Fallout 3 at LGC: Game Informer

Brother None

This ghoul has seen it all
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GI's Nick Ahrens, Jeff Cork and Bryan Vore all had an hour with Fallout 3 at GC Leipzig and discuss their impressions in Game Informer's Fallout 3 preview.<blockquote>Nick: I decided to cross the river and get off the beaten path, and I found something interesting—a protectron droid was fighting a super mutant, and it just destroyed it with lasers. It cut the mutant to pieces. I found another super mutant, and after I killed him and took his minigun I found his encampment. He had a bunch of gore bags, which were essentially mesh bags filled with body parts. They were right next to a pit fire, which is where he must have been barbequing.

Jeff: I got addicted to Med-X, which is a pretty cool item. It basically increases your resistance to damage, but after I took a bunch of it and the effects wore off, the screen got blurry for a little while and I got a warning saying that I could get hooked to the stuff if I wasn’t careful. I wasn’t careful, and the last time I took it the screen turned red once I sobered up and I got the message saying that I was now addicted, so unless I kept taking it I would suffer some consequences.

Nick: I fought a mire lurk, which was essentially a humanoid shellfish. He was quite difficult to take down, because I didn’t know where his head was at first.</blockquote>And here's a fresh one:<blockquote>Nick: People said, “Oh, it’s just going to be Oblivion and Fallout,” but a lot of the stuff was already in Fallout. The looting, the bartering and all that crazy stuff. The thing is, Bethesda basically transitioned it into an Oblivion-style view, which is really just a first-person view. It’s not so much that they blended the two, it’s just that the Elder Scroll games matched the Fallout games so well to begin with. It wasn’t anything that they needed to force, really.</blockquote>Thanks Humpsalot.
 
Sure, bird's eye-TB pen and paper emulating cRPG heavily influenced by GURPS with a focus on character-over-player testing and real choice and consequence on the one hand.

First person realtime consequence-free open-world wandering focused mostly on player skill to the point where character skills are irrelevant (level scaling) and avoiding c'n'c like the plague on the other hand.

Uh-huh. That matches really well. Good analysis, GI.
 
Nick said:
People said, “Oh, it’s just going to be Oblivion and Fallout,” but a lot of the stuff was already in Fallout. The looting, the bartering and all that crazy stuff.
yeah, its got looting and bartering .. it must be fallout

Nick said:
it’s just that the Elder Scroll games matched the Fallout games so well to begin with. It wasn’t anything that they needed to force, really.
what ?
 
Usual bullshit from reviewers trying to justify the huge mistakes being done to the franchise setting, or trying to give excuses to why this or that were done in the first place.

It´s not like the majority of the buyers of Fallout 3 ever played the first 2 games to know if the bullshit being spilled is true or not.
 
mire lurk? is that the stupid looking crab-man from the drawings awhile back?

yup, it is, cool.
 
Nick said:
it’s just that the Elder Scroll games matched the Fallout games so well to begin with. It wasn’t anything that they needed to force, really.

Did this Fucking asshole even play Fallout?
 
Bethesda should just rename the game and call it The Elder Scrolls V: Wasteland or something. No point in undermining a potentially fun game by comparing it to something completely different (beating dead horse here).

I wasn’t careful, and the last time I took it the screen turned red once I sobered up and I got the message saying that I was now addicted, so unless I kept taking it I would suffer some consequences.

Getting painful flashbacks of accidentally taking Jet minus the warning screen and "sobering."
 
Nick: I fought a mire lurk, which was essentially a humanoid shellfish. He was quite difficult to take down, because I didn’t know where his head was at first.

Based upon information garnered from Nick's other quotes, I have a good idea what anatomical area Nick's head is located (in).
 
Reading that statement from him about how Oblivion and Fallout were just alike brought a Devo song to my head, and I feel I must share the lyrics. They could easily be applied to Pete Hines as well.

Mongoloid he was a mongoloid
Happier than you and me
Mongoloid he was a mongoloid
And it determined what he could see
Mongoloid he was a mongoloid
One chromosome too many
Mongoloid he was a mongoloid
And it determined what he could see
And he wore a hat
And he had a job
And he brought home the bacon
So that no one knew
Mongoloid he was a mongoloid
His friends were unaware
Mongoloid he was a mongoloid
Nobody even cared
 
What the hell is wrong with game reviewers? Do they get to suck on Todd's cock for unspecified amount of time if they give out a positive review? I just watched those 5 gameplay videos and played both oblivion and fallout 1 and 2 and can't agree with anything they say. Maybe all game reviewers are Fox News employees.
 
"People said, “Oh, it’s just going to be Oblivion and Fallout,” but a lot of the stuff was already in Fallout. The looting, the bartering and all that crazy stuff. The thing is, Bethesda basically transitioned it into an Oblivion-style view, which is really just a first-person view. It’s not so much that they blended the two, it’s just that the Elder Scroll games matched the Fallout games so well to begin with. It wasn’t anything that they needed to force, really."

Ya it is probably just me. This is probably a correct statement after all. I also like that they warn players that they are about to be addicted to drugs. I hope they have some NPC's holding up signs saying, "This way to Main Quest!" as well.
 
Ya it is probably just me. This is probably a correct statement after all. I also like that they warn players that they are about to be addicted to drugs. I hope they have some NPC's holding up signs saying, "This way to Main Quest!" as well.

Does it detract from the enjoyment of the game when you can safely ignore the pop up messages that are coming from your pipboy wrist-computer? Does someone stating the obvious to you destroy all of the fun glands in your body?
 
Cow said:
Does someone stating the obvious to you destroy all of the fun glands in your body?

Probably not.
But stating the obvious is considered rude in most part of the world.
 
Cow said:
Does it detract from the enjoyment of the game when you can safely ignore the pop up messages that are coming from your pipboy wrist-computer? Does someone stating the obvious to you destroy all of the fun glands in your body?

Actually these kind of pop ups do ruin my enjoyment of a game. And by enjoyment I mean the game does become less fun. In all seriousness while in a game full of great game play elements this kind of crap could be "ignored*", in a game that already has numerous flaws this sticks out more readily and makes the already existing flaws more obvious.

* In simpler terms, a great game with this goes from a 8/10 to a 7/10 which is still a fun game to play. However a game that already is getting a 6/10 from me drops to a 5/10 at best but may drop to a 3/10 if this exasperates the already existing flaws. Since the good game is lacking these flaws, there is nothing to exasperate so it's a simple ding of the fun score. However, even for a great game, there is a number of times that a crappy mechanism can show up before it overwhelms the good and the game no longer is fun.

Sorry about the long post, but your flippant attitude about poor game design just struck me the wrong way.
 
Alright I will ignore all the bad game design and it will simply vanish. For my next trick I will try and wish away Fallout 3 and Bethesda.

Is it working?
 
Yes the old ignore the game design crap statement, it´s like the resuscitation tank from Bioshock.

Since they start releasing previews of Fallout 3 i think i have heard this "argument" a lot of times.

Let´s all ignore the minor flaws that pilling up makes for one big piece of shit, i´m sure the reviewers will agree with you there since they pretty much ignored all of Oblivion minor and major flaws and showered it with near perfect scores.
 
syllogz said:
Cow said:
Does someone stating the obvious to you destroy all of the fun glands in your body?

Probably not.
But stating the obvious is considered rude in most part of the world.

Heck in Taiwan if you state the obvious you're being too direct, you're supposed to go around in circles and circles never coming near to what your real intent is.
 
"I got an indicator saying that I had a crippled leg. I had three options to fix it—use a Stimpak on the afflicted area, go see a doctor or sleep in a bed. I didn’t see any beds, and a car exploded near me shortly afterward."
Hrmm I wonder why people who get damaged limbs in the army don't jsut walk to a bed and fall asleep. Delicious hand holding.

"One odd thing with V.A.T.S. is when I’d shoot a dude at point-blank range and miss sometimes."
You did learn about percentages in grade school right?

"It’s interesting to see the repair system. It’s not like it was in Oblivion, where you have to use repair hammers. Instead, if you have duplicates of an item, you take those duplicates and put them into your highest-quality one, which in turn gets repaired. It’s a lot like Two Worlds, oddly enough. So if you have a helmet that’s in really bad condition and you have five duplicates, you stack them up and end up with one helmet that’s in decent shape. That works with weapons, too."
Well that explains how the damage systems works, at least in part.

"It gave me that same eerie feeling that BioShock did—walking through this post-apocalyptic wasteland with happy ‘40s music and this guy talking about a new America. And I look over and see a six-legged mutant with a huge tongue trying to bite my head off. It was really strange."
Forties music, righhhhttt...

These guys are brilliant and have a lot of respect for them
 
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