Fallout 2 Weapons Mod Due

Silencer

Night Watchman
Staff member
Admin
Finesse just let us know in a forum thread that there's a Fallout 2 weapons mod in the works:<blockquote>I am in the process of a weapons mod for F2 changing like 90% of the original weapons and ammo with real life weapons, ammo... The energy guns will mostly be brought in from Fallout Tactics.

I will also be changing the most of the weapon sfx to Fallout Tactics sfx because they sound more realistic.

Name, info, and weapon attributes will mostly be changed but they will be within the F2 damage tables (there will not be any superguns in this mod). I am about 50% done and slowly progressing in my spare time...</blockquote><center></center>

Link: Finesse's Mod Thread at NMA Forum
 
Fallout 2 already has way too many real-life weapons that fit the setting as much as a pink turtle-sweater fits on a Hutt. I'd rather see a mod that removes real-life weapons from Fallout 2 and replaces them with imaginary weapons that are inspired by firearms from WWII and Korean War, as well as some high-tech weapons from '50s science fiction.
 
Second that. Or even better, a mod that removes some of the weapons and does not replace them with anything. IMO Fallout 2 had too much weapons altogether.
 
However!

Does that loading screen mean he's putting Necropolis in?

Probably not... but one can dream.
 
I always liked the fact H&K somehow ended up making the p90c in Fallout 2, a little mystery never to be solved.

I don't know what the fascination is with mods adding more and more guns, especially real life themed ones. Craptactics was a total contradiction to the weapon atmosphere set in either Fallout 1 or 2. An example would be the AK47 in CT, whereas F1/2's Assault Rifle was an AK112 which was considered "old by the time of the war".

All that being said, it doesn't say that this mod has anything to do with being Fallout-y. So to each his own.
 
I am mostly just replacing weapons with the real life weapons and adding some. I will be changing some weapon attibutes to be more 'realistic' but still in the f2 damage table... I have seen some other's people's weapons packs and I didnt like them, its looks like they used ms paint to make the pictures because they didnt look that good if you ask me...

I use adobe photoshop 7 and I am very picky on which guns make it into the game (they have to look nice atleast) Here's a sample of my work



lol, no there will not be necropolis in the game... this is just a weapons mod...
 
If they're the right kind.

There need to be more regular guns. As is, the only thing I hang on to is .223. It's the only thing that I actually find USEFUL until Plasma and Gauss.

Does anyone use laser guns? Or the heavy weapons? Or most of the melee stuff?
 
Sir Unimaginative said:
Does anyone use laser guns? Or the heavy weapons? Or most of the melee stuff?

Laser guns were kind of designed to be useless. Can't be helped. They bounce of metal. Go figure.

Heavy weapons are good, but the lack of aiming means a lack of criticals and the heavy-handed stuff means lack of party members. Generally no a much favoured weapon by anyone but the minigun-freaks.

Melee stuff is quite good. The Super sledge was one of the best weapons on both Fallout 1 and 2 (the best in Fallout 1 after the Super-Dupah Mega Turbo Tsunami Gozilla Plasma Rifle, in fact) and unarmed gets you a long, long way in Fallout 2.
 
The super sledge was great when you got surrounded by Aliens as you could knock them away from you so they couldnt attack. The 'kenetic knockback effect' was great.

I tried to add this weapon perk to a gun so that it would knock back people when fired (it was for a non lethal weapon called the 'riot gun') but I couldnt get it to work :( But then again using the mapper was never my strong point
 
Wild_qwerty said:
The super sledge was great when you got surrounded by Aliens as you could knock them away from you so they couldnt attack. The 'kenetic(sic) knockback effect' was great.

I tried to add this weapon perk to a gun so that it would knock back people when fired (it was for a non lethal weapon called the 'riot gun') but I couldnt get it to work :( But then again using the mapper was never my strong point

Arr. It's been about eight months since my last playthrough. Yeah. Sledging aliens.

Someone remind me: did shotguns have knockback?
 
Suicide Candidate said:
Ashmo said:
Wild_qwerty said:

:: pnoits and laughs ::

lol speeling nazi

69racist-legos-owned-med.jpg
 
Silencer said:
Suicide Candidate said:
Ashmo said:
Wild_qwerty said:

:: pnoits and laughs ::

lol speeling nazi

http://www.jbelectric.us/ot/stolemytv/69racist-legos-owned-med.jpg

Apparently Silencer lacks any humor at all -- otherwise he would have realised that "pnoit" was a pun on the spelling mistake of our dear comrade Qwerty.

:: coughs up some blood and considers the option that there might actually BE a lethal amount of exposure to Bananphone ::
 
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