Hi all,
So I've been working on this from time to time for a while (using the original work by Jordan), and most of the things that I haven't worked out are at least things I know how to fix, just haven't actually done the footwork yet.
However, there's a few things that I could really use help on; that I think someone here might know how to do but not sure who it would be.
-- Water chip quest in Pipboy (countdown post-it note) [Possibly fixable using Sfall GUI commands, see post from Lexx - seems this is definitely doable but needs a way to make sure the graphic always stays on top]
-- Dotted line while moving on world map [Maybe doable with Sfall, I would guess. No idea though.]
-- Tell-Me-About button does not exist. [can use workaround of having entries in an equivalent in-dialog selection, i.e. in dialog will always have "Tell me about..." as clickable option, from there will have options of what to ask about. Otherwise, will need functional GUI elements added and rebuilding the Tell Me About code, which basically reads specific entries and if those entries are found, displays specific other entries and plays the related sound file, for Talking Head characters]
-- Is there a way to script or automate the building of the random encounter tables? I have all the pertinent data from the Fallout 1 scripts, but I'm a bit overwhelmed by the thought of typing up all 840 sections completely from scratch.
-- Perks and Traits need to be reviewed and changed to be identical to Fallout 1's. How hard is this? What exact files need to be modified? Can all of it be done with Sfall?
-- How the game calculates derived stats, skill percentages from stats, and other such equations needs to be the same as Fallout 1. Can this be done via Sfall?
So I've been working on this from time to time for a while (using the original work by Jordan), and most of the things that I haven't worked out are at least things I know how to fix, just haven't actually done the footwork yet.
However, there's a few things that I could really use help on; that I think someone here might know how to do but not sure who it would be.
-- Water chip quest in Pipboy (countdown post-it note) [Possibly fixable using Sfall GUI commands, see post from Lexx - seems this is definitely doable but needs a way to make sure the graphic always stays on top]
-- Dotted line while moving on world map [Maybe doable with Sfall, I would guess. No idea though.]
-- Tell-Me-About button does not exist. [can use workaround of having entries in an equivalent in-dialog selection, i.e. in dialog will always have "Tell me about..." as clickable option, from there will have options of what to ask about. Otherwise, will need functional GUI elements added and rebuilding the Tell Me About code, which basically reads specific entries and if those entries are found, displays specific other entries and plays the related sound file, for Talking Head characters]
-- Is there a way to script or automate the building of the random encounter tables? I have all the pertinent data from the Fallout 1 scripts, but I'm a bit overwhelmed by the thought of typing up all 840 sections completely from scratch.
-- Perks and Traits need to be reviewed and changed to be identical to Fallout 1's. How hard is this? What exact files need to be modified? Can all of it be done with Sfall?
-- How the game calculates derived stats, skill percentages from stats, and other such equations needs to be the same as Fallout 1. Can this be done via Sfall?