I think it would be nice to tell eventually those people which did not played the game but eventualy consider to buy it how exactly the gameplay is different from Vegas and Fallout 3. That there are many similarities beyoind just the visuals is more then obvious. But it would be nice to know what they changed.
[youtube]http://www.youtube.com/watch?v=OZVFG48UvZw&feature=related[/youtube]
So far from what I can tell, third person got "changed". Finally. This is the best I heard so far as I enjoy playing games in third person and that the crosshair in Fallout 3 was not really conected with your gun was a huge anoyance you know missing targets from point blank range ... or have your whole screen blocked by the player ... not very fun. I had big hopes here with Obsidian and it seems they really worked on it. Question is it really better or did they just said its better ?
Anothe example, repairing weapons or the use of skills in general. What I found in F3 anyoing was the way how fast weapons degrade and how you had to repair them forcing you to always carry either 4 assault rifles, several armor and such with you around just so you can keep your equipment in good shape which loost already after a few hits or bullets a lot points. The way how Bethesda used repair meant as well that unique items like the TB51 power armor would become pretty useless over time as you could not repair them past 50% or so. Strange enough that you can repair those items you always need a copy of it though merchants can just repair it fine (till their limit which was usualy around 40 or 50%) even without another item. I did not found that only ilogical but also anyoing. So how are those skills now working in Fallout Vegas ? If you people who played both games have the time to explain some of them would be nice.
[youtube]http://www.youtube.com/watch?v=OZVFG48UvZw&feature=related[/youtube]
So far from what I can tell, third person got "changed". Finally. This is the best I heard so far as I enjoy playing games in third person and that the crosshair in Fallout 3 was not really conected with your gun was a huge anoyance you know missing targets from point blank range ... or have your whole screen blocked by the player ... not very fun. I had big hopes here with Obsidian and it seems they really worked on it. Question is it really better or did they just said its better ?
Anothe example, repairing weapons or the use of skills in general. What I found in F3 anyoing was the way how fast weapons degrade and how you had to repair them forcing you to always carry either 4 assault rifles, several armor and such with you around just so you can keep your equipment in good shape which loost already after a few hits or bullets a lot points. The way how Bethesda used repair meant as well that unique items like the TB51 power armor would become pretty useless over time as you could not repair them past 50% or so. Strange enough that you can repair those items you always need a copy of it though merchants can just repair it fine (till their limit which was usualy around 40 or 50%) even without another item. I did not found that only ilogical but also anyoing. So how are those skills now working in Fallout Vegas ? If you people who played both games have the time to explain some of them would be nice.