Fallout 2 on Fallout New Vegas

Dienan

It Wandered In From the Wastes
Been playing Fallout 2 for a few days. Wanted to learn the history behind Fallout New Vegas so I picked it up. The game was boring as hell.. Kind of imagined how would a tribal who has never seen a gun before knew to fire a pipe rifle in two seconds after obtaining it. The for me the wole game was meant for an unarmed sob (NERG) and was forced. Maybe not forced but really close. Temple of trials was a joke. That's no way to see if a man can surive a wasteland. Humans out of the vaults are dumbing down each genaration and they don't even know where they came from. Skipping that, I found some of the background info of New Vegas. Almost made me laugh when I saw that crashed VB from Klamath. Seen how the Khans came to be and the story (bad) behind the NCR. Now I'm not sure about aiding them in my future gameplays. Since the discussion section for Fallout 2 is dead, I need some little background info from you guys (I'm tired of Fallout 2's stupid jokes, the bridge keeper asking "who's the NPC from fallout blah blah.. Remember Lennie? " etc...
- The Vault Dweller wrote all the things he thought that'd be important for the future generation. Didn't he mention the location of his vault there?
-What's all the jokes with breaking the fourth wall?
-Is there any ref about the Dweller or Chosen in New Vegas (that I didn't see)
-Ahem.. Is there any ref about teh Lone Wanderer in New Vegas?
That's all I have in mind right now.
(Now that I'm forced to fight Wanamingoes and other critters with a random encounter sniper rifle at level 6, I uninstalled it and made up my mind to never play Fallout 2 again..)
 
I don't quite understand the assumption that the Chosen One has never seen a gun. It's well-established that the tribe employs traders and scouts and, though they tend to keep to themselves, aren't out of contact with the outside world. Also, I'm not entirely certain of why you'd think the NCR's origins were "bad." There really isn't anything about them in Fallout 2 that portrays them in a worse light than New Vegas did, and as a matter of fact, 2's NCR was politically far less pushy and corrupt than NV's. (If you mean that the story itself is bad, I'm sorry, but I still don't see it. They started out as a small-but-well-organized village, and thanks to their inherent potential and the actions of your ancestor, they grew and prospered. It may not be particularly compelling, but I think it's perfectly plausible.)

That said:
>It's likely that the Vault Dweller figured that his Vault would remain the same old paranoid-xenophobic place that it had been when he (and later, the fellow-dwellers who helped found Arroyo) left and that returning with proof that the Wasteland was a survivable place would probably not earn them a warm welcome. He sought to wash his hands of the past, which is why he founded his own settlement instead of making a life in one of the many pre-existing ones he'd already discovered in his travels.
>Yeah, the pop-culture references, zany in-jokes, and 4th-wall shenanigans were faaar too excessive, and the temple of trials was just dumb. Most of us here and even most of the game's developers would agree with you there, especially with ten years of hindsight and maturation behind us.
>There are no nods to the Vault Dweller in NV that I can remember (apart from the items in the "Classic" pre-order pack/Courier's Stash dlc), but there are a few references to the Chosen One-- his (possible) New Reno dalliances are referenced in Novac, Marcus in Jacobstown speaks directly of their travels together, many of the Enclave Remnants speak of things the Chosen One saw and some that (s)he (might have) done, and though unconfirmed, it's widely assumed that the "Wrecked Highwayman" location is supposed to be the highwayman driven by the Chosen One in Fallout 2. (In fact, J.E. Sawyer, one of the devs who worked on both Fallout 2 and New Vegas, placed the Courier's Stash Vault 13 items in the highwayman's trunk in his own personal New Vegas mod).
>Technically, the Lone Wanderer is (very) indirectly referenced through the game's inclusion of the Wasteland Survival Guide, which shares the exact same title and appearance of the one from F3 and so was presumably co-authored by the LW. Apart from that, the only two other F3 references in the entire game are a throwaway line from Veronica alluding to the D.C. Brotherhood and a couple of pre-war prestige portraits of House posing in front of Liberty Prime, which his company helped build.

Also, you might just have hit a run of really bad luck, because I have never, ever heard of anyone randomly encountering Wanamingoes that early in the game unless they were trying to skip ahead to areas they weren't ready for. Unless you mean the sniper rifle came from a random encounter, in which case you're probably fighting the Wanamingoes beneath Redding? Not sure I understand, but if the latter is the case, the intent there was for you to come back later.
 
The Vault Dweller wrote all the things he thought that'd be important for the future generation. Didn't he mention the location of his vault there?
Why would he? They expelled him for being outside for few months, what would they do about guys being outside for years? Assuming that they would let in some random savages from wastes.

What's all the jokes with breaking the fourth wall?
Yeah, F2 world was kinda lulzy - the game itself was praised mostly for solid gameplay. I still think that companion menagement was better than in 2 last games together.

Now that I'm forced to fight Wanamingoes and other critters with a random encounter sniper rifle at level 6, I uninstalled it and made up my mind to never play Fallout 2 again
C'mon, give it a chance. Once, in F1, I killed deathclaw on level 5 with sniper rifle and metal armor. You must remember that in earlier games SPECIAL actually counts for something and therefore you must create your character carefully.
 
The only things I really disliked about Fallout 2 were the Temple of Trials and random encounters early game. (In my last playthrough, it was a pain to get to Modoc because I kept running into either a bunch of bandits or Kaga, both encounters I don't have a chance to win against unless I sacrifice Sulik, which is something I refuse to do.)

Other than those complaints, I think it's a fantastic game. There was a lot more to do, companions are a lot more useful and more easily controllable then in the first game, and you get to ride a Highwayman, making travel a lot less tedious.

I personally see this game and New Vegas to be about on par with each other. With Fallout 1 following closely behind.

As for some of your questions. Marcus from Jacobstown in New Vegas is a companion in 2, so he makes reference to him when you speak to him.

As for the fourth wall jokes, I personally never had that big of an issue with them. That's just me though.

But yeah, give this game another chance. I found it to be an awesome game. Warts and all.
 
scorptatious said:
The only things I really disliked about Fallout 2 were the Temple of Trials and random encounters early game. (In my last playthrough, it was a pain to get to Modoc because I kept running into either a bunch of bandits or Kaga, both encounters I don't have a chance to win against unless I sacrifice Sulik, which is something I refuse to do.)
When I'm in such a situation, I usually travel short distances, stop and save, and then continue. Kind of a pussy gaming, but you weren't obviously playing an iron man anyway :p
 
Oppen said:
scorptatious said:
The only things I really disliked about Fallout 2 were the Temple of Trials and random encounters early game. (In my last playthrough, it was a pain to get to Modoc because I kept running into either a bunch of bandits or Kaga, both encounters I don't have a chance to win against unless I sacrifice Sulik, which is something I refuse to do.)
When I'm in such a situation, I usually travel short distances, stop and save, and then continue. Kind of a pussy gaming, but you weren't obviously playing an iron man anyway :p

Yeah, that's pretty much what I've been doing ever since then. Plus, it sometimes gives you a tiny bit of experience points for using your Outdoorsman skill and experience points are ALWAYS a good thing.

I'm not sure how I would ever play this game on Iron Man. Even if I was really careful, one random crit from a guy with a gun would pretty much do me in.

I could see myself getting through places like Vault 15 though, as I'm pretty sure you don't need to fight the Khans in order to get what you need in there. And I know you can get Power Armor from Navarro very early, but I don't like to sequence break. :/

But yeah, kudos to those who CAN iron man the early Fallout games. You are all much better gamers than I. :lol:
 
Not necessarily "better" as much as "way more unreasonably dedicated." It takes a zen master or a very special kind of masochist to play a game where a random shot from a level 1 mook can send dozens of hours of playtime down the drain and there's absolutely no amount of skill or preparation that can prevent it :wink:
 
Kalasanty11 said:
C'mon, give it a chance. Once, in F1, I killed deathclaw on level 5 with sniper rifle and metal armor.
Well, okay.. I'll give it a fresh start after tomorrow's work :D Let's say you've convinced me. Hell, I killed all the damn Deathclaws when I was lvl 8 or 9 in Fallout. I so much wanted to know (see for myself) the origins of the great Gun Runners. I kind of have respect for'em. Helped'em and in return I got the arms to retake the city back from the regs with blades. Damn good fight that was. The origin wasn't what I was expecting but that was okay. People complaining Issac (New Vegas) carrying a Plasma Pistol (being a gun runner) is weird but hey, I bought my first energy weapon from them. Now they don't even sell'em.
See, I usually build a ranged character.
-ST5
-PE10
-EN5
-CH5
-IN5
-AG10
-LK7
+Small Guns/+Energy Weapons/+Sneak
*Gifted
*Skilled
and because Sneak is one of my tag skills, I get to sneak past the critters unharmed and unarmed and get to pick pocket the key and walk out of that 'Den of Evil' (no Diablo jokes here).
In the bible the Dweller says that the overseer gathered all the well growns and drew straws (funny). Knowing that their tribe is dying and the next generation of children is already sick, why would that stupid elder even think of sending healthy males/females through it? I find it hard to be the best way to find a saviour..
One more thing, they are overdoing the Gauss Rifle in the wiki.
Anyway, I remember I heard about New Reno from the HT caravan master. I had the option to tell him that I had been there. Marcus is a bit changed. I went back to in the list to see if I could choose to be called 'LEGION' because I wasn't sure (made man) but I guess it was never related.
What made them drop the Wattz weapons from New Vegas? That laser rifle is a 1st day buy for me..
 
Dienan said:
What made them drop the Wattz weapons from New Vegas? That laser rifle is a 1st day buy for me..

You're a wastelander after my own heart. There's just something about being able to cut a mutant in half from across the screen that more than made up for the fact that the laser rifle was outperformed by the turbo plas in almost every way that mattered. I often tended to write the latter off as too OP to use and left it in Tycho's pocket.

There's no solid info on why Obsidian didn't bring the Wattz back when they were restoring all the old favorites, but if I had to take a stab at it, I'd say the reasons were twofold; First: honestly, it wasn't an old favorite. You liked it and I liked it, but for most energy weapons specialists it was a red-headed stepchild, and if they used one at all it was only between the time they got it off of Harry's corpse and the time they got their hands on something with a higher DPS. Second: it really doesn't fit the new energy weapon paradigm. In the new age of Fallout, the devs really seem to be married to the "lasers = small caliber, plasma = slow and deadly" idea, as well as energy weapons not having scopes. They may not have felt it was worth muddling the concept to include a big, slow, heavy-hitting, sniper-outfitted laser weapon that hardly anyone ever used in the first place and whose role was already filled by the (Bethesda) Gauss Rifle and, to a lesser extent, Dead Money's Holorifle.

(As to the Wattz pistol... I've got nothin'. Maybe they couldn't find a unique enough niche for it, either.)
 
The only things I really disliked about Fallout 2 were the Temple of Trials and random encounters early game. (In my last playthrough, it was a pain to get to Modoc because I kept running into either a bunch of bandits or Kaga, both encounters I don't have a chance to win against unless I sacrifice Sulik, which is something I refuse to do.)
You're playing modded game and blaming Fallout 2 for something, that mod brings (harder random encounters)? Not cool..

Is there any ref about the Dweller or Chosen in New Vegas (that I didn't see)
A LOT of them in FNV.
 
Languorous_Maiar said:
The only things I really disliked about Fallout 2 were the Temple of Trials and random encounters early game. (In my last playthrough, it was a pain to get to Modoc because I kept running into either a bunch of bandits or Kaga, both encounters I don't have a chance to win against unless I sacrifice Sulik, which is something I refuse to do.)
You're playing modded game and blaming Fallout 2 for something, that mod brings (harder random encounters)? Not cool..

.

True. The mod does make random encounters harder. My mistake.

It was still really irritating though. I had to reload my save around ten times because the game would keep forcing me into facing either Kaga or a bunch of raiders. And at that point, I only had a leather jacket and a pistol. And I didn't want to lose Sulik that early into the game.
 
Dienan said:
See, I usually build a ranged character(...)
Damn, I was lecturing you about it, while you seem to create better characters than mine :)
I'm probably one of few who didn't give him gifted. I chose only one trait - small frame. In F2 you don't need much carryweight, because you have companions for your mules :) Also, I have never been able to force myself to give my character more than 2 points of luck, so I don't know what would've happened otherwise. And I also give him high intelligence (to compensate for my own:)) for more skill points and dialogue options.
Isn't it beautiful about earlier Fallouts? So many builds, so many ways of solving problems...
 
Dienan said:
Good Sir, could you name a few strong refs that hasent been posted in the thread? I'm sure they don't exceed single digits.

Ezekiel mentioning Vault Dweller.
Marcus, Cannibal Johnson, Klamath Bob, Jas Wilkins mentioning Chosen One.
Additional references from Rose of Sharon Cassidy and Bruce Isaac about Chosen One actions.

Plus, you asked why Gun Runners aren't selling energy weapons in Mojave Wasteland.
Answer is pretty obvious one, because of BoS.
 
I reformatted my notebook and installed all the software that I might need to run Fallout 2 properly. I'm going to give it a try. Going off topic for a sec, anyone know how to install a mod in Fallout 2 GOG?
 
Dienan said:
I reformatted my notebook and installed all the software that I might need to run Fallout 2 properly. I'm going to give it a try. Going off topic for a sec, anyone know how to install a mod in Fallout 2 GOG?


I think you have a modding guide on the store page.
 
Er.. Nope. I'm here because that didn't help. Anyway, let's not go that way. I gave up the mod because it requires me to run something called FAME. I dunno what the heck that it is but I better leave my game as it is.
 
Yamu said:
Dienan said:
What made them drop the Wattz weapons from New Vegas? That laser rifle is a 1st day buy for me..

You're a wastelander after my own heart. There's just something about being able to cut a mutant in half from across the screen that more than made up for the fact that the laser rifle was outperformed by the turbo plas in almost every way that mattered. I often tended to write the latter off as too OP to use and left it in Tycho's pocket.

There's no solid info on why Obsidian didn't bring the Wattz back when they were restoring all the old favorites, but if I had to take a stab at it, I'd say the reasons were twofold; First: honestly, it wasn't an old favorite. You liked it and I liked it, but for most energy weapons specialists it was a red-headed stepchild, and if they used one at all it was only between the time they got it off of Harry's corpse and the time they got their hands on something with a higher DPS. Second: it really doesn't fit the new energy weapon paradigm. In the new age of Fallout, the devs really seem to be married to the "lasers = small caliber, plasma = slow and deadly" idea, as well as energy weapons not having scopes. They may not have felt it was worth muddling the concept to include a big, slow, heavy-hitting, sniper-outfitted laser weapon that hardly anyone ever used in the first place and whose role was already filled by the (Bethesda) Gauss Rifle and, to a lesser extent, Dead Money's Holorifle.

(As to the Wattz pistol... I've got nothin'. Maybe they couldn't find a unique enough niche for it, either.)

I dunno, they found a niche for the plasma defender and the plasma caster.

They could have made the wattz pistol automatic, and the old laser rifle a kind of penetrative ability.
 
Temple of trials serves as a way to make sure you know how to use the interface. Honestly I've been through it about a hundred times and I still can't resist the temptation to disarm all the raised plates.
 
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