Fallout 2 canon tuning

I did not yet test it, I'm waiting for the next larger release, 2.0.

However, there is no reason to think of any conflict, as the only replacements are a few protos and (in the near future) .frms. The descriptions would have to be manually installed, though.

However, there is a logical conflict, as the New Vision mod introduces real-life ammunition (conflicting Fallout) and my realigned weaponry uses fictional ammunition, made after Fallout.
 
Given Mikael didn't add any items, only changed, and that you apply this mod after the Megamod, it should work.
 
The Greese Gun was created during WW2 as a very cheap mass production firearm, and theoretically anyone with access to the plans and a functional machine shop could knock one togeather.

I'd play them off as crappy new build guns. If the Gun Runners can build energy weapons, someone with the tools could easily throw togeather a Greese Gun.
 
Yes, but would it be desirable to do so? Why make a cheap WWII weapon, when you could make a cheap 2070's weapon with the same materials?

Also, this might have been said in some other topic, but didn't the gunrunners simply salvage and repair old weapons rather than build their own, or am I mistaken?
 
Talisien said:
Mikael, do you know how this runs with Megamod 6.0 installed? Any known bugs/glitches? Just wanted to ask before I try it.

Sorry, I didn't even see this post when it first came out. I hope you didn't add this yet, Talisien. If you do, you will have some problems. Either things will have no name, or be misnamed, or possibly worse would happen (crashes). You can use the proto files from this mod without a problem, though. It is the proto_item.msg that will mess things up. But so you know, I do plan on using this work in a version of the Megamod.
 
GRAVEDIG!

No, actually, I finally got around to finishing and preparing a proper release:

http://rapidshare.com/files/77689243/Canonical_Weapons_1.0.rar.html

The Bozar works perfectly, the 14mm is revamped... any comments will be greatly appreciated.

MP10.jpg


I need to get the MP10 .frm screenshot...

Clipboard01.jpg


Because I was bored.
 
MP40/M3A1

I guess the M3A1 fit the fallout setting since it was used as a SMG in WW2 and is simply enought to anyone with some metal and a tool make it. Like was the MP40 in the world war: Guys made it in bike shops and the german army was full of it... wasn`t the best gun of the world, actualy one of the worst (of the WW2), but it kill and was easy to do.
The M3A1 would be a good option to gunmakers sell to tribals and such. Also, it was better than a hunting rifle, so raiders and such could use it to. Also could be a PDW.
Isn`t potent but do some damage :)
 
Re: MP40/M3A1

Robert Czarwolski said:
I guess the M3A1 fit the fallout setting since it was used as a SMG in WW2 and is simply enought to anyone with some metal and a tool make it. Like was the MP40 in the world war: Guys made it in bike shops and the german army was full of it... wasn`t the best gun of the world, actualy one of the worst (of the WW2), but it kill and was easy to do.
The M3A1 would be a good option to gunmakers sell to tribals and such. Also, it was better than a hunting rifle, so raiders and such could use it to. Also could be a PDW.
Isn`t potent but do some damage :)

No. MP40 was a full-blown military submachine gun produced in factories. It wasn't a weapon issued widely to the Wermacht - they were primarily equipped with Mauser Kar98 7.92mm rifles, and only when the Germans faced the firepower of PPSH-47 equipped Red Army soldiers was the MP40 introduced as a standard in the Wehrmacht.

You're propably mistaking it for the Sten, which was a primitive submachinegun, able to be machined from the basest of materials.

The M3A1 has no place in the Fallout world, where c.a. 132 years passed since the ending of the second World War.
 
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