Fallout 2 Is Too Hard At The Start

See, that's the thing, you barely started discussions. You just ask questions that you often even gave the answer to yourself and never even come back to the topic. Of your 150 posts so far over a hundred are new topics, that doesn't leave much space for community interaction and discussion on your side. So how about you lay off the powergaming and, y'know, talk a little about stuff besides how you can optimize specific builds. There's a lot of topics. Or you could do a Let's Play with one of your myriad specific builds, that would be interesting. Just take a few screenshots while playing and talk a bit about the character and what you're doing and what the motivation is.
But, of course, you are also free to just continue asking questions, but it's getting boring for the rest of us to see every subforum spammed with your highly specific topics. It's just noticable, y'know?
 
because I'm starting to play on the tougher difficulties. And the fact that I have yet to truly master the games.

Sheesh! The point of a forum is to discuss topics and start discussions. I do just that and everybody treats me like Fallout characters treat mutants and ghouls! Some people!

I don't perceive that at all, actually @Hassknecht only rebuked you when you posted an overtly agitated remark. While some people may and often do treat others to short replies I think that is mostly to prevent the mystery of the game from being ruined. Which I feel is very understandable.

Power building in a Fallout game can take a good amount of different paths depending on your play style. However asking generalized questions really won't get you very far because we don't know your approach/play style to the games.

From my perspective the easiest way to Beat Fallout 1 is to abuse the stealth boy and sniper rifle, and for Fallout 2 I always opt for a high AP character just because the player will encounter more enemies on the screen vs. the first one.

What you need to do is analyse the game and identify specific patterns that you may be able to exploit and use to your advantage. Not in a cheating sense, but to identify variables that are designed in the game for a player to use.

You may be surprised at what you find as I have seen some very successful builds that I otherwise would ignore due to how silly they appear at first glance.
 
If I remember correctly, the Temple of Trials was initially not even supposed to be in the game. It was hastily added in because Interplay demanded Black Isle to include a tutorial level in the game.

Klamath is really not hard as long as you have at least one combat skill at a decent level. Random encounters are a bitch but saving often helps a bit.
 
Sheesh! The point of a forum is to discuss topics and start discussions. I do just that and everybody treats me like Fallout characters treat mutants and ghouls! Some people!
Except you don't discuss topics or even start discussions. You've only been asking questions on how to power-game the Fallout games. In some of your topics, the discussions that take place barely involve you since you seem to only want to ask on how to power-game and optimize builds. It is dull to see your highly specific questions spamming the forums and ultimately, answers to your questions may have varying effectiveness. Besides it would be more fun to figure out how to play the harder difficulties on your own and learn from experience, or do as @Einhanderc7 says by identifying the patterns in the game.

In fact, the best way around the issues some users (myself probably included) have with your posts is for you to make a general build thread and focus your questions there. Or better yet, follow what @Hassknecht says and actually have proper discussions rather than asking about how to power-game everything in Fallout. An LP based on your various builds, that could work too.
 
One thing I learned about Fallout, similar to STALKER, is you DON'T need to fight enemies.

Simply running away is typically safer, why waste ammo on a rat? Save that for bandits and gecko!
 
For random encounters you rly just should run away.

And all the above criticism towards you are valid. You don't even tell what game you play, the questions are overly specific, and lacks chance for communication.

I suggest either make a "let's play" thread, OR better a general "fallout 1/2 on hard difficulty", or whatever you play, and ask your problems/tell youjr experience there.

But pls do not come and ask "Temple of Trial is too hard, I'm already in Vault City", because that's just ridiculous. We don't know your character, we don't know anything, but the same time we see you long passed the area, which paints you ridiculous. You passed it - stop whining. You chose to play on hardest diff, so be glad you found a challange (what you could pass by yourself nontheless, so be proud).
You might ask for optimisation for future players, but then tell how you did it, what your problem was, and THEN people can interact. And ryl, find a way to merge your threads, because we see thousand more is coming.

For F2 everyone knows harder diffs are pretty boring likely because the main approach at the start is playing hit&run, and that's simply boring. That's the same thing wehy I don't play TB for F:T. That's just prone -> crouch -> shoot -> lay back -> repeat in next turn. Boring as heck.
 
Sheesh! The point of a forum is to discuss topics and start discussions. I do just that and everybody treats me like Fallout characters treat mutants and ghouls! Some people!
I mean, we're open to discussion, but you could have easily made a "Some questions about my build" thread for each game, and asked "Is Perk X any good" or "What build would be good against Y" on that thread.

You opened 103 threads, one asking about each individual perk/skill/whatever layout, when it could be condensed in to 5(One for each game)
I have been playing the fallout games for years! Don't tell me to start playing when I've been doing that ever since I got them!
I think the point they were trying to make is that if you start testing different builds and skills and all that stuff, you'll gain a better understanding of how the game works and how everything ties toghether.

I mean, pretty much everyone here taught themselves how best to play the games through trial and error.

Also, Normal Difficulty is fairly easy. If you get ambushed by Bandits/Raiders/Yakuza, only fight back if you have better gear than them, do lots of caravan runs if you need to grind Chips and XP, do all the quests you can, and you will be able to get through the game with relative ease. The only reason it seems tough is because you are used to fighting every random encounter, when that's not the case(Also don't fight Bounty Hunters ever. They are one of the few enemies that level scale and they are a pain in the ass)
 
Meanwhile I literally have a modded character in every game I play including Fallout 2 and just recently wiped out the New Reno families singlehandedly.

But I play in the hardest difficulty so it's cool.
 
I disagree. The game isn't hard; you just suck.
It actually is hard (at least, in the early stages), but that is mainly because of the BS random encounters which happen too frequently and often result in you being killed before it was your turn.
 
It actually is hard (at least, in the early stages), but that is mainly because of the BS random encounters which happen too frequently and often result in you being killed before it was your turn.
That happened way too often. If there's one thing that switching to a real-time FPS improved for the series, it was solving the problem of getting killed before your first turn even started.
 
That happened way too often. If there's one thing that switching to a real-time FPS improved for the series, it was solving the problem of getting killed before your first turn even started.

Hehe. I never engaged any mutant patrol and put a lot into outdoorsmanship to avoid them and the Enclave. JFC could they fuck you up.
 
Gonna be honest, early game isn't hard, just run away.

If your character has low agility, it makes sense he is outrun and stomped by mutants and raiders, he's a single guy.
 
Gonna be honest, early game isn't hard, just run away.

If your character has low agility, it makes sense he is outrun and stomped by mutants and raiders, he's a single guy.
How are you going to "run away" when you have just been killed by 5 different people? Random encounters were a problem in Fallout 2 because you were practically forced to grind just so you can reach certain places without getting outnumbered, outgunned, and outmatched. Of course Fallout 2 is hard, during the first few levels of the game.

The Temple of Trials and the quests in Arroyo were also BS, because they were clearly optimized for only one playstyle.
 
How are you going to "run away" when you have just been killed by 5 different people? Random encounters were a problem in Fallout 2 because you were practically forced to grind just so you can reach certain places without getting outnumbered, outgunned, and outmatched. Of course Fallout 2 is hard, during the first few levels of the game.

The Temple of Trials and the quests in Arroyo were also BS, because they were clearly optimized for only one playstyle.
It really surprises me people say the early game isn't hard. I swear, it's like they aren't even playing the same game.
 
How are you going to "run away" when you have just been killed by 5 different people? Random encounters were a problem in Fallout 2 because you were practically forced to grind just so you can reach certain places without getting outnumbered, outgunned, and outmatched. Of course Fallout 2 is hard, during the first few levels of the game.

The Temple of Trials and the quests in Arroyo were also BS, because they were clearly optimized for only one playstyle.

Run away?

Seriously, not that hard.

Enemies over there, you're over here, run to the edge of the map.

You get shot to death? Tough luck, this isn't CoD.
 
Back
Top