[Fallout 1] What determines chance to get a Random Encounter

Sduibek

Creator of Fallout Fixt
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I know CPU speed comes into play, but does anything else? Luck? Perception?

Has anyone tried using programs like MOSLO or similar to see if it affects the chance to get random encounters?
 
As far as I know, in Fallout 1, CPU speed comes not into play (that's why there is no patch for it), unlike in Fallout 2, where it determines your travel speed (until it was changed with Sfall).

I don't know a correct formular for the encounter chance, so I can't help with the rest.
 
Hmmm, I just created a character with Luck Perception and Intelligence of 1, and it didn't seem to increase the amount of encounters at all.

Bullocks. It may just be some arbitrary equation in the exe itself :(
 
I find it fits perfectly. It's a barren, lonely desert, almost void of signs of life. The more varied, and sometimes combat-less encounters is what makes Fallout 1 better in atmosphere then the "lol I'm gonna throw you 2090593901 robber encounters in your face" Fallout 2, in my book.
 
Agreed with the low encounter rate. Sometimes, less is more.
 
Surf Solar said:
I find it fits perfectly. It's a barren, lonely desert, almost void of signs of life. The more varied, and sometimes combat-less encounters is what makes Fallout 1 better in atmosphere then the "lol I'm gonna throw you 2090593901 robber encounters in your face" Fallout 2, in my book.

Actually I think this fits Fallout 2, civilization is already building and there are places full of scum (The Den) so it's more likely that they try to ambush people full of loot or just for the sake of ambushing. I didn't had that many encounters in Fallout 2 though.
 
The problem is not the ambushing stuff, but the amount of it. While playing Fallout 2, you are killing like hundreds of raiders and bandits all over the place. Plus, these encounters are actually very boring, monotonous and they break the trade economy, as the player can loot lots of weapons and ammo from them.
 
I understand your point, but still I'm only saying this because I've played Fallout 2 with having a max of 5 encounters with raiders, highwaymen, robbers through out the whole game. Also my char had like 6 or 7 luck being the highest skill perception with 9 and very low outdoorsman.
I have low scripting skills but here goes a suggestion, why don't you try to look at the script that says which critters appear in a certain area, I don't know if this is a dumb suggestion but at least I'm trying to help :P
 
I always tag outdoorsman to avoid encounters I don't want. Call them mercs, theives, highwaymen, bandits, whatever. They're still raiders that I want to avoid.
 
tiagop said:
I understand your point, but still I'm only saying this because I've played Fallout 2 with having a max of 5 encounters with raiders, highwaymen, robbers through out the whole game. Also my char had like 6 or 7 luck being the highest skill perception with 9 and very low outdoorsman.

You've played the game without Sfall then? Because this sounds as if your CPU made you run over the worldmap in lightspeed. If you slow down the travelspeed to a "normal" level / approx like the travelspeed in Fallout 1, you keep getting encounters like a spamfarm. Especially in raider territory (from Vault City to Broken Hills, etc).
 
I played with SFall and restoration project (latest version). But when I got to Broken Hills I already got the car, still the only encounters I had were Kaga ones and 2 with highwaymen or robbers by the time I arrived Vault City in the first place.
 
Lexx said:
tiagop said:
I understand your point, but still I'm only saying this because I've played Fallout 2 with having a max of 5 encounters with raiders, highwaymen, robbers through out the whole game. Also my char had like 6 or 7 luck being the highest skill perception with 9 and very low outdoorsman.

You've played the game without Sfall then? Because this sounds as if your CPU made you run over the worldmap in lightspeed. If you slow down the travelspeed to a "normal" level / approx like the travelspeed in Fallout 1, you keep getting encounters like a spamfarm.
Mmmmmm, spam. Delicious.
 
What I personally would be more interested in is the script that *creates* the encounter maps in Fo1. :>

I like the way the encounters are created in Fallout 1 much more than in Fallout 2, because Fo1 randomly places scenery objects over the map around the player who spawns always on different spots of the same desert map, while we have lots of fixed template maps in Fo2, which get very boring very fast. I *think* that part of the encounter creation is not hardcodet into Fo1, but I couldn't find it in the scripts yet either.
 
Oh I can give you that code very easily; it's from RNDMTN, RNDDESRT, RNDCOAST and RNDCITY.

It's about nine thousand lines of code for the Desert one though, you sure you wanna wade through that? ;)
 
If I am able to pick out the needed parts or at least get inspiration, sure. :p
 
Lexx said:
If I am able to pick out the needed parts or at least get inspiration, sure. :p
Send me an email and i'll reply with the code. I'm having trouble getting it to post properly here.
 
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