I'm pretty certain ANY pc you buy today will be better than what was available in 1998. And even a $300 used pc.Muznick said:Where can I find info on the system requirements to play the game with the restoration project? I'm thinking about buying an old PC to play this (currently on mac )
Save games will work just fine but any map fixes/content changes to locations you've already been to will not work.Matthews said:Savegames will most likely not work if there has been bugfixes done after betatest is over.
killap said:Save games will work just fine but any map fixes/content changes to locations you've already been to will not work.Matthews said:Savegames will most likely not work if there has been bugfixes done after betatest is over.
@everyone
I'd say this weekend (Feb 2/3) will be the end of the beta and the official release of 2.2. Some other good things things I'm squeezing into this release. All for the better, of course. For example, despite my docs saying that the automated repair system at the Sierra Army Depot was finally working, this was actually not the case. It will work in 2.2 and it's pretty awesome.
Muznick said:Where can I find info on the system requirements to play the game with the restoration project? I'm thinking about buying an old PC to play this (currently on mac )
These requirements are sadly valid only for native running of fallout on windows platform, for linux/unix/mac via wine it's much more than that. I'm playing fallout on linux at my old notebook (1.8 Ghz, 2GB ram) and with hi-res patch it's almost unplayable.killap said:However, with sfall and wanting to play the game at > 640x480 I'd say 1Ghz. But really, I'd be baffled if you can buy a machine today with specs that can't handle this game.
jirik said:These requirements are sadly valid only for native running of fallout on windows platform, for linux/unix/mac via wine it's much more than that. I'm playing fallout on linux at my old notebook (1.8 Ghz, 2GB ram) and with hi-res patch it's almost unplayable.
Yes, I agree that Dex suffers with a same problem as Cat Jules. Though his final AP is 9.NovaRain said:Dex's base AP in final stage (00000517.pro) is 9, and base AC is 10. But all his previous stages have only 8 AP & 9 AC. So I think he'll get a similar problem like Cat Jules as in Animator's post.
jirik said:These requirements are sadly valid only for native running of fallout on windows platform, for linux/unix/mac via wine it's much more than that. I'm playing fallout on linux at my old notebook (1.8 Ghz, 2GB ram) and with hi-res patch it's almost unplayable.killap said:However, with sfall and wanting to play the game at > 640x480 I'd say 1Ghz. But really, I'd be baffled if you can buy a machine today with specs that can't handle this game.
CommonOddity said:Actually, not quite sure what you're talking about. On Linux, at least, I've found with 2D games all you need is decent drivers (unfortunately in this case, binary blobs or solid open source drivers for much older/lower-end video cards) and you actually require less with wine than you did in Windows.
I am a maintainer for some wine projects and have done benchmarks before, so I would argue your claim.
jirik said:Especially fallout is consuming always 97-100% of my CPU, but I assume that that's not problem of wine but poor fallout engine.
IMHO nowadays linux 2D Xorg drivers are in usable state and doesn't matter if user has intel/nvidia/ati graphics.
jirik said:CommonOddity said:Actually, not quite sure what you're talking about. On Linux, at least, I've found with 2D games all you need is decent drivers (unfortunately in this case, binary blobs or solid open source drivers for much older/lower-end video cards) and you actually require less with wine than you did in Windows.
I am a maintainer for some wine projects and have done benchmarks before, so I would argue your claim.
Quite a lot of windows games are running in wine with good performance, few even better like on windows, but fallout isn't that case. Even vanilla fallout have poor performance with wine and with high-res patch and some higher resolution is it really bad.
IRC fallout was running quite pleasantly with prehistoric wine 0.95, but then they reworked DRI engine and some these old games are running nowadays with worse performance than before.
Especially fallout is consuming always 97-100% of my CPU, but I assume that that's not problem of wine but poor fallout engine.
IMHO nowadays linux 2D Xorg drivers are in usable state and doesn't matter if user has intel/nvidia/ati graphics.
Nevertheless running fallout with wine is about patience at least for me.
Nope, I don't have problem with overheating. I was trying to find best setup for quite lot of time and even renicing wineserver/fallout.exe priorities doesn't help. But I try cpulimit in my next fallout playthrough, thanks. Maybe if you have positive experience with it, you can add it to RP wiki?SCO said:If you care about that (crashes by overheating?) there is always 'sudo apt-get install cpulimit' and then 'sudo cpulimit -P usr/bin/wineserver -l 40'
^ means that wineserver can only get up to 40% of processor time.
As I wrote in my first post on that topic, the linux requirements clearly don't match the windows ones, that's all. You have PC powerful enough to run fallout smoothly even through it's performance issues. But as you said, this wine related topic should be probably discussed elsewhere.CommonOddity said:I do admit, the DRI re-work definitely threw in a monkey wrench (well, ultimately it became essential). Fascinating that Fallout is so affected by it. Last I ran Fallout, it was perfectly smooth and my cpu barely touched (this is on an AMD x2 240, GTX 460 6GBs ram).