Fallout 2 / Fonline Engine Modding Update

Thank you lisac2k, but I actually have a mixed attitude about weekly updates. I feel that a lot of the time I was posting crap that was not interesting to anyone, just because it had to be WEEKLY.

Nobody cares to read something like "I am in the middle of inventory mouse clicking support".

So I stopped w/the TIMED updates and will only post Shelter-related items whenever there's something interesting to actually show.

... and I will be more proactive in trying to push the interesting stuff to the NMA front page, should it qualify.
 
The combat mechanics, as video says, are very much not finished.

Oh, OK then. But I do like what I'm seeing thus far. The whole "inertia" idea seems nice, as long as it doesn't make the PC overly strong compared to NPCs.
 
shihonage said:
Thank you lisac2k, but I actually have a mixed attitude about weekly updates. I feel that a lot of the time I was posting crap that was not interesting to anyone, just because it had to be WEEKLY.

Nobody cares to read something like "I am in the middle of inventory mouse clicking support".

So I stopped w/the TIMED updates and will only post Shelter-related items whenever there's something interesting to actually show.

... and I will be more proactive in trying to push the interesting stuff to the NMA front page, should it qualify.

Well, for what is worth, I somehow miss the weekly update ; even if
sometimes I didn't quite well understand the technical stuff ;)
It's still a proof that you re alive and kicking on the project!

But I will dig some more substantial updates that could find their ways
to the news thread.

--
Aguirre
 
33521799.jpg

85354241.jpg


Fallout of Nevada is still scheduled for release in late March / April. They release a new video as well, which I put on my youtube:

[youtube]http://www.youtube.com/watch?v=eUP8ukNN-Ao[/youtube]

http://fallout-nevada.ucoz.ru/
 
The image files seem to have dropped off Dude101.

Nice little video, but I would have chosen different music.
 
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