That worries me a bit. Provided you placed the file in the mentioned location, I had hoped that the game would consider that the newest version, and use that. That's how the Oblivion engine works (except it's bugged for the textures).Metalmurphy said:I tried doing that with the XP sound file (it's "sound\fx\ui\popup\ui_popup_experienceup.wav) and replaced it with another file and the same sound would still come up.
I doubt it, but I could be very wrong.Is there any way to replace a single file inside the BSA archive without having to extract everything and pack everything again?
Timeslip said:If you have obmm installed it might save you a bit of hex editing; it gives you an option to ignore the version number in the file.
Timeslip said:That's good news at least. Between the lack of a cs and securom garbage getting in the way of any future fallout script extender we certainly could use some.
If you have obmm installed it might save you a bit of hex editing; it gives you an option to ignore the version number in the file.
That was a bit delayed. Me and scripterron have release fallout specific bsa tools already. (ScripterRon's remains the only one able to unpack the textures BSA right now though.)CrazyAce said:That would be awsone and very helpful.