Fallout 3, Could it have been a good game?

Fallout 3 is what I kind of hope CoD would become, an open World exploration game.

In terms of the main quest, it's very uninspired. It just takes the story of f1 and 2 and combined it in a way where it doesn't make much sense.

It's also got some shoddy game design, but as I said, if it had CoD slapped on the cover, I would have said it's the best CoD game.
Same with F4, as a game on itself, it has a few good ideas, but it's ideas are just thrown and not expanded upon.
 
if you mean fallout 3 then I'm sure van buren would have been great. if you mean a DC set fallout... yeah why not? but Bethesda's story for fallout 3 was trash and full of plotholes. and they completely bothched the setting. I recommend reading @Radiosity's retrospective on fo3 for a an idea on how it could have been good. it should be in his signature.
 
Fallout 3 did many things right. It just needed a rewrite, more quests and choices with some proper epilogues and the removel of that god awful enemy scaling
 
Yeah, they just needed to rework everything that would have made their game a fallout game
 
Remove the pesky 3 from the title, set the game 20-50 years after the bombs fell, completely scrap the existing main quest, rewrite the Enclave and BOS and you would have an inoffensive Triple A Fallout reboot. I think most of us would still hate it, but it would be easier to ignore.
 
It could have been passable. Absolutely. And even by Beth -- they're not incapable, they just have a tubevision, cataract, and are too tightly and densely married to that one single game desing thing they reiterate every 4-5 years, like a gold digging 20-year-old reality TV star "like totally in true love" with that 90-year-old oil billionare. But it would've needed to go further in "being in line with the series proper" than New Vegas (And NV should have gone further too).
I thought I saw your avatar take a drink once... freaked me out.

also I'm sure new vegas would have been closer had beth not enforced that it be set after fallout 3.

There's no real point in overhauling the story. Fallout 3 adds nothing of note to the series, instead rehashing the same old stuff, but worse.
tbh I always felt that the pitt was a perfectly worthy addition to the fallout name. can't say the same for the rest of the game though...
 
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Remove the pesky 3 from the title, set the game 20-50 years after the bombs fell, completely scrap the existing main quest, rewrite the Enclave and BOS and you would have an inoffensive Triple A Fallout reboot. I think most of us would still hate it, but it would be easier to ignore.

I wouldn't like it because the game was awesome for bringing back the elements of the lore I loved.

BoS and Enclave forever.
 
I thought I saw your avatar take a drink once... freaked me out.

It does that. Al is such a connoisseur when it comes to whiskey, that he just can't leave it in the glass for too long.

also I'm sure new vegas would have been closer had beth not enforced that it be set after fallout 3.

I meant mechanically (even if still in first person). The "lore" part of NV is mostly fine by me as far as pushing things forward goes.
 
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There's no real point in overhauling the story. Fallout 3 adds nothing of note to the series, instead rehashing the same old stuff, but worse.

It would be far easier just to write your own story, then make good writing out of the mundane mess Bethesda made.

EDIT: ThatZenoGuy is a ninja


You are correct, but this is sad actually. :cry:

Look at Moira Brown quest, Wasteland Survival Guide. It interconnects most of the game world, it connect quests, it starts different quests, incentivize the player to explore and engage in different things. And if you chose to concentrate only in the quest rather than the rest, it rewards usefull things for your character.

Also her character is pretty interesting and questioning about her motives give you answers why she's writing the book. I'm not talking about the quality of the writing, wich it could have been better, but the quest and character ARE structured and have meaning.
So yes, Bethesda know how to make a RPG quest that isn't entirely dumb or meaningless.

Now, look what they did with the BoS. Yes, the BoS portrayed in the game is bad, really bad.
The idea however, is not.
You have a group of fanatics bordering the nazis (because that's what the BoS is), where their leader had a change of heart during the course of a mission. Instead of collecting technology he decided to entrench in a location and try to change the forces and politics dueling in the area.
This also leads to a split in the group, with some members going their separate ways and calling him a traitor that belongs in front of a firing squad, while some of his remaining soldiers question themselves if they did the right decision.
He also breaks most of the sacred creeds of the BoS, like not allowing outsiders to enter their ranks for the simple reason of bolstering their numbers and not being involved in outside concerns beyond their own.

And that's it. The rest of the game wastes EVERYTHING of interesting this setting could have been. :o

You could have even linked the Pitt to the main game, maybe that's the reason why Lyons stopped in DC and changed the BoS direction. At the same time you could've explained why on earth they performed the Scourge in the first place and what they were looking.
But no, let's make them a childish group, with childish reasons for doing what they are doing and slap a broken morality to it... for reasons.

FO3 has this nasty habit of good/bad karma that ruins the quests most of the time, it's one of the reasons things don't work, because Bethesda decided to substitute meaning, motives and dialogs by it.
For what end I do not know, because there are a lot of fuck up things in the game distorted as good or bad.
 
Also her character is pretty interesting and questioning about her motives give you answers why she's writing the book. I'm not talking about the quality of the writing, wich it could have been better, but the quest and character ARE structured and have meaning.
So yes, Bethesda know how to make a RPG quest that isn't entirely dumb or meaningless.
would definitely agree on her being an interesting character but that quest is dumb and meaningless. none of the rewards are all that great tbh. on top of that it doesn't make sense that anyone should need a "survival guide" 200 years into the apocalypse. almost everyone, everywhere is doing just fine tbh. on top of that she sends you to the super duper mart to look for food... 200 years-- you get the idea.
:falloutonline:
also awesome signature btw.
 
I think it was a great game. I have a lot of great memories; however, I'm not going to ignore the some of the big flaws it has. I wouldn't say the title is heresy, but other people have different opinions and this site's majority is I'm going to guess anti-bethesda for lack of a better term for it.
 
I think it was a great game. I have a lot of great memories; however, I'm not going to ignore the some of the big flaws it has. I wouldn't say the title is heresy, but other people have different opinions and this site's majority is I'm going to guess anti-bethesda for lack of a better term for it.
But it is heresy it's not even remotely a fallout 3 its a poorly done spinoff set in DC. If it labelled itself what it is, a spinoff, then i wouldnt be near as pissed about its lacking in quality.
 
I think Fallout 3 could have been a great game. Having the Brotherhood and the Enclave wasn't a problem. I liked their notion of a renegade Elder trying to do the right thing. But there were two things that were lacking: a fragment of pre-war society, say a "National Gaurd" or "DC police" or something trying to hold onto American ideals, slowly being pressed into techno-feudalism by a Brotherhood who even when lead by good people, is authoritarian and elitist. Then they fucked up the Enclave; wanting Autumn to rule the wasteland instead of genociding it was smart, so why not go the extra step and be able to align with, and shift the policy of the Enclave? Find old, ghoulifiedWorld War III vets and have them show Enclave soldiers their US medals, and cause that moral crisis the Enclave needs. Convince Autumn to overthrow the 'President' and actually defend Americans for once.

Fully embrace that the Brotherhood will never be the savior of the wasteland, not even when lead by a very good man. Make the civilian authority look like ungrateful bastards for choosing an organization that at least in principle stands for American democracy and continuity. Show very clearly even under Owen Lyons, the Brotherhood is starting to make serfs of the population, have it be against his will but forced by necessity. Have the option to wipe out the Outcasts, to have the Brotherhood surrender. This game should have been about the cost of second chances, for the Enclave, for James, for the Brotherhood, for the Capital, for America itself.
 
Being able to join the Enclave certainly would have helped, specially in the replayability department. Never understood why you are forced to join the Brotherhood of Steel, what if people wanted to join the Enclave? I mean, this wouldn't fix everything, very far from it, but it would have helped the game quite a bit.

But of course, that would mean actual roleplaying in a RPG and Bethesda sure as hell doesn't want us to do that.
 
Being able to join the Enclave certainly would have helped, specially in the replayability department. Never understood why you are forced to join the Brotherhood of Steel, what if people wanted to join the Enclave? I mean, this wouldn't fix everything, very far from it, but it would have helped the game quite a bit.

But of course, that would mean actual roleplaying in a RPG and Bethesda sure as hell doesn't want us to do that.

I think that if the Enclave allowed Horrigan, they'd probably let one 'mutie bastard' who has done nothing but help them, after all, muties die...Eventually.

Fuck the Fallout 3 brotherhood though, pansy ass dicks.

I nuked their asses and looted their base.

Also killed 3 dog...Most settlements...

Damn that game gets quiet fast when you have too much stimpacks, and no reason to use them.
 
I don't think the high ranking members considered Horrigan as a person, but rather as a weapon, a tool, a thing. Of course, i doubt anyone would say it to his face.
 
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