I have now played through RP 2.0 (version e) 1.5 times and have the following to report:
Art:
For the most part, the new artwork is great.
But,
-The girlie posters are good, but waaay too many.
-I like the rugs, but also a bit too many.
-Grass obscures dead critters (I know this is being addressed)
-In the small cave with robbers encounter, the upper most chest is completely blocked by the new rocks.
-The new pipes for the most part are fine, but seem a bit out of place in Navarro (that's just me.)
-The new armor animations for Sulik and Cassidy are awesome! Are animations for Vic going to be forthcoming?
Dialog:
Again, really good job on this.
-I was hoping that Randall's (VC) and Renesco's (NR) dialog would be changed so that you wouldn't have to keep asking them what they sell before getting the option to buy from them. That may be appropriate for a dumb character, but not for anyone else.
-Abbey and Marcus's armor dialog... I know this is being worked on.
Combat:
-This has been reported before, but I'll mention it again. Whenever an opponent scores a critical hit on me, the displayed message is
". does x points of damage."
-One time when using the pulse rifle, it had an ammo type of (None). I couldn't reload with a partially empty magazine. Once I emptied the magazine and reloaded, it reverted to Microfusion Cell appropriately. I thought this particular rifle was from the BoS bunker in SF, but in another game, it was normal.
The Car:
I don't believe that anything changed with the car for RP 2.0, but
-Rarely when running out of gas, the car appears on the other side of the world map, while I am at the correct location. This seems to have occurred more frequently in my non-RP games.
-One time, I ran out of gas right when I got to SF. The out of gas icon was directly under the SF icon and I could never gain access to my car after that. Usually, I thought that if you ran out of gas near a town, the car would just be transported there.
Caravans:
-Still occasionally get the missing caravan master at the end of a run. Then, when asking Duppo for work and he tells you to show up in front of the Westin's, there is no more caravan master. Ever.
-If you turn in Chad in BH, then no more caravan runs from there. (I believe I saw that this was being addressed already.)
Specific Locations:
-EPA:
--I like the above ground redesign.
--I am not a fan of the blue level redesign. The part with the stasis tanks is fine, but I don't buy into the wanamingo infested cavern on the way there. I think the idea of such a cavern is cool and could be used elsewhere (maybe you have to cross this cavern to get to the forcefield generator to gain entrance to blue level because the control at the FFG is fused on?). Frankly, I thought the original map was pretty good and could be an additional area or something.
--New NPCs: I have only played with Kitsune.
---Definitely great dialog.
---As a supposedly useful NPC, though, she's not that useful. Unarmed in this game is pretty useless, so making her primary skill be unarmed handicaps her from the get go. She won't even wield a Megapower fist. I really think that her combat abilities should be rethought. Giving her an SMG just to make her useful in combat seems like a waste of the concept.
---I would also suggest being able to have more interaction with her than just issuing her commands.
-SF
--The submarine. The background and dialog around the submarine is really great.
--Weapons Shop. In RP1.2, if you click on the proprietor and see his wares you see money, plus weapons and ammo. Then, if click on the table right in front of him you see money, plus armor and sundry other things. If you then click on the other table, the money adds together. In this version, the money does not add together. Seems like there should be one pot of money for both.
--Random Encounters outside the city. This is not a bug. After reading all the history around the Shi, the submarine, and Chinatown it occurred to me that you never encounter Shi as a random encounter around the city, which seems rather odd. With their enmity for the Hubologists, certainly you could expect to see Hubologists fighting Shi encounters, etc.
Random Encounters:
-It is unclear to me how to change the encounter rate independent of map speed in the current iteration of sfall (maybe I missed this discussion somewhere). Help?
-Would there be a way to add an option in the Preferences/Options menu to change the encounter rate? This way one could titrate the encounter rate to the desired level without entering/exiting the game constantly.
Thanks to all for the amazingly hard work you've put into this project!
-Earthdude