GI's Nick Ahrens, Jeff Cork and Bryan Vore all had an hour with Fallout 3 at GC Leipzig and discuss their impressions in Game Informer's Fallout 3 preview.<blockquote>Nick: I decided to cross the river and get off the beaten path, and I found something interesting—a protectron droid was fighting a super mutant, and it just destroyed it with lasers. It cut the mutant to pieces. I found another super mutant, and after I killed him and took his minigun I found his encampment. He had a bunch of gore bags, which were essentially mesh bags filled with body parts. They were right next to a pit fire, which is where he must have been barbequing.
Jeff: I got addicted to Med-X, which is a pretty cool item. It basically increases your resistance to damage, but after I took a bunch of it and the effects wore off, the screen got blurry for a little while and I got a warning saying that I could get hooked to the stuff if I wasn’t careful. I wasn’t careful, and the last time I took it the screen turned red once I sobered up and I got the message saying that I was now addicted, so unless I kept taking it I would suffer some consequences.
Nick: I fought a mire lurk, which was essentially a humanoid shellfish. He was quite difficult to take down, because I didn’t know where his head was at first.</blockquote>And here's a fresh one:<blockquote>Nick: People said, “Oh, it’s just going to be Oblivion and Fallout,” but a lot of the stuff was already in Fallout. The looting, the bartering and all that crazy stuff. The thing is, Bethesda basically transitioned it into an Oblivion-style view, which is really just a first-person view. It’s not so much that they blended the two, it’s just that the Elder Scroll games matched the Fallout games so well to begin with. It wasn’t anything that they needed to force, really.</blockquote>Thanks Humpsalot.
Jeff: I got addicted to Med-X, which is a pretty cool item. It basically increases your resistance to damage, but after I took a bunch of it and the effects wore off, the screen got blurry for a little while and I got a warning saying that I could get hooked to the stuff if I wasn’t careful. I wasn’t careful, and the last time I took it the screen turned red once I sobered up and I got the message saying that I was now addicted, so unless I kept taking it I would suffer some consequences.
Nick: I fought a mire lurk, which was essentially a humanoid shellfish. He was quite difficult to take down, because I didn’t know where his head was at first.</blockquote>And here's a fresh one:<blockquote>Nick: People said, “Oh, it’s just going to be Oblivion and Fallout,” but a lot of the stuff was already in Fallout. The looting, the bartering and all that crazy stuff. The thing is, Bethesda basically transitioned it into an Oblivion-style view, which is really just a first-person view. It’s not so much that they blended the two, it’s just that the Elder Scroll games matched the Fallout games so well to begin with. It wasn’t anything that they needed to force, really.</blockquote>Thanks Humpsalot.