And more. Edge Online 6.<blockquote>In Broken Steel, Bethesda’s solution is a severe bout of collective amnesia. The Brotherhood Of Steel has seemingly forgotten whether you purified or poisoned the waters of the Capital Wasteland. The victims, if indeed there were any, have forgotten they’re supposed to be dead. And so, for that matter, have you. The Enclave, meanwhile, has retreated to its command centre at Adams Air Force base and left many of its smaller squads cut off from the chain of command. The Commie-hating uber-mech Liberty Prime is making light work of its smaller outposts, but its deadliest weapons are, as you discover early on, still very much in service.</blockquote>The Hachiko 4/5.<blockquote>Broken Steel is also quite unique in that it takes you to several different areas, unlike the one or two sets of the first two DLC expansions. During the course of my adventure I waded through the sewers, climbed through dilapidated buildings, searched an abandoned science facility, navigated through the metro ruins, and fought the Enclave on their own turf by way of an air force base used for battle staging. It felt like a more natural extension of the normal Fallout 3 game, instead of completely taking place on some map not normally associated with the regular Fallout 3 game.</blockquote>Eurogamer 7.<blockquote>At this point, Broken Steel already feels more in-keeping with the better moments of the main game, with a trio of missions that take place in distinct and separate parts of the Wasteland, as opposed to keeping the player hemmed in. That said, the first two of the three new missions aren't exactly taxing, and take place in the same kind of environments you've seen hundreds of times before, facing familiar enemies.
A couple of hours in, it's hard not to be bored by more of the same. Exploring the shattered innards of the Old Olney power plant is a distressingly familiar exercise, while the underground exploration in the Presidential Metro under the White House barely feels any different to the dozens of other subterranean journeys you'll have taken under DC. Fighting yet more identical ghouls and sentry bots feels like a cut-and-paste exercise, and this lack of inspiration is disappointing after all the initial promise.</blockquote>The Xbox Domain.<blockquote>With all the new content that Broken Steel brings, it seems to be released out of order. This really should have come first and the separate campaigns released prior. If you have yet to pick up any DLC for Fallout 3, pick this one up first! You will have the benefit of continuing to level up through the new ending as well as the additional campaigns. Broken Steel certainly does it’s job to complete the story with a grander finale which takes about the same time as the other DLC campaigns, around 4 hours or so, but it seems to lack the same amazing campaign experiences Operation Anchorage and The Pitt left me feeling with.</blockquote>AusGamers 8.5.<blockquote>Other cool touches that revealed themselves were small aesthetic things, such as new dialogue from Three Dog and NPCs. I stood around listening to water caravans conversing with Brotherhood Knights and Rivet City Scientists and the like, and it all flowed consistently and contextually. Having branching stories and mini side-quests that revolved around Project Purity was a nice touch, and because of this, I equally felt the play time involved was much better. Then of course there's the other major, major change – the expanded level cap.</blockquote>ScrewAttack.<blockquote>As for time, I'd say four to five hours. It took me about five and a half, but that includes two deaths, two console freezes, and a period of about fifteen minutes where I just went nuts killing every Enclave soldier I could find in an effort to stockpile that sweet Fire-Resistant armor.</blockquote>
A couple of hours in, it's hard not to be bored by more of the same. Exploring the shattered innards of the Old Olney power plant is a distressingly familiar exercise, while the underground exploration in the Presidential Metro under the White House barely feels any different to the dozens of other subterranean journeys you'll have taken under DC. Fighting yet more identical ghouls and sentry bots feels like a cut-and-paste exercise, and this lack of inspiration is disappointing after all the initial promise.</blockquote>The Xbox Domain.<blockquote>With all the new content that Broken Steel brings, it seems to be released out of order. This really should have come first and the separate campaigns released prior. If you have yet to pick up any DLC for Fallout 3, pick this one up first! You will have the benefit of continuing to level up through the new ending as well as the additional campaigns. Broken Steel certainly does it’s job to complete the story with a grander finale which takes about the same time as the other DLC campaigns, around 4 hours or so, but it seems to lack the same amazing campaign experiences Operation Anchorage and The Pitt left me feeling with.</blockquote>AusGamers 8.5.<blockquote>Other cool touches that revealed themselves were small aesthetic things, such as new dialogue from Three Dog and NPCs. I stood around listening to water caravans conversing with Brotherhood Knights and Rivet City Scientists and the like, and it all flowed consistently and contextually. Having branching stories and mini side-quests that revolved around Project Purity was a nice touch, and because of this, I equally felt the play time involved was much better. Then of course there's the other major, major change – the expanded level cap.</blockquote>ScrewAttack.<blockquote>As for time, I'd say four to five hours. It took me about five and a half, but that includes two deaths, two console freezes, and a period of about fifteen minutes where I just went nuts killing every Enclave soldier I could find in an effort to stockpile that sweet Fire-Resistant armor.</blockquote>