Fallout 3 Hands-On #5

Brother None

This ghoul has seen it all
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The fifth round of Fallout 3 hands-on previews from E3 starts and ends here! OC Register assures us the public gameplay demo is deceiving.<blockquote>After watching the promo for “Fallout 3″ on G4 yesterday, I was less than enthused. It looked a little clunky, to be honest, and it certainly didn’t seem that appealing.

I was wrong. So very, very wrong.

I got some hands-on time with Bethesda’s revamp of the Fallout series today, and it’s gorgeous. What looked muddy on the G4 broadcast was vibrant and full of life.</blockquote>2OpGaming.<blockquote>Walking through the world I was greeted by a two headed cow in the first two minutes of play which seemed like a randomly spawned creature much like in Oblivion. I was also attacked randomly by savaged rats and wild dogs when exploring the world. The draw distance in the game is once again incredible however in this build there was some texture pop in. However, much like Oblivion there’s only so much one console can handle. </blockquote>IGN Vault Network.<blockquote>There were only five minutes left of my hands-on time so I decided to head toward the next most inconspicuous locale. When I got to this gas station looking place I was suddenly prompted that a named enemy was attacking me. WOOT! I found a boss fight.
I took a few practice shots at him to see what I was looking at. He was extremely buff because none of my bullets seemed to hurt him. I tried to use the VAT but missed most of my shots due to the range of my attack. Before I could move into a better position I was attacked by two demon zombie dogs and was forced to retreat back to avoid being shot by the boss while I dealt with his canine. Using the VAT at close range proved extremely powerful. I focused all my attack points on shooting their heads and decapitated both dogs in a blaze of glorious bullets. The boss then proceeded to shoot me with his rifle and I ducked behind a rock to heal. When I looked up I saw the boss running into the distance and my hands-on time was over.

It’s obvious to me that fans of the series will undoubtedly love the game and newcomers will easily relate to the FPS and RPG elements present in Fallout 3. This is definitely one to add to your watched games list. </blockquote>The Next Level.<blockquote>There are a lot of stats, skills, abilities, et cetera. Not quite as many as the previous games in the Fallout series, but I found that a bit too cumbersome anyway. There's still more than a dozen basic stats to modify and develop your character any way you like, plus special abilities to bump them up even further, like the Lady Killer that's about winning a woman's heart by hacking out of her chest. All of these stats, maps, and other assorted data are managed by the Pipboy, standing as a cheerful 50s style cartoon character who, like the short clips in BioShock, extols in gruesome acts.

Fallout 3 works, and I'm not damning with faint praise here. You have a cult franchise with dedicated fans, the creation of a massive world in a style that's never been done before (since S.T.A.L.K.E.R. was almost entirely based on real locations), FPS mixed with RPG, all the decriers of the little too procedural Oblivion, and the most competitive video game market the world has ever seen. Even from my limited experience with the game, I could feel the same tingle of discovery as when I loaded up the original Fallout for the first time - or going back further, when I stormed the first town in its predecessor, Wasteland. The feeling that I was on the verge of an epic adventure I'd never forget. </blockquote>Game Informer is a proponent of "this really is Fallout".<blockquote>The fact that Bethesda’s plan to bring the beloved series to consoles has been controversial is pretty much old hat at this point. Many people have made up their minds about the game, and after playing it, it’s unfortunate that that’s the case. Fallout 3 is a Fallout game. It’s not Oblivion with guns or whatever other things forum-goers have sniffed since the game was announced. If anything, Bethesda’s worst PR enemy with Fallout 3 is, well, Bethesda.

The demos that Bethesda has given on the game have done a great job of showing off a lot of features in a short amount of time. Unfortunately, that kind of compressed experience has really misrepresented what the game seems to feel like. Mini nukes and tons of explosions are a fun way to show off the game engine’s impressive particle and smoke effects, but they’re understandably off-putting for people who didn’t think the first two games were quite so bombastic.
(...)
The best part of the demo was that minutes passed between these encounters. The world itself was interesting enough that I wanted to explore it, and it was great to have the freedom to do so without having to wade through dozens of fights every few hundred yards or so. For instance, I spied an interesting-looking building far on the horizon at one point. I used it as a bearing, and worked my way over to it. Eventually I stumbled upon an NPC named Tinker Joe just outside the Robco Facility. He offered to sell me one of his robot companions, but unfortunately his 1,000 bottlecap price was too rich for my blood. Maybe later, Joe.</blockquote>For two final bits, Kotaku highlights the drugs that got Fallout 3 banned, and some Destructoid blogger lets us listen in on what you hear when you call the number from the Perfect Life trailer (starts at 1:30).
 
It’s obvious to me that fans of the series will undoubtedly love the game
Fans of which series, TES or Fallout?

Fallout 3 is a Fallout game. It’s not Oblivion with guns or whatever other things forum-goers have sniffed since the game was announced..
Not just forum goers, but other journos and the developers themselves just recently. Oh now I'm confused is it a Fallout game or Oblivion 2, since Oblivion is the antithesis of Fallout it can't be both surely?

If anything, Bethesda’s worst PR enemy with Fallout 3 is, well, Bethesda.
True that.
 
Hearing the ticking noise was a very cool little addition to the game I wasn’t really expecting.

Wasteland did this, though.

After ransacking the place I noticed that I had leveled up.

Another previewer implied that the level up screen popped up as soon as you levelled, so this is good.

demon zombie

What.

the creation of a massive world in a style that's never been done before (since S.T.A.L.K.E.R. was almost entirely based on real locations)

What's so unreal about Washington D.C.?

Also, these people are being very inconsistent about what they can and cannot talk about.
 
two demon zombie dogs
Uhh... Okay. Guess it's a bit hard for them to discern between fantasy and post-nuclear war. And how come he gets a "boss" fight as a random encounter?

There are a lot of stats, skills, abilities, et cetera. Not quite as many as the previous games in the Fallout series, but I found that a bit too cumbersome anyway.

Probably because if he had to think about which stats to increase he'd have less time to shoot and gut enemies. Its no fun when you have to actually think what you are doing, right?
 
The boss with demon zombie dogs is bound to inevitably draw out I Am Legend comparisons. Again.

One of the worst bits of that films, that stupid vampire dogs stuff.

What's so unreal about Washington D.C.?

Yeah, bit mystified by that one myself.

As for inconsistencies in what can be said: I guess there's no NDAs, just requests? And some ignore 'em, some don't? I dunno.
 
Eventually I stumbled upon an NPC named Tinker Joe just outside the Robco Facility. He offered to sell me one of his robot companions, but unfortunately his 1,000 bottlecap price was too rich for my blood. Maybe later, Joe.

Gee, 1,000 caps for functioning robot sound like a steal, unless its like that robot part the guy wanted to sell you in Fallout Tactics.

Tinker Joe "Careful son when you touch that end she vibrates, heehaw!!"

But seriously I wonder how they'll handle stuff like this and other party members in combat, in Oblivion there was never any point to carting around an NPC, unless you liked watching them attack too many enemies and die.
 
For whatever reason I'm not actually that worried about how companions will act in combat. I'm more concerned with how they will act when I'm trying to sneak by or when I try to run from combat. We will see I guess.
 
Per said:
What's so unreal about Washington D.C.?

Probably the fact that, within the game, it has been nuked. Which has yet to happen inreal life.

I think it's a solid argument anyway. It's not like they have a real world model that tells them where megaton would be. So in a sense it is a freshly created world.

It seems from most of these reviews that the people saying "Oblivion with guns!" are the folks that haven't really played the fallout series (sans Europeans)... and the people who seem to demonstrate that they have actually played the original games seem to think there's a small reason to be cautiously optimistic (sans Europeans).

Combat looks lame, weapons look lame (though it seems i'll be able to ignore their existence by just not using them), but if I have reason to believe that I might get my self involved in some situations reminiscent of fallout I'll share that cautious optimism for now.
 
"two demon zombie dogs "...

Oh good lord, I just realized something... By following the red thread of design choices we have seen so far, I wouldnt be the least suprised if someone over in Bethesda went:

"Hmm Ghouls were created by exposure to high levels of radiation, so why not then Ghoulify animals! Im a genious! We will have a whole range of new monster from Ghoul dogs to mutant Ghoul Bears by just changing textures!"

The horror!
 
Westbend said:
"Hmm Ghouls where created by exposure to high levels of radiation, so why not then Ghoulify animals!

Yeah.

'cept that most animals in Fallout are the way they are because of exposure to background radiation.
 
Brother None said:
Westbend said:
"Hmm Ghouls where created by exposure to high levels of radiation, so why not then Ghoulify animals!

Yeah.

'cept that most animals in Fallout are the way they are because of exposure to background radiation.

Yea, I know that. But I wouldnt put it past Bethesda to slap on a "undead" texture on a dog and call it a "Ghoul Dog that has lived since the bombs fell".
 
You realise,

Zombie Demon Dog or whatever the review stated is probably the reviewers idea of it. For all we know it could just be a mutated dog.

Reviewers make fucked up statements like that all the time.

Eg. "VATs allows you to play the game in Turn Based mode" from an old preview.
 
Tornadium said:
Zombie Demon Dog or whatever the review stated is probably the reviewers idea of it. For all we know it could just be a mutated dog.

It is. I'm pretty sure nobody was taking that kind of writing seriously.

That doesn't mean the choice of words isn't telling. If ghouls are commonly called zombies it's because they look like zombies.
 
Hmmm... Got a 'copy-paste' shot of something in Oblivion that looks like the new ghouls? Cuz those aren't Fallout ghouls, I'll tell you that much.
 
Oblivion zombie

http://www.uesp.net/wiki/Image:OBCreature-Zombie.jpg

http://www.waiting4oblivion.com/images/screenshots/obliv27B.jpg



Ghoul

http://news.filefront.com/wp-content/uploads/2008/04/fearlghouldupont-screenshot_viewer_medium.jpg

http://fallout.bethsoft.com/images/art/fallout3screens/screen13B.jpg

They really didn't capture the original ghoul-feel.


Originals

FO01_NPC_Harold.png


FO01_NPC_Set.png
 
Ah, there it is!

Thanks. Just thought I'd ask.

And yep- Beth's visual mishandling of the ghouls is one of my bigger gripes. Graphically, anyway. I took one look at the first ghoul shots we got here and said, "Um... zombies? The hell? Where's the flakey skin?"

Hell, if the ghouls always looked like Bethsoft's trying to say they looked, the ghoul insult "smoothskin" just doesn't quite have as much... teeth. Knowwhatimean?
 
Westbend said:
But I wouldn't put it past Bethesda to slap on a "undead" texture on a dog and call it a "Ghoul Dog that has lived since the bombs fell".
Whether it is a mutant dog or a ghoul dog, I would call it lazy development if they are actually reskinning the regular dog models. I would expect a ghoul dog to be more bony and a mutant dog to be ore malshapen than the proportions of a regular dog. If that is the case, then it's just sad coming from a supposed AAA developer that has been hyping this game like mad. It was one thing back in the day with pallet swaps on monsters when they were sprites, but this is supposed to be big league, not just modders tricks.
 
IMO every time I hear a review/previewer talk about past fallouts' compared to this one, I have this sudden urge to stop reading and find something better to do with my time.

It seems that these "journalists" were told to go preview this game, and as study notes decided to play the originals for their first time a few days/weeks/etc before their preview.
 
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