Effektor said:
2.Childs in Klamath. Typo in KCHILD.MSG {214}{}{Mommy says I talk to much.} Should be "... too much". Looks like vanilla bug though.
Good catch and yup, vanilla bug.
Effektor said:
I hope the newest release will be really good. I have played the latest release and I had a feeling many times that it has too fan-made climate (in dialogues, map-graphics), I've seen also some minor-bugs and had strange encounters (on the same map every time).
It will be MUCH better compared to the last release and a million times better compared to the 1.x releases. Definitely give it a try again.
parkhwan said:
oh my god..
my suggestion was new lenny skin's speed is too slow in town so how about make him little fast.
but you said don't use new skin...
OTL and right. may be miria joke charactor. but some players playing game likes FO2, armor change is very important.
it's your mod so my suggestion is just suggestion. and I'll never said again no more.
i'm afraid you said "then delete RP mod and play origianl".
good bye my hero.
I gotta agree with Matthews here. But really, you do realize that ghouls don't just run around, their bodies can't handle that kind of exertion. But more importantly, making new animations takes a long time and there were no running animations in place for ghouls, so it would take even longer.
And sure I understand that players like Miria, never said people didn't or shouldn't I'm just saying that they are filler npcs and adding power armor to enable them to use all their weapons would defeat that purpose. Plus I'd get endless emails about why they don't change armor except for power armor. There's no win here.
I didn't mean to offend, but at this point I can't cater to everyone. It's been too long of a road for me with this. But really, if it's something like this that makes you throw away the RP, I'm sorry.
AelpirT said:
Xellos said:
@AelpirT
The fact that Horrigan disappears is caused by increased resolution. By default it happend of the screen and the player didn't notice. It could be altered I guess for him to walk further and then disappear but that would just elongate the whole (frozen) scene
Perhaps I wasn't clear: I meant to suggest that Kaga as well should, perhaps, disappear before reaching the edge of the map, if possible; not that Horrigan should not disappear!
It definitely could be scripted to do the same. I just didn't want him to disappear in the middle of the map because people might wonder what the heck just happened. Still, it's sorta the only solution to the situation you've run into.
EDIT: I have tweaked the distance from the player before he disappears. He also gives an angry, ominous float right before this.
Turd Henley said:
.Pixote. said:
They were in their normal place on the Redding map, correct?
No. That was my point.
Don't you have to get a quest at Redding first to get them to appear on the western end of the town?
Turd Henley said:
Also: I don't remember Vic ever being such a completely useless piece of shit. He's thus far FANTASTIC at hitting:
* nothing
* me
* the wrong things
* losing his gun
Wtf.
He's not crippled/blinded in some way?
But to be honest, when I had played the game long ago this was my experience with Vic. It was hilarious to watch him try to do anything. However, by the end of the game, give him a gauss rifle and he's like a sharpshooter. It was all about leveling up for Vic.