Fallout 3 Hands-On #4

Brother None

This ghoul has seen it all
Orderite
4th round, and no sign of letting up. Our host AtomicGamer turns an eye on Fallout 3.<blockquote>My next playthrough was more RPG-like, as I visited the little shanty-town of Megaton to meet its mayor/sheriff and a few of its denizens. I picked up quests to figure out how to disarm a bomb that had been sitting in town for a while, and was told to check out the saloon to see about starting on the game's main storyline. I decided to head off the beaten path here and just explore Megaton a bit, and found that it's a very interesting little place where people are barely holding on in this nuked-out world. The water's irradiated, the people are generally standoffish and you'll have to use your persuasive abilities - assuming you have them - pretty often to open up new experiences or improve the ones you'd get if you were just a pure gunslinger.
(...)
Even though Fallout 3 has more action than the turn-based originals or even modern entries in the genre, the RPG elements are still a crucial factor in how encounters in it play out. Those with persuasive skills and perks can gain an edge in some cases by receiving better gear, can avoid difficult fights entirely, and will see a significantly different game than a fully combat-oriented character would. It won't be as entirely different as the vastly unique playstyles that could be employed in the turn-based originals, but it's not that far off, either.
(...)
Having said all this, Bethesda is still being tight-lipped about many elements of the game, and in the realm of over-hype and dozens of screenshots and trailers being released for so many recent titles, I find it rather nice that at least one developer out there still wants to keep most of their game a secret until it's out. It's not always a popular approach, but it is an original one. Fallout 3 still doesn't have an exact release date either on PC or Xbox 360, but it hasn't changed from the "Fall 2008" timeframe that it's been set on for more than a year now. </blockquote>FileFront.<blockquote>Well I have good and bad news for Fallout fans. Fallout 3 makes the transition well but only if you’re a fan of the Oblivion style of gaming (which I most definitely am). Controlling the character, implementing stat points and choosing perks using the Pip boy interface were all simple and intuitive.

Unlike Oblivion, Fallout 3 does not rely on a clunky interface. There is inventory management but its reminiscent of the older Fallout’s turn based grid with a few modern updates. The change of setting - from a medieval combat system to a modern gun-slinging wasteland works well also. I demo’d the game on the 360 and the title showed the same visual finesse of Bethesda’s earlier game. Those who found fault with the dialog interface or camera system of that title will find it virtually unchanged.

I spent a good deal of time navigating and interacting with NPCs. Dialog choices that could be influenced by skills were set apart - including the percentage chance of success, though the actual “roll” was hidden it was obvious when you succeeded or failed. This little tweak felt like a good reflection of the classic games and the content of the dialog also followed a more adult, humorous bent in the area of Megaton.</blockquote>The always excellent Gamernode.<blockquote>I had to hurry up and get to town if I wanted to see any of the game's dialog within my allotted time, so I hightailed it to Megaton and visited with some NPCs. The system looks similar to the Elder Scrolls and old Fallout games, with many options in the tree and the ability to use your character's skills to your advantage. There is nothing terribly revolutionary here, but it definitely looks like players will be able to cultivate the character personality of their choice using the appropriate dialog selections.

Character customization plays an important roll in Fallout 3. Fans of previous Fallout games will be happy to learn that the game retains many of the specific design elements of earlier titles in that area. Each character will have the familiar basic statistics of strength, perception, endurance, charisma, intelligence, agility, and luck, as well as a long list of skills that can be leveled up independently in order to shape the individual play style of each character. From energy weapons, small guns, melee combat, and explosives to science, sneak, speech, and medicine, there are plenty of skills that players can focus on. Lastly, perks are back. They grant players bonuses to certain skills or provide other benefits like faster leveling or increased damage to certain types of enemies.</blockquote>Finally, Joystiq - in anticipation of their hands-on preview - provides a short QA not worth a separate mention, discussing the PipBoy clock in the Survival Edition.<blockquote>Q: Like something you would snap onto your wrist?

We talked about it being a modified controller. Instead of having to pull it up in the screen, it had a screen that you could just pull up and [screen button punching noises]. Then we talked about a snap-in on the PS3 that would work the PSP. You could just snap your PSP into it and talk to your screen. It just became too crazy. "This thing is gonna cost $500! Another screen? How does it work on the platforms?" It was just too much for us to bite off.</blockquote>RPGFan.<blockquote>Fallout 3 uses the previous titles' SPECIAL attribute system. We had access to a small spattering of perks as our level 2 selves, which ranged from increased ability with numerous types of ranged weapons to the ability to have extra dialogue options with people of the female persuasion. While we didn't have access to a great deal of the dialogue with the perk or otherwise, Bethesda promises that the game's choices will be beefy and will actually matter to the player. In addition, choices the player makes aren't limited to dialogue options. When I killed the sheriff of Megaton and stole his cowboy hat, the citizens of the city were none too happy with me and began to mob me. I had to flee the city and I lost access to the quests in the city. On the up side, however, I had a cowboy hat.</blockquote>PSU.<blockquote>The coolest thing about Fallout 3 without question is the ability to zoom in and scan your intended target before you start shooting. If you tap R1, your camera will zoom straight to the nearest target on screen. If you’d like the target to the left or right, you simply tap left or right with your analog and it’ll sail across to the next available option. Once you’ve finally found the enemy you’re looking for, you’ll be able to see what percentage you have of hitting a certain section of its body. Depending on how probable the percentage it, you’ll choose which part to fire at and how many shots you’d like to take (from a maximum of four). At this point, you’ll click X and the game will move into a slow bullet-time like state where you can watch your shot float majestically through the air into its intended target.

Yes, this looks as cool as it sounds. I actually shot the head off of a giant ant from a great distance utilizing this tactic. Watching the head explode in a marvel of green ooze was beyond stunning and amusing to boot. This small, simple addition ended up working wonders for the game's presentation and overall enjoyment level.</blockquote>Thanks to Prator for the last two links. Finally, Ars Technice Blog.<blockquote>By the end of my time I had a sweet gas mask, some spiked armor, and I had taken to wielding a sledge-hammer instead of my gun. I killed all the scavengers inside a very creepy school, got into some extended combat against super-mutants, and was ready to keep playing by the time I was forced to leave. The game play feels solid, the graphics are very impressive, and the whole thing just feels right. While all plot details and spoilers from the loading screens are verboten to discuss, the experience was a grand. This is going to be a very popular game. </blockquote>
 
Two more added. There's a thread on BGSF trying to keep track, but it's full of pre-E3 stuff (PSM3), double previews (the AskMen and PCWorld just copy IGN and GamePro) and refers to it as reviews for some reason.

Also, RPGFan's somewhat amateurish formatting never fails to charm my pants off.
 
In the AtomicGamer article, here is what they say about V.A.T.S.

Finally there is V.A.T.S., a system for turning a fully action-based game into a turn-based, stat-based tactical game at the push of a button.

- Only, that does not make it turn-based

Instead of playing in real-time and trying to take down mutants and bandits with quick reflexes and solid aim, you can switch to V.A.T.S. which pauses the game, then carefully pick a region of the enemy's body to fire your weapon at.

- Ah, that's better

Action Points, seen in the past Fallout games and familiar to tabletop RPG players, are used to determine how many attacks you get with this system before the enemy retaliates. It remains to be seen how well this system will work for someone who wants to solely rely on V.A.T.S., as it could quickly turn out to be either too easy or too difficult compared to playing in real-time, but at least the theory's there.

- So action points are there, but they're there just for the hell of it to make the illusion of turn-based? Your enemies attack you regardless after you select an area of the body to attack, as seen in the demo videos.
 
The Filefront preview, while being the most critical; actually gives me a bit more confidence in the game. I've come to terms with it being The Elder Scrolls V, but they better freaking fix all of the awful design/engine issues that plagued oblivion (Insanely high CPU requirements... but no multicore support? What the fuck?), items floating above shelves/tables until you click on them; which promtly causes everything to be un-frozen out of the air (We saw this in the E3 vid), enemies taking ~50 swings to kill unless your weapon was enchanted (Looks like we may be seeing the polar opposite of this) and more.



Also: did anyone in the gaming press get their hands on the PC version yet? The Playstation Universe article leads me to believe that they were using the PS3, so where the hell is the PC demonstration?
 
you play as one of the lucky few whose family got into one of the "Vaults" before humankind wiped most of itself out in World War III. As one of the first to be born underground

What.

after seeing enemies fall apart when getting hit with high-powered weaponry, I don't think people will be so concerned with winning through pacifism.

If you're only ever going to play it once, I guess.

I picked up quests to figure out how to disarm a bomb that had been sitting in town for a while, and was told to check out the saloon to see about starting on the game's main storyline.

A further indication that Mr Burke will be an unkillable NPC who's more than he initially seems?
 
Phil the Nuka-Cola Dude said:
Also: did anyone in the gaming press get their hands on the PC version yet? The Playstation Universe article leads me to believe that they were using the PS3, so where the hell is the PC demonstration?

CD-Action was on the PC. Maybe some others were too.

Most are on the Xbox 360, I think, but perhaps other platforms are available on request.
 
Brother None said:
CD-Action was on the PC. Maybe some others were too.

Most are on the Xbox 360, I think, but perhaps other platforms are available on request.

Thanks Kharny.

Hmm...

Per said:
* The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion's. Both the PipBoy and the V.A.T.S. work well with the mouse.


Good news indeed.
 
PSU said:
I am unable to discuss [...] perks.

An example of this is “Lady Killer,” which gives you 10% more damage when you’re killing women. Don’t get the wrong idea, Bethesda isn’t trying to put the bludgeoning of women into the limelight, you’ll also have the chance to pick a skill like “Little League MVP” where your melee damage will be increased.

What.

Although this sounds like a flawless preview, I’d like to point out that the sensitivity of the cross-hair was something I disliked. It didn’t seem as “controllable” as I’d like it to be, but I didn’t see anywhere to adjust that. This obviously made targeting enemies a bit more difficult than it should have been, however with the option to change sensitivity, this will become a non-factor.

Sounds like the effects of low character weapon skill?

Is it confirmed that using Stimpaks in combat doesn't take time or AP?
 
Per said:
Although this sounds like a flawless preview, I’d like to point out that the sensitivity of the cross-hair was something I disliked. It didn’t seem as “controllable” as I’d like it to be, but I didn’t see anywhere to adjust that. This obviously made targeting enemies a bit more difficult than it should have been, however with the option to change sensitivity, this will become a non-factor.

Sounds like the effects of low character weapon skill?

Is it confirmed that using Stimpaks in combat doesn't take time or AP?

All the demo's showed Todd using a controller, so if these previewers were playing the same version, and not with a keyboard and mouse, then that would probably be why they have "aiming" issues.
 
Per said:
Is it confirmed that using Stimpaks in combat doesn't take time or AP?
I wouldn't be the least bit surprised if they don't. That would detract from the action, and we all know "Fallout" 3 is an action game first, an RPG second.
 
Taskeen said:
All the demo's showed Todd using a controller, so if these previewers were playing the same version, and not with a keyboard and mouse, then that would probably be why they have "aiming" issues.

Since that character was boosted it might also have something to do with that.

And for something completely different: Emil confirms that you can can't target body parts in mêlée:

Yes, you can use V.A.T.S. for melee and unarmed combat. You just can't target individual body parts when using those weapons.

Which we knew, but some previewer got confused.
 
Brother None said:
Having said all this, Bethesda is still being tight-lipped about many elements of the game, and in the realm of over-hype and dozens of screenshots and trailers being released for so many recent titles, I find it rather nice that at least one developer out there still wants to keep most of their game a secret until it's out.

Scuse me, did i just read this right. You 'find it nice' that a developer wants to 'keep most of their game a secret'. Now i know why they gave so many previews to mags. So you people can kiss their asses and do their job for them.

I can somehow justify another viewpoint (like some people that actually want Oblivion with guns, hell, my brother is amongst those) but this little bit is just completely idiotic. What is so good about a developer not giving information to the public (read fans) ?
 
Per said:
Yes, you can use V.A.T.S. for melee and unarmed combat. You just can't target individual body parts when using those weapons.

Which we knew, but some previewer got confused.

Confused? More like making shit up. He described a whole sequence where he bats someone to the gut, the leg and then the head. I'm having a hard time figuring out the exact nexus of laziness, incompetence, and corruption in game journalism.
 
Jesuit said:
Confused? More like making shit up. He described a whole sequence where he bats someone to the gut, the leg and then the head. I'm having a hard time figuring out the exact nexus of laziness, incompetence, and corruption in game journalism.

To give him the benefit of the doubt; That could very well be one of those ridiculous VATs cutscenes... or it could be complete bullshit, who knows.
 
Jesuit said:
Confused? More like making shit up. He described a whole sequence where he bats someone to the gut, the leg and then the head. I'm having a hard time figuring out the exact nexus of laziness, incompetence, and corruption in game journalism.
Might be that's the attack animation for three queued up hits. I'd think Bethesda's animators are lazier than that, but it's certainly a possibility.
 
pkt-zer0 said:
Jesuit said:
Confused? More like making shit up. He described a whole sequence where he bats someone to the gut, the leg and then the head. I'm having a hard time figuring out the exact nexus of laziness, incompetence, and corruption in game journalism.
Might be that's the attack animation for three queued up hits. I'd think Bethesda's animators are lazier than that, but it's certainly a possibility.

That would be the part where he's incompetent in not realizing that he wasn't actually targeting those parts, and then writing the story as if he was.
 
Guess I'll mention it: hey, you can kill the Sheriff! Major quest NPC, and he's killable! Did we already know this? Makes it seem likely that only NPCs directly related to the main storyline are immortal, which would be good-ish news.
 
terebikun said:
Guess I'll mention it: hey, you can kill the Sheriff! Major quest NPC, and he's killable! Did we already know this? Makes it seem likely that only NPCs directly related to the main storyline are immortal, which would be good-ish news.

We know that he is killed by an NPC during a scripted event, we don't know that he is killable by players before that point.
 
We have to assume that he is killable (I have for some time) due to the very first encounter you have with him possibly ending in combat.

If you use the "I'm here to kick ass and chew bubblegum" line or it's FO3 equivalent "yer hat looks funny.. dur!", he'll attack you and it would be pretty ludicrous if you couldn't kill him when he does so.

Although.. they haven't really drawn the line at ludicrous with some of the other aspects of this game, so who knows?
 
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