valcik said:
stormtrooper2161 said:
[spoiler:45e0e099f7]- In the final battle without passkey: if the enclave troops join you, try pump them with jet/psycho and watch the show. Especially sgt. Granite can do miracles with his pulse gun, so give him some superstims during the battle and keep him alive.[/spoiler:45e0e099f7]
[spoiler:45e0e099f7]I got really disappointed when I noticed that Granite and his squad aren't mentioned in the ending... even a
"So the chosen one, his party and the enclave squad escaped to the ship..." would do...[/spoiler:45e0e099f7]
[spoiler:45e0e099f7]It´s just a proposal and maybe a bid off topic but i had posted this a few days ago at the "RP suggestion thread".
I don´t know if someone has read it...Anyway here it is
If the player had convinced Sgt. Granite and his troop to help beating up Horrigan. there could be the following dialogue to replace the awful and senseless floating text.
A window would be much better
He comes up to the player the window opens and he says: " I think we should be leaving now".
The chosen one has the option to say. "This is probably a good idea".
At last for further improvement he has also the possibility to say; "See you at the cafe of broken dreams".
Then all survivors together are leaving the oil rig. [/spoiler:45e0e099f7]