Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Apr 1, 2010.

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  1. Sephis

    Sephis It Wandered In From the Wastes

    156
    Mar 29, 2010
    yes it contains the unoffical patch (infact it could be problematic to install the patch with the R.P)
     
  2. The Regular One

    The Regular One First time out of the vault

    56
    Mar 25, 2009
    @ sydney_roo
    Well that is what I'm trying to do, people really shouldn't complain about some pink pixels in a game that is meant for a mature audience anyway. I will laugh on the day when someone's mum/dad posts here and complains.
     
  3. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    @The Regular One:


    I think the nude posters actually made the FO2 maps more "alive".

    Only problem is, whoever placed them on the maps exagerated, I can completely understand those posters in bars and caravan posts (wich makes them look awesome) but common residences and shops? Especially the San Fran shops, I don' think a Shi would put those posters in their room.


    I think they should only appear in bars, caravan posts, miner bedrooms, pervs rooms (Myron) and "adult" places.
     
  4. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yes, this is basically what I've done for 2.1.

    Let's keep this thread on track please. Bugs...
     
  5. Radar E 33

    Radar E 33 First time out of the vault

    45
    May 27, 2010
    Goddamnit, I started the off topic train and it won't stop!!!

    On a more serious note, i still cannot get the primitive village on the map, nor can i get the slaver camp location, even with a completely fresh install of everything :( .
     
  6. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    Not really a bug, not really a problem, just annoying and didn't got fixed from d to e versions, the tribe leader from primitive tribe have two similar dialog options, it works normally tough, one makes you ask another question and another makes you leave conversation.
     
  7. ocelot

    ocelot It Wandered In From the Wastes

    121
    Sep 17, 2003
    Ok the game always crashes on returning to Primitive Tribe after I get swindled by the merchant. This is extremely annoying. Savegame.
     
  8. Darek

    Darek is currently unavailable

    Jan 7, 2008
    If only you were using the 2e update. That just might make it a bit less annoying for you. ;)
     
  9. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    If only I actually included the 2.0.2e update in the full install found in my signature...
     
  10. BubbaBrown

    BubbaBrown First time out of the vault

    19
    Aug 18, 2009
    I'm at the EPA, on the first underground floor. I'm trying to fix the generator that is acting up, but I'm having some issues. My repair may be on the low side. I've found that you cannot use tools or a Super Toolkit on the broken generator as you get the standard "That does nothing." Is this generator fixable and what skill level should I have to attempt it? I have Vic with me and he seemingly can't make the damn thing work, either.
     
  11. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    [spoiler:cead5e4136]Yes, is fixable, but not yet. Play further and remember this place. :wink: [/spoiler:cead5e4136]
     
  12. Radar E 33

    Radar E 33 First time out of the vault

    45
    May 27, 2010
    I have to be getting annoying with all the bugs i'm finding... sorry.

    Alas, i'm having a "no damage critical" problem all the time when i'm using unarmed attacks. kicks, punches, bashes to the face with spike knuckles, doesn't matter. When I critical it does no damage.

    http://rapidshare.com/files/402515819/Radar_E_33_critical_bug.7z.html

    Edit: nvm, just a stupid glitch that can be fixed by restarting the game.
     
  13. CapNot

    CapNot First time out of the vault

    28
    Jun 17, 2010
    2.0 saves

    Hi killap,
    will my rp 2.0 saves work on the v2.1 of rp ???
    If not, i'll wait the 2.1 release to go on.
    Thanx
     
  14. SHADOW-XIII

    SHADOW-XIII First time out of the vault

    98
    Nov 19, 2007
    Re: 2.0 saves

    search it
    2.0 saves will work however due to amount changes it's advisable to start from scratch (some fixes work only when you visit location for a first time)
     
  15. CapNot

    CapNot First time out of the vault

    28
    Jun 17, 2010
    thanx shadow. I think i'll wait for the v2.1 anyway, but it's cool that saves compatibility's added.
     
  16. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Re: 2.0 saves

    Actually I think the game will crash on any save where you have the solar scorcher as the proto for that will be changed. Other than that you are correct.
     
  17. fthku

    fthku First time out of the vault

    10
    Jun 21, 2010
    With regards to the whole Broken Hills- already when I just entered the first time everyone congragulated me on a job well done for fixing the mine, including francis (EXCLUDING the people actually related to the quest), which kept saying "Howdy hero!" which made me wanna MURDER him after the 100th time of trying to get a different reply from him. this later jammed my progress on the quest- I can tell marcus about jacob, and about the missing people, but I can't solve the whole francis issue. I had a fresh install of 2.0.2e and a fresh new game after that.
     
  18. BubbaBrown

    BubbaBrown First time out of the vault

    19
    Aug 18, 2009
    Found an interesting bug. I'm at the Primitive Village and just finished fixing their well when I noticed I was overloaded... by a significant factor. Somehow along with the normal reward, they decided to tip my good work with a few chunks of "rock" from a collapsed star.

    http://imgur.com/VUk44.png

    I'm so glad Fallout 2 doesn't have an advanced physics system... Bad things would be happening otherwise.
     
  19. SPC

    SPC First time out of the vault

    60
    Jan 20, 2007
    I think i had the same bug. I was able to solve the mine problem, but later i couldn't confront francis about the missing people and i didn't bother to report this because Killap has released a patch dealing with a francis issue and whatnot since then i assumed this has been fixed.
     
  20. matthewfarmery

    matthewfarmery It Wandered In From the Wastes

    137
    Jun 26, 2010
    Hi new here, I found this place a few days ago, as I wanted to play Fallout 2 again, managed to find this place and this awesome mod, fully patched to latest version, the reason Im posting is I think I have a problem,, but not sure if its a bug or not, (and PS thanks for this awesome mod by the way, it really does make a lot of differences and makes FO2 a very different and far better game :D )

    anyway, Im now in MODOC, and I have accepted a quest from Grisham to protect his brahmin at midnight from many angry dogs, I have seen two problems with this quest, first accepting it, doesn't add it into the pipboy MODOC quest log, the other thing is, and very annoying, is that when the dogs come, they aren't red / hostile, (until they start attacking the brahmin directly, however, there is another problem with this, I have two NPC's with me, vic and Sulik, the problem is, they don't seem to attack the dogs, Vic is a coward and in a couple of trys, seems to attack the brahmin, so I fail the mission, (and nothing in the mission log either way)

    is this a bug or intended? as the dogs should be the enemy, and should if closing in, should be marked as the targets, not the brahmin, unless I have messed up something? but Vic isn't that great, even though it has combat armour and a shotgun, but even so, Sulik doesn't seem to attack that much either, any help on how to successfully do this mission? as for me, I had a magnum revolver, and going for a third try with Sulik with a SMG, don't know if it will help or not

    thanks in advance
     
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