First, let me say that this is out of character. I read alot of posts and rarely ever comment. But I think that we're asking the wrong sorts of questions here. For the most part, we've been focused on whether or not F3 is a "good or bad" game and a "good or bad" Fallout game.
After playing through the whole thing, however, I've come to propose a deeper set of questions:
Has anyone ever noticed the RIDICUOUS nature of this circus we call video gaming. As faithful fans we sit around reading posts and watching videos and hanging on every scrap of information that development companies throw us. We wait for YEARS ON END, a whole DECADE in the case of Fallout 3. And our activities are largely limited to screaming "let us have a say" to large deveopment companies.
In the end, we're forced to deal with whatever it is that they send us. If it's great, we feel gratified, even though we did practially nothing to influence the game. If it sucks, we all climb aboard the criticism train a la "Brotherhood of Steel". But if a company like Bethsoft sunk millions of dollars into game and hundreds of thousands of man-hours, then packed it up and shipped it off to us, we just consume it, as if we didn't really care about the franchise at all. Love it or hate it, we're stuck, unless Bethesda, in the awesome, God-like benevolence decides to release dev tools (which, incidentally, it looks like they will for F3).
My argument here is that that's just a bad orientation to have. If we love the games, when why can't we just make them and police them ourselves. These are our narratives, after all. Fuck intellectual property rights. They're arbitrary and they force good fans like us to have to deal with the large developer's crap.
I, for one, am just not going to take it anymore. Starting today, I'll be making my very own Fallout pen-and-paper (since I'm not a programmer) RGP from the GROUND UP.
With tools that are already on the internet like the Fantasy Grounds software, we can build and play any Fallout game we want at any point during the cannon we want whenever we want. Unless, of course, you think that narratives are comodities.
In an age with masscommunication technologies fully at our disposal, we'd be stupid to let a simple lack of creativity prevent us from telling the stories that we love. We sure as hell love them more than the folks at Bethesda. A note to those folks: this was never about money.
After playing through the whole thing, however, I've come to propose a deeper set of questions:
Has anyone ever noticed the RIDICUOUS nature of this circus we call video gaming. As faithful fans we sit around reading posts and watching videos and hanging on every scrap of information that development companies throw us. We wait for YEARS ON END, a whole DECADE in the case of Fallout 3. And our activities are largely limited to screaming "let us have a say" to large deveopment companies.
In the end, we're forced to deal with whatever it is that they send us. If it's great, we feel gratified, even though we did practially nothing to influence the game. If it sucks, we all climb aboard the criticism train a la "Brotherhood of Steel". But if a company like Bethsoft sunk millions of dollars into game and hundreds of thousands of man-hours, then packed it up and shipped it off to us, we just consume it, as if we didn't really care about the franchise at all. Love it or hate it, we're stuck, unless Bethesda, in the awesome, God-like benevolence decides to release dev tools (which, incidentally, it looks like they will for F3).
My argument here is that that's just a bad orientation to have. If we love the games, when why can't we just make them and police them ourselves. These are our narratives, after all. Fuck intellectual property rights. They're arbitrary and they force good fans like us to have to deal with the large developer's crap.
I, for one, am just not going to take it anymore. Starting today, I'll be making my very own Fallout pen-and-paper (since I'm not a programmer) RGP from the GROUND UP.
With tools that are already on the internet like the Fantasy Grounds software, we can build and play any Fallout game we want at any point during the cannon we want whenever we want. Unless, of course, you think that narratives are comodities.
In an age with masscommunication technologies fully at our disposal, we'd be stupid to let a simple lack of creativity prevent us from telling the stories that we love. We sure as hell love them more than the folks at Bethesda. A note to those folks: this was never about money.