Remember, addiction is pretty much random in the game so if you save before taking a drug, if you become addicted when you take it you can just load the game and try again, repeat until you don't get addicted.
S - 5, P-10, E-5, C-4, I-5, A - 10, L-1 with the Gifted and Bloody Mess Perks, with Small Guns, Lockpick, and Steal as my tag skills.
First off, how did you manage 1 luck with gifted? With that aside, here's some tips on making a perfect character (one that can do the most quests and kick the most ass as possible)
Spoilers below...
[spoiler:690f8b59ad]
Alright, keep in mind that I haven't played the game in any significant way for about six months so some of this might be inaccurate, use it as guidelines instead of trying to copy them exactly.
Good on you with the small guns and lockpick, but steal is a pretty useless skill to boost, I believe Per experimented with it and found that a low steal skill steals with the same percentage rate of success as a 100% level. I'd substitute it with Speech to help with quests.
As for your special stats... When you start a new game, keep in mind that endurance is mainly just for hit points and isn't really all that important unless you're playing a melee or unarmed character. And starting with 10 in anything is a waste as you can boost most of them during the game with quests and perks. And don't skimp on your intelligence, that's pretty important when determining what dialog options are available to you. I'd start out with:
S - 5
You can boost this significantly with armor and other ways on top of that. 5 is plenty, and you really wouldn't have any problem with 4 except through the first 15% of the game, before you get the car and a few companions.
P-8
A high perception is good for accuracy with small guns, and a couple of dialog options/quests. 8 should be plenty for the majority of the game, and can be boosted with a chip and a perk.
E-2
You will have a low hitpoint count through most of the game but with good armor and weapons and a couple companions that shouldn't be an issue. Best to spend points elsewhere.
C-4
All charisma is good for is a couple dialog situations and getting companions. Since it can be boosted with drugs for those few occasions you shouldn't need more than this.
I-9
One of the most important stats, this determines what dialog options you get, which means more quests and quest options.
A - 10
More agility means more action points, you can't go wrong here.
L-2
Luck is pretty insignificant in the game, mainly used for critical chance, which can be boosted and enhanced by several perks.
Gifted is a great choice, but bloody mess is a waste. I'd choose Finess. Better criticals outweighs the damage reduction by a long shot.
When you come across a potential companion and he refuses to join your party because you are "full" try boosting your charisma by two points with drugs and try again.
Lastly, save before EVERYTHING. Before a fight, before talking to someone, before leaving a town into the worldmap, before trading for something, before everything. If something didn't go how you like it, load and try again. If something goes wrong and you end up poor/naked/dead, load and try again. And keep at least three save slots and use them all, you never know when, somewhere down the line, a choice you made 45 minutes ago ends up killing you or blowing up in your face
AND NO CHEATING EVER ARGH![/spoiler:690f8b59ad]