Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Apr 1, 2010.

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  1. Bableves

    Bableves First time out of the vault

    35
    Jan 6, 2010
    First of all, thank you Killap (and all the others who contributed to the project) for your work, it really enhances the game experience. But there are several places that suffer from the "can't reach that" problem, for example, all generators in the EPA, making most of the quests unachievable.
     
  2. Tony Brasco

    Tony Brasco First time out of the vault

    55
    Mar 11, 2010
    You could try going to your fallout2\data\scripts folder and removing 5 files, eckaga1.int, eckaga2.int etc. Instead of deleting them, you can rename them or move them to some other location, that way they are easier to return if you change your mind or if another solution to your problem is found.
     
  3. Tony Brasco

    Tony Brasco First time out of the vault

    55
    Mar 11, 2010
    Does anyone know whether or not the Weapons Redone 2.0 mod is compatible with this mod?
     
  4. Nevill

    Nevill First time out of the vault

    85
    Mar 14, 2007
    Of course. I had a clean install.

    And before you ask, it isn't in 'Program Files' folder either. :)
     
  5. Dario ff

    Dario ff Where'd That 6th Toe Come From?

    423
    Aug 19, 2008
    How easy will it be to add new sprites for the appearance mod? I saw two integers at the side of the character selection screen, so that integer is saved on the gamefile or the whole name of the critter? If it's the former, I guess there's some global array somewhere to modify?

    Would somebody mind clarifying a bit how we could add custom PC sprites in the future? I suppose people will start releasing a shitload of these soon.
     
  6. joochian

    joochian It Wandered In From the Wastes

    108
    Apr 1, 2010
    hi.. this is taken from
    http://falloutmods.wikia.com/wiki/F2RP_Technical_Info

    Fallout 2: Weapons Redone (UNCONFIRMED RP 2.0 COMPATABILITY)Magnus' Fallout 2: Weapons Redone is compatible with F2RP, as long as you leave Glovz' AP ammo damage mod as disabled in Sfall.

    http://www.nma-fallout.com/forum/viewtopic.php?t=49966

    short answer, no.. but u need an official reply from magnus or others. try to pm them or wait a few more days/weeks/months...

    peace..

    ps. any of u guys done EPA? I cant crack it..
    who the heck are those 3 news npcs... any comments...
     
  7. Petrell

    Petrell First time out of the vault

    94
    May 22, 2006
    Ok, that at least eliminates the possibility of old files causing conflict in your case. :) Unfortunately that also mean that the problems can't be solved without Killap unless someone else cares to go thru and fix Kaga related files. :|
     
  8. dntpanic

    dntpanic First time out of the vault

    1
    Apr 3, 2010
    Is there a donation link for all the hard work?
     
  9. BuxnaMan

    BuxnaMan First time out of the vault

    61
    Mar 26, 2010
    What's criteria for Vic joining your party? I have charisma 1 and when I payed $1000 to slavers I talked to Vic and he said he is going to be at Mom's (not join me). And right after that classic in-party dialog opened with combat control and other options. I tried leaving the town with him so he maybe leaves but he stays in my party.

    Not sure but really kind of you. :clap:


    Also is anyone organizing all bugs reports for Killap? Possibly in wiki if someone can use it without breaking everything?
     
  10. TJ07

    TJ07 First time out of the vault

    57
    Apr 25, 2006
    EPA looks really effing wonderful!!!
     
  11. Faraday

    Faraday First time out of the vault

    22
    Mar 11, 2010
    Bug
    - If you return the pocket watch to Cornelius using the "the rat took your watch" option, Balthas will suddenly use Cornelius' dialogue next time you talk to him o.O
     
  12. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    E rodjo ovako... You have only one point to charisma, so he won't join you because you probably have Sulik in your party, right? the deal is : numebr of party members you can have is your Charisma score divided by two. So having only one point, you can have one party member. Only when you get Charisma up to four points, you can have two guys in your party.
     
  13. miles of wasteland

    miles of wasteland First time out of the vault

    3
    Apr 3, 2010
    Here are some bugs I found:
    When talking to Francis about the note in broken hills, if I tell him to leave the game crashes. If I tell him that i will kill him, then the dialogue ends without starting combat mode and I am free to speak with him again.
    I am unable to tell Dan in broken hills about his missing wife after finding her corpse in the tunnels.
    In Modoc, laddie does not join my party when going to look for Balthas' son. the quest can still be completed however.
    In New Reno, after sleeping with Mrs. Bishop, she stands on the bed instead of lying down.

    This may be off topic, but how do you jam the fan in the EPA? I've been walking around for at least an hour with no idea what to do. if someone could tell me what I need and where I can find it, it would be greatly appreciated.
     
  14. The Regular One

    The Regular One First time out of the vault

    56
    Mar 25, 2009
    @miles

    [spoiler:8456ead77d] There is a metal pole in the small garage to the east of the EPA compound[/spoiler:8456ead77d]

    To get Laddie to join you, you must have a positive reputation in Modoc, that is probably what happened.
     
  15. miles of wasteland

    miles of wasteland First time out of the vault

    3
    Apr 3, 2010
    cool. thanks for the quick reply
     
  16. Nevill

    Nevill First time out of the vault

    85
    Mar 14, 2007
    Thanks! This didn't remove Kaga from the game, but fixed the whole encounter. He still appears, but does not initiate dialogue and attacks straight away. Just the way I like it. When hurt, he flees.

    I don't miss the dialogue - his taunts are good enough. But I wonder if I'll see him again. I didn't look into those scripts, but in RP 1.2 I think they were the ones that set some variables related to the encounter.

    Ah, well, I'll just play and see how it turns out.
     
  17. Drelm287

    Drelm287 First time out of the vault

    28
    Jan 21, 2010
    It is normal that every single ghoul dissapear after you do "Gecko powerplant problem" quest?
    I destroyed the reactor, so maybe they run scared of the explosion? Now I can't get the car, because I need to have a Fuel Cell Controller...
     
  18. ciechan

    ciechan First time out of the vault

    9
    Dec 5, 2009
    @BuxnaMan
    yep, I came across the same issue with Vic and already reported it.
    Killap asked for a savegame, unfortunately I have it no more:(
    Maybe you can provide it.
     
  19. SPC

    SPC First time out of the vault

    60
    Jan 20, 2007
    But according to that rule, one point in CH wouldn't even allow you to pick up a single NPC, would it?
     
  20. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    Yes, I thought about that, but I guess the makers of the game thought something like this : "Let's just give the poor fella at least one follower in case he didn't know what's Charisma for" or maybe one follower is the minimum.
     
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