Humppa Papan Tappaa
First time out of the vault
The whole point of the perk is to spare you that one random encounter's worth of trouble per level.Ratty said:Personally I don't see much point to it. The experience bonus per level is trivial, nothing you can't get in one good random encounter.
Obviously Swift Learner isn't what you'd call "good", since the effect is small and hard to notice, but it isn't useless either - in fact, it's one of the most consistently useful perks in the game in that it helps you with its full effect no matter what your character or play style is like. Check the 3rd and 6th level perk choices: how many better options do you really see? I see only maybe three, four on each level (out of about 20 each). SL sits comfortably above rubbish like Adrenaline Rush or Rad Resistance and even the various skill++ perks, yet people act like it reduces all your stats to 1 or something.
I'm looking at you too, Per - you made the "SL is the worst perk ever because it only gives you levels, and doesn't even do that well" argument yourself in your guides, both of them (right after labeling the largely cosmetic Awareness such an obvious auto-pick for every character that you didn't bother giving reasons, and advised that every character should have PE 5 just for that - really, I appreciate all the hard data on cities and quests and things, but find your strategy advice questionable here).