The formula you wrote is original version of damage formula which I try to fix because for AP ammo like 1/2 -50% this formula works very bad on armoured targets (the stronger armour, the worst).
New formula I wrote in my two last post is fixed one and I want to implement it to engine and i ask Ravachol to do this.
I could not make an example here to show differencies between old (original like yours formula) and this new formula ver2 now, because I am in my job now
I will do it at evening today when I return to home
sorry for my terrible English but I hope is unterstanding
See my old versions of Ammo Mods (ver 1.xx) They are based on original damage formula and they are not perfect :/
New formula I wrote in my two last post is fixed one and I want to implement it to engine and i ask Ravachol to do this.
I could not make an example here to show differencies between old (original like yours formula) and this new formula ver2 now, because I am in my job now
I will do it at evening today when I return to home
sorry for my terrible English but I hope is unterstanding
Then the prototype files could be adjusted to work with the formula and create better game balance.
See my old versions of Ammo Mods (ver 1.xx) They are based on original damage formula and they are not perfect :/