Fallout 1 Scripts

There's one "8xxx" code in the Shady Sands map script that translates into "spend two full days outside of Shady Sands". Had to work that one out by trial and error. Don't know why they did it that way since it could easily be done using normal commands.
 
This should be 811b and it is days_since_visited function used to see how many days past from last visit.
 
WraithUV said:
Is there a list of these somewhere so if I run into more of them (which wouldn't shock me) I don't have to keep pestering people?
Couldn't find one - maybe_807e. The rest:
Code:
maybe_80d1                         == make_daytime
maybe_op_end_gdialog               == end_dialogue
maybe_80eb                         == game_time_in_seconds
maybe_talk                         == dialogue_system_enter
maybe_8108                         == world_map
maybe_811b                         == days_since_visited
maybe_start_dialog                 == gsay_start
maybe_close_dialog                 == gsay_end
maybe_in_battle                    == combat_is_initialized
maybe_ini_game_difficulty          == difficulty_level
maybe_ini_running_burning_guy      == running_burning_guy
maybe_812c                         == inven_unwield
maybe_lock_input                   == game_ui_disable
maybe_unlock_input                 == game_ui_enable
maybe_8135                         == game_ui_is_disabled
maybe_credits                      == endgame_slideshow
maybe_8148                         == endgame_movie
maybe_ini_get_combat_difficulty    == combat_difficulty
maybe_stop_battle                  == terminate_combat
 
All opcodes info canbe found here: http://www.teamx.ru/fop/

Thanks to Abel :-)

BTW, playmoviealpha is a fake. Edit your mapper.cfg, set mode=gnw in [debug] section, run mapper and call playmoviealpha from any script. Than look at debug window.
 
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