Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

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I'm having a bug with the last part of Lara's quest, but it seems like nobody else has had it. It's the part where I attack Tyler's gang, but when I agree to help her and get teleported over to the church, Tyler's gang isn't there. When I talk to Lara at the church she says we already took care of them, and tells me to get ready to go to the party to finish the job.
When I say let's go, we show up at the little house, but no tyler's gang. There's only a thug, and lara won't speak to me other than saying lets go. killing the thug doesn't move the quest along.
I tried the alternate way of finishing the quest, with betraying lara to tyler and killing her. That does work, but I don't want to do that.
Any help with this would be awesome, I'm stumped.
 
I have now played through RP 2.0 (version e) 1.5 times and have the following to report:

Art:
For the most part, the new artwork is great.
But,
-The girlie posters are good, but waaay too many.
-I like the rugs, but also a bit too many.
-Grass obscures dead critters (I know this is being addressed)
-In the small cave with robbers encounter, the upper most chest is completely blocked by the new rocks.
-The new pipes for the most part are fine, but seem a bit out of place in Navarro (that's just me.)
-The new armor animations for Sulik and Cassidy are awesome! Are animations for Vic going to be forthcoming?

Dialog:
Again, really good job on this.
-I was hoping that Randall's (VC) and Renesco's (NR) dialog would be changed so that you wouldn't have to keep asking them what they sell before getting the option to buy from them. That may be appropriate for a dumb character, but not for anyone else.
-Abbey and Marcus's armor dialog... I know this is being worked on.

Combat:
-This has been reported before, but I'll mention it again. Whenever an opponent scores a critical hit on me, the displayed message is
". does x points of damage."
-One time when using the pulse rifle, it had an ammo type of (None). I couldn't reload with a partially empty magazine. Once I emptied the magazine and reloaded, it reverted to Microfusion Cell appropriately. I thought this particular rifle was from the BoS bunker in SF, but in another game, it was normal.

The Car:
I don't believe that anything changed with the car for RP 2.0, but
-Rarely when running out of gas, the car appears on the other side of the world map, while I am at the correct location. This seems to have occurred more frequently in my non-RP games.
-One time, I ran out of gas right when I got to SF. The out of gas icon was directly under the SF icon and I could never gain access to my car after that. Usually, I thought that if you ran out of gas near a town, the car would just be transported there.

Caravans:
-Still occasionally get the missing caravan master at the end of a run. Then, when asking Duppo for work and he tells you to show up in front of the Westin's, there is no more caravan master. Ever.
-If you turn in Chad in BH, then no more caravan runs from there. (I believe I saw that this was being addressed already.)

Specific Locations:
-EPA:
--I like the above ground redesign.
--I am not a fan of the blue level redesign. The part with the stasis tanks is fine, but I don't buy into the wanamingo infested cavern on the way there. I think the idea of such a cavern is cool and could be used elsewhere (maybe you have to cross this cavern to get to the forcefield generator to gain entrance to blue level because the control at the FFG is fused on?). Frankly, I thought the original map was pretty good and could be an additional area or something.
--New NPCs: I have only played with Kitsune.
---Definitely great dialog.
---As a supposedly useful NPC, though, she's not that useful. Unarmed in this game is pretty useless, so making her primary skill be unarmed handicaps her from the get go. She won't even wield a Megapower fist. I really think that her combat abilities should be rethought. Giving her an SMG just to make her useful in combat seems like a waste of the concept.
---I would also suggest being able to have more interaction with her than just issuing her commands.

-SF
--The submarine. The background and dialog around the submarine is really great.
--Weapons Shop. In RP1.2, if you click on the proprietor and see his wares you see money, plus weapons and ammo. Then, if click on the table right in front of him you see money, plus armor and sundry other things. If you then click on the other table, the money adds together. In this version, the money does not add together. Seems like there should be one pot of money for both.
--Random Encounters outside the city. This is not a bug. After reading all the history around the Shi, the submarine, and Chinatown it occurred to me that you never encounter Shi as a random encounter around the city, which seems rather odd. With their enmity for the Hubologists, certainly you could expect to see Hubologists fighting Shi encounters, etc.

Random Encounters:
-It is unclear to me how to change the encounter rate independent of map speed in the current iteration of sfall (maybe I missed this discussion somewhere). Help?
-Would there be a way to add an option in the Preferences/Options menu to change the encounter rate? This way one could titrate the encounter rate to the desired level without entering/exiting the game constantly.

Thanks to all for the amazingly hard work you've put into this project!
-Earthdude
 
killap said:
@slack3r

Did you set up the orphanage? Try entering the Den Residential from the world map.

thanks for the quick response! no, I haven't finished the orphanage quest yet, need better speech first. And I tried leaving and coming back through the world screen after being taken to the church, and that just automatically finishes it for me, still no tyler but at least i can complete it if i can't find a way around this. But I really want to loot those bodies!
 
@AssassinMonolith Did you go to batch_work folder in cmd(cd path\batch_work)?Can you tell what was the error message?
 
Mirr said:
@AssassinMonolith Did you go to batch_work folder in cmd(cd path\batch_work)?Can you tell what was the error message?
Yes i go

internal or external command run.program or batch file is not recognized.


C:\Documents and Settings\Administrator>"C:\Documents and Settings\
\Desktop\batch_work"START dat2 d master proto\CRITTERS\00000502.pro
RS\00000503.pro proto\CRITTERS\00000504.pro
'"C:\Documents and Settings\Administrator\Desktop\batch_work"START' internal or external command run.program or batch file is not recognized.

:(
 
Mrs. Wright

Hi,

for some reason, when I talk to Mrs. Wright about the alcohol stills and she tells me to meet her in front of the church the following morning, she never shows up. When she says the "see you etc" thing she walks to stand in the corner of her room. When I exit the map and go to the commercial row to wait up she never shows up and vanishes from the East Side map as well.
 
@Meifumado See page 59 maybe it is the same problem.
@AssassinMonolith I sent you PM tell me if it worked.
 
For some reason, I can't get the RED MEMORY MODULE (which I picked up from a locker in the second sub-level inside Vault City) to work with the BOS medical computer in SF (to give me +1 STR). The other two modules (blue, green) worked fine. When I try it with the red, the only dialog choice is for me to reply that I don't have it. Did I have the right module in the first place; or was this a bug?

Second, the walkthroughs that I've read about the EPA...

http://numerometria.com/F2RP_WT.htm#epa

claim that there is a doctor there, who gives a gecko pelt quest; I have not been able to find this individual. Was he removed from the RP? (spoilers OK). TIA.

Additionally, after getting the Solar Scorcher from the Hologram in EPA, I went to look in the locker again; and there was another Solar Scorcher there. Was this a bug? Not that I mind. I gave it to Cassidy and he's been slicing things in half just fine. On a lark, I went back a third time during a revisit, and whaddya know? There was a third Solar Scorcher! LOL...
 
ralphrepo said:
Second, the walkthroughs that I've read about the EPA...

http://numerometria.com/F2RP_WT.htm#epa

claim that there is a doctor there, who gives a gecko pelt quest; I have not been able to find this individual. Was he removed from the RP? (spoilers OK). TIA.

Yes, he was removed from the game entirely. The only living humans there are the three potential NPC ones in the tubes.
 
can i increase some of my stats permanently in RP 2.1 ?
and why is that doctor removed from the game?
now i cant get serum for +1 agility from him :(,right ?

thanks.
 
Psihotik said:
ralphrepo said:
Second, the walkthroughs that I've read about the EPA...

http://numerometria.com/F2RP_WT.htm#epa

claim that there is a doctor there, who gives a gecko pelt quest; I have not been able to find this individual. Was he removed from the RP? (spoilers OK). TIA.

Yes, he was removed from the game entirely. The only living humans there are the three potential NPC ones in the tubes.

Ahh... Thanks for the clarification ;)

Another update on the Solar Scorcher replication; it seems that one can get an inexhaustible supply of Solar Scorchers from that locker by leaving that floor and then returning. Each time one returns, the item will be replenished and another can be found in the locker. I just went and got two more so that everyone on my team has one, LOL...
 
Hi,

mainly I thank to everyone who makes Restoration project.

I would like to know if is planning some improvements on BOS installations in fallout2. I was always sad from undone brotherhood outposts in Den and NCR when player has permitted access to them. It's planning to improve them? Adding some computer, bed or lockers will be more realistic against empty rooms.

And I read somewhere here on forum that is done BOS professional power armor. Will be added as extra content to RP?

sorry for my english.
 
I found a bug in the Sierra Army Depot, you can "retrieve" Private Dobbs unlimited number of times... he would melt and you can just go the computer and he will show up again as if there is 1000 of cloned Private Dobbs's out there.
 
Haw! You're telling me. Names are about the only way to tell people apart nowadays. You'd think there's
only ten kinds of people in the world. (Leans in.) Way I figure it, there was some big cloning accident in the past.
Maybe sierra army depot is to blame...:)
 
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