glow. the first time I went there, many many years ago, I got FRIED.
I agree. The glow was amazing; I also liked playing chess with the super computer. I felt Fallout 1 was tightly connected, and Fallout 2 had a lot of weird things. But Fallout 2 still is easily one of the coolest rpg's ever made. But Fallout 1 did have the better story like everyone has been saying. Fallout 2 had more quests with different variety but they did not have enough unique locations like the BOS, the Masters base, the Glow, junk town, and the hub(lets not forget nercropolis). As well as many others. On both games I wish they had more abandon Vaults to search for. Vault 15 looked awesome! Though the tanker on Fallout 2 was very awesome as well. Anyhow considering Fallout 1 and 2 are the only true Fallouts to exist, I'd say they are both masterpieces.
Edit: Been reading some other posts. San Fransisco did suck ass. I still like the Tanker though!
 
goffy59 said:
Fallout 2 had more quests with different variety but they did not have enough unique locations like the BOS, the Masters base, the Glow, junk town, and the hub(lets not forget nercropolis). As well as many others. On both games I wish they had more abandon Vaults to search for.

I agree to both your points. One disappointment F1: I really wanted to go out exploring the remains of LA. Spend some time shifting through debris scavenging for prewar tech and popping some monsters in the ruins. Exploring the Glow was always great. Hyper radiated, completely trashed with ancient piles of ashes that used to be technicians. Slowly putting together the purpose of the installation and the research, and lots of opportunities to scavenge. Only thing I could think of to make it better would be to have some genuinely unique items there to find.
 
belengario said:

Played Fallout 2 first. Becouse of this i had no trouble's in new things that didint fit entirely. Also Fallout 2 advanced in the matters that were the most important for me. Open ended big world. Fallout 1 seemed to have more straighforward story, and somehow i run though the game very quickly without noticing i acually was until the end. Fallout 1 seemed smaller to me becouse of this. There are flaws in fallout 2, graphics somehow didint fit (the new ones), talking deathclaws... Main quest in Fallout 2 felt also more like a side quest then it did in Fallout 1, i liked that. For me Fallout 2 over Fallout 1, though both are great games.
 
The thing that bugs me the most about Fallout 2 is the new critter images/animations:
Geckos dodge too slowly.
The new security bots fall over too quickly.
Wanamingos aren't too bad, but when knocked down their image isn't anywhere close to the hex they're actually on. Geckos, and to a lesser extent, floaters also suffer from this.
All the new humans (Mordino's men, bouncers, NCR police, men in suits, women in black dresses, Shi guards, Vic/Mordino, Myron, Salvatore/Westin) look stiff and unnatural.
Advanced power armor is the exception, but that's because it's also a player animation.
 
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