Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

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The bear dude strikes hard and crowd goes wild! :dance:

I'm participating in a different beta-tests right now, but couldn't miss this long awaited release though. Definitely going to give it a try!

Just to let you know, killap:
As I see, this version is distributed with a default graphics mode + default 8-bit colour depth settings. Also, the screen resolution is set to 1024x768 px, I guess you'll want to change it for a final public release.
 
This open beta is damn exciting! I haven't played Fallout 2 in a year maybe... I;ve got two questions yet, regarding no, not bugs. but some minor game preferences.
1: Why does the very first triber (before the trial building) say very different thing than before?
2: Why do radscorpion's tail weigh 5 pounds instead of 20 (or so)?
And of course, i very much appreciate your work guys, Fallout 2 is more than just game for me.
 
Awesome! We will need to conclude the RP with a changelog since plain Fallout 2. That will be an interesting reading :)
 
I had to download the following DLL files to run sfall:
d3dx9_25.dll
d3dx9_31.dll
d3dx9_42.dll
d3dx9_43.dll

Beside that no problems so far (except for default resolution - 1024x768 instead of original 640x480).

As a sidenote - this mod is a real-life proof that no company can afford producing a really well-tested and (reasonably) bug-free game. Time-to-market attitude kills ideas before they get ripe and devastates the quality.

EDIT:
I have just came across Claim jumpers near Redding. One M-60 lady in the party retreated immediately before she even got wounded, screaming "I'll be back soon" or likewise. After dealing with the rest of the jumpers, i started shooting at her. She did not entered the fight, I just executed her in a few rounds- shooting at her with no reaction. Such behaviour is pretty common also among Jakuza arround New Reno. I suppose there's a malfunctioning script. Even if bad guy freks out, he/she should fight back if attacked. Another funny thing I observed in that fight - M60 lady picked up shotgun dropped (critical miss) by black leather guy from her team (despite she did not shoot once from M60) . This should not happen - if enemy has ammo they should rather attack than pick up weaponry.

EDIT2
MOBSTERS can be located in such a way that they block the highwayman's door - the only way to travel further is to kill them, since you cannot push them.
Link: zcnet.22web.org/fo2/SLOT02.zip (note - you must copy and paste the link, or you get redirected to commercials)
 
PIP Boy Objectives

First let me add my thanks and kudos to Killap and the many other enthusiasts for their contributions to this classic game. :clap:

Immediately upon finishing the Temple of Trials and entering Arroyo, the player's PIP Boy shows the objectives 'Retrieve the Geck for Arroyo' and 'Find Vic the Trader'. I can see how 'Retrieve the Geck' might belong there due to the first cut-scene where the Elder says "The GECK can give LIFE to the wasteland!... This will be your quest."

My thought was that the 'Find Vic the Trader' objective should only be added after the Player talks to the Elder in her tent (this is where Vic is first mentioned).
 
http://rusfolder.com/34405463
Found one bug (?)
My character is female, so I used her female abilities to cut the price for freeing the Vic in two (long story short, to get her sleep with Metzger). The problem is - door to the room locks after they taking their time in it. You still can easily unlock it (with 40% lockpicking ability), but it still seems strange that you have to unlock it as if you are a prisoner.
P.S.
Sorry for my poor English though
 
.Pixote. said:
killap said:
Skynet said:
Leather jacket running animation glitch (skips one frame) that was fixed for default player model seems to plague at least Sulik leather jacket variant and possibly several others variants.
Got a save game? And Pixote, thoughts on this?
He's a fix - http://www.mediafire.com/?356agz9aqu3od1c

There was one extra frame in the animation. :roll:

EDIT: I went through all he running animations and fixed a few extra ones. The link above has all the fixed FRMS.

Sorry to say, but even after updating the files running animation is still glitchy (tested Sulik version). Small freezes compared to butter smooth default model.
 
ok , now i don't know if its just me , but the animation feels off at certain places.. the female character i am playing doesn't feel smooth while interacting with objects like it skips a frame or something to get to the default static position? ..same also happens for the enemy/animal/critter when it tries to rise back up after getting hit to the ground, it moves to neighboring tile..annoys the heck out of me.

this never happened with earlier RP version.
 
SaF said:
when I try to install the RP it tells me I should reinstall the game someplace else aside Program Files. Which I can't, since my SSD is too small for another partition, and Steam won't let you create another game folder on the same partition. Any suggestions on this?
This check is in place because Program Files is protected and screws up sfall and other related stuff. Is C:\Program File default for Steam? I don't have the Steam version so I never thought about this. Is this a problem for Steam users? Has anyone else using Steam successfully installed the RP?

SaF said:
I set music_path1 & 2 to sound/music and then just copied abbey1.acm (and prmtribe.acm, just as precaution) from \data\sound\music to sound\music, and it solved the problem.
This makes me wonder whether I should include a default fallout2.cfg file in the RP. I've see many reports of no music.

valcik said:
As I see, this version is distributed with a default graphics mode + default 8-bit colour depth settings. Also, the screen resolution is set to 1024x768 px, I guess you'll want to change it for a final public release.
Oops, those are the settings I run the game at. That's odd that the build directory was setup the same way, but in any event I'll take a look.

mercurio101 said:
1: Why does the very first triber (before the trial building) say very different thing than before?
What do you mean? Do you have a save game?

mercurio101 said:
2: Why do radscorpion's tail weigh 5 pounds instead of 20 (or so)?
And of course, i very much appreciate your work guys, Fallout 2 is more than just game for me.
Are you talking about the small radscorpion tails? Small radscorpions now drop small tails as opposed to dropping the same large tail that the bigger radscorpions do. Since they are much smaller, their tail is smaller and weighs less.

ziemeck said:
I had to download the following DLL files to run sfall:
d3dx9_25.dll
d3dx9_31.dll
d3dx9_42.dll
d3dx9_43.dll
Hmm, what OS are you running? And I guess you haven't installed many games on it? But good to know, I'll add those too incase other people need them. I already include 2 directx dlls in the release.

ziemeck said:
Beside that no problems so far (except for default resolution - 1024x768 instead of original 640x480).
Yeah, my mistake. That is what I run the game at.

ziemeck said:
I have just came across Claim jumpers near Redding. One M-60 lady in the party retreated immediately before she even got wounded, screaming "I'll be back soon" or likewise. After dealing with the rest of the jumpers, i started shooting at her. She did not entered the fight, I just executed her in a few rounds- shooting at her with no reaction. Such behaviour is pretty common also among Jakuza arround New Reno. I suppose there's a malfunctioning script. Even if bad guy freks out, he/she should fight back if attacked.
Hmm, sounds like they might not be able to use such weapon animations. Did you see them holding the weapon or did you find the weapon on their body after the fact?

ziemeck said:
Another funny thing I observed in that fight - M60 lady picked up shotgun dropped (critical miss) by black leather guy from her team (despite she did not shoot once from M60) . This should not happen - if enemy has ammo they should rather attack than pick up weaponry.
That's the joy of the Fallout AI/combat system.

MisterCrit said:
Immediately upon finishing the Temple of Trials and entering Arroyo, the player's PIP Boy shows the objectives 'Retrieve the Geck for Arroyo' and 'Find Vic the Trader'. I can see how 'Retrieve the Geck' might belong there due to the first cut-scene where the Elder says "The GECK can give LIFE to the wasteland!... This will be your quest."

My thought was that the 'Find Vic the Trader' objective should only be added after the Player talks to the Elder in her tent (this is where Vic is first mentioned).
This is how it was in the original game and I assume it was done that way in case you didn't talk to the Elder and just went on to the next city. Yeah, who plays a RPG and doesn't explore everything. You never know though.

archerengelo said:
ok , now i don't know if its just me , but the animation feels off at certain places.. the female character i am playing doesn't feel smooth while interacting with objects like it skips a frame or something to get to the default static position? ..same also happens for the enemy/animal/critter when it tries to rise back up after getting hit to the ground, it moves to neighboring tile..annoys the heck out of me.

this never happened with earlier RP version.
Hmm, I haven't noticed this or heard otherwise. Anyone else confirm this?

@mercurio101
I'll be looking into your save game. Thanks for posting one.
 
i join lara and gang in order to kill tyler...lara's dead , tyler's escaped (who knows how).. i get encouraged by remaining members of the party to hunt him down, they take me to small bottom right house of residential area , and just stay there do nothing...i go back to church , i find same members asking me same question again, i agree...now we are back to house in residential area with twice of each member stuck in the room...now i have a game i no longer wish to continue :-(
 
archerengelo said:
i join lara and gang in order to kill tyler...lara's dead , tyler's escaped (who knows how).. i get encouraged by remaining members of the party to hunt him down, they take me to small bottom right house of residential area , and just stay there do nothing...i go back to church , i find same members asking me same question again, i agree...now we are back to house in residential area with twice of each member stuck in the room...now i have a game i no longer wish to continue :-(
Save game, please. Though I will need further explanation about how lara died and what happened with tyler.
 
killap said:
ziemeck said:
I had to download the following DLL files to run sfall:
d3dx9_25.dll
d3dx9_31.dll
d3dx9_42.dll
d3dx9_43.dll
Hmm, what OS are you running? And I guess you haven't installed many games on it? But good to know, I'll add those too incase other people need them. I already include 2 directx dlls in the release.
WinXP, DirectX 9.0c.
killap said:
ziemeck said:
I have just came across Claim jumpers near Redding. One M-60 lady in the party retreated immediately before she even got wounded, screaming "I'll be back soon" or likewise. After dealing with the rest of the jumpers, i started shooting at her. She did not entered the fight, I just executed her in a few rounds- shooting at her with no reaction. Such behaviour is pretty common also among Jakuza arround New Reno. I suppose there's a malfunctioning script. Even if bad guy freks out, he/she should fight back if attacked.
Hmm, sounds like they might not be able to use such weapon animations. Did you see them holding the weapon or did you find the weapon on their body after the fact?
Both ladies were visible holding big guns at the beginning of fight - and even running holding these guns. The one executed was wielding M60 till the bitter end. In multiple fights part of Jakuza freak out and do not take part in fight, even being shot in the back.

Please take a look at EDIT2 in my post above. Highwayman door blocked by Mobster, unable to push - had to kill losing karma. No non-violent solution to that despite there should be.
 
killap said:
I don't have the Steam version so I never thought about this. Is this a problem for Steam users? Has anyone else using Steam successfully installed the RP?
I've never had Steam install games to Program Files, and I don't remember what the default was. My copy of Fallout 2 isn't from Steam, either (my current copy is from the "Dual Jewel" 2-CD FO/FO2 pack that was in stores about a decade ago).

However, this is easy to solve. When you click "Install" on a game, it only lets you set up one Steam folder per partition, which is kind of odd, but you can install Steam games anywhere you'd like. Here's how.

From the Steam client, select Steam->Settings
Select the "Downloads+Cloud" tab
Click the "Steam Library Folders" button
Click the "Add Library Folder" button
A Steam-themed version of the normal Windows directory selection window comes up. Create a directory where ever you'd like, on any partition.

Now, when you go to "Install" a game, that new folder will be a drop-down selection.

Steam is also pretty modular, so a user who has already installed FO2 in Program Files may be able to move the Fallout 2 folder from the old library directory to the new one manually (presumably while Steam is closed) and have Steam recognize the new location of the game. This will save the time of re-downloading the game to reinstall it in the new location. Steam is remarkably modular, movable, and self-fixing. You can delete the whole thing except for a couple files and it'll fix itself upon launch.
 
mercurio101 wrote:
1: Why does the very first triber (before the trial building) say very different thing than before?

What do you mean? Do you have a save game? [/quote]
Here it is:

http://rusfolder.com/34406884

Well, I mean, this tribal fellow was always greeting me with words like "You cannot return to the village before you pass the trial". If I remember correctly, you could also tell him that you can just kick his ass and return to the village, and the tribal retorts that the rock blocking the way back cannot be moved by one human, and he will not help you with this deal at all.
But now he only greets me like "Whats up, wish you luck on your journey" or such and doesn's mention the trial at all. Why?)))
Are you talking about the small radscorpion tails? Small radscorpions now drop small tails as opposed to dropping the same large tail that the bigger radscorpions do. Since they are much smaller, their tail is smaller and weighs less.
Ahh, figures, I remember now that little feature. Sorry for not paying attention.
 
ziemeck said:
killap said:
ziemeck said:
I had to download the following DLL files to run sfall:
d3dx9_25.dll
d3dx9_31.dll
d3dx9_42.dll
d3dx9_43.dll
Hmm, what OS are you running? And I guess you haven't installed many games on it? But good to know, I'll add those too incase other people need them. I already include 2 directx dlls in the release.
WinXP, DirectX 9.0c.

I highly recommend that you run the DirectX End-User Runtime Web Installer. It will automatically check and update all DirectX 9.0c components to the latest version. It should eliminate the need of having those dll-files in Fallout 2 directory.

http://www.microsoft.com/en-us/download/details.aspx?id=35
 
@mercurio101
Did you install the appearance mod from the installer? Let me explain why I ask, though it may not make sense to those unfamiliar with the inner workings of the game.

The tribal at the start of the caves has a check for whether you look like a tribal or you have the vault suit. It seems that Mash's appearance mod alters this in some way and that check becomes broken. I had to manually determine the offset to get it to work again. And I even had to redetermine the offset for the latest version of sfall. Last time I checked in the internal beta, this was working. And I believe I checked whether if worked with or without the appearance mod. I'll check again though. It would also be cool if others could confirm this.

@ziemeck
Well if you see them holding the weapons then I don't think it's an animation problem. I've seen odd things with the AI of the game where critters run away even with a weapon and full health. The player's stats play a big part in this - sequence, health, action point, etc.

I'll take a look at your other edit. Some critters might still be missing the push command. Several had this missing in the vanilla game.

@Skynet
While a good point, we can't assume other users do this and thus I must include those files. I make sure all my software works right out of the box, no need to install/setup anything else. I do this for my real job too. :)
 
appearance mod
No, i didn't. Actually, this is the first time i hear about it... I have only installed the "raw" version from Steam (which I have bought a short time ago) and then set up the [F2_Restoration_Project_2.2_pb1] patch. That's all.
 
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