Fallout 2 mod Fallout 2: Weapons Redone v2.3

Magnus said:
Compatibility:
Looks like Vista and subsequent releases of our favorite OS said "Pah!" to backwards compatibility and eliminated 16-bit program support. For Windows 7 users, it might be an idea to remove the Choice.com bundled with the mod and then run the installer, as Choice is already present in that OS. I'll be doing some more tests and try to make a more contemporary installer in an eventual next version.

Done that, the DOS Window closes as soon as i double click Installer.bat. Am i good to go? Looking at the bat file tells me i should be getting options...
 
Hello, Magnus!
The new release of Killap's RP is up and running, as I see. Is your mod compatible with that? Sure hope it is, 'cause I very much like it:)!
 
Yeah Magnus !
Your mod is awesome, Im now playing the new RP without it & i really miss it.

In the RP the AP ammo still does not work correctly, with your mod combat was more diverse and just plain more fun.

Hope you get back here man !

Bye
 
You can count me among those hoping this excellent mod gets updated to be compatible with RP 2.0.
 
Yeah, playing Fallout 2 withour WR seems kinda....lame now. Hope you'll get it working soon.
 
I haven't even tried, perhaps it is compatabile.

Compatability with RP 2.0 is essential... but I also have a different request.

Any chance you could make a Fallout 1 version? I know some features are not do-able, for instance, the changes to AP ammo. And perhaps it isn't possible to alter the laser resistances etc.

But after playing through Fallout 2 using your mod, I need your improved grenades, and your laser and plasma pistols. Changing the 10mm pistol, laser pistol and plasma pistol to cost 4AP changes them from useless weapons to useful secondary weapons to fire when you don't have enough AP to fire your rifle. Or if you are fighting several low-strength enemies. (ZAP ZAP ZAP!)
 
In RP 2.0 topic I saw a post which said that WR should be compatible but there's no confirmation so far. Guess that it's up to us to confirm whether it's true or not.

That is until Magnus returns.
 
When installing it, you could simply have copied all files in the waa/All folder into your proto/items directory, since the All folder does NOT contain the ammo rarity. I figured this would be for the specially interested.

Also note that the Critters folder contains another three folders, Base, Megamod and Killap. To get it right, first copy all of the files in the Critters/Base directory into your proto/critters directory, then if you're using Killap's RP/UP or the megamod, copy those files on top.

That is the way I have installed it, over a new install of Fallout 2 and the RP 2.0, with the latest update. I left the NPC folder alone. I haven't had any problems. I'm not sure why it wouldn't be compatible.
 
I did a search and this thread doesn't have the words "Phazer" or "Phaser" in it... so, to make it be in line with the changes, what should the stats of the Phazer be, with the armor mods installed? Without the armor mod installed?

As far as laser pistols go, the upgraded one has some kind of penetrate perk. right? Even with all the changes? Does the Phazer have this??
 
Ah okay... where do I see what perks the weapons have?

And what SHOULD the updated phazer's stats be, to make it in line with the rest of the changes? And how do I get that patched correctly?

Also, I apparently have to uninstall glovz AP ammo damage fix... how exactly do I do that? O,o
 
Hi there Magnus and Folks!

I am lurking into nma quite a long time now, for i have been playing FO2 for years now.
Some weeks ago i installed FO2 again on my PC and began to play with killaps restoration project mod. I really enjoy the new feeling.
As i finally got to the NCR and stole my first beloved Bozar again, i was really disappointed about it. i have read the changes killap did and knew he changed the Bozar, but now it's like a one shot weapon with the sound from a combat shot gun.

So i searched the modding forums around here and stumbled over Magnus' Weapons Redone Thread/Mod.

Dispite the fact i am NOT into Modding (i surfed a few sites about FO2 Modding - but i don't really get the point) is there a *simple* way for me to change the Bozar again? Because i would also like to use Magnus' weapons mod, but i really don't like the fact the Bozar is a kind of a "light fifty cal" now. Maybe just adding a burst mode or something and/or change the sound to the "burst" sound again?

I'd love to get a few answers from you guys and i hope i don't upset anyone because of my non-modding experience.
i searched the forum for a simple solution i could help myself with, but i really don't came over something...

greetings
 
Aphyosis said:
Magnus said:
Compatibility:
Looks like Vista and subsequent releases of our favorite OS said "Pah!" to backwards compatibility and eliminated 16-bit program support. For Windows 7 users, it might be an idea to remove the Choice.com bundled with the mod and then run the installer, as Choice is already present in that OS. I'll be doing some more tests and try to make a more contemporary installer in an eventual next version.

Done that, the DOS Window closes as soon as i double click Installer.bat. Am i good to go? Looking at the bat file tells me i should be getting options...

Are you running 64 bit windows 7, or 32? It looks on my end like the commands used call up command from the 8086 instruction set (wtf?) that were dropped in 64 bit mode on modern processors.

edit: Replacing choice.com with choice .exe (link below) should fix 64 bit compatibility issues. The batch file makes some bad GOTOs as well, that might be me or might be restoration 2.0

ftp://ftp.microsoft.com/Services/TechNet/samples/PS/Win98/Reskit/SCRPTING/CHOICE.EXE
 
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